/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef LURE_GAME_H #define LURE_GAME_H #include "common/stdafx.h" #include "engines/engine.h" #include "lure/luredefs.h" #include "lure/menu.h" #include "lure/palette.h" #include "lure/disk.h" #include "lure/memory.h" #include "lure/screen.h" #include "lure/events.h" #include "lure/debugger.h" namespace Lure { enum GameState {GS_RESTORE_RESTART = 1, GS_CAUGHT = 2}; class Game { private: Debugger *_debugger; bool _slowSpeedFlag, _soundFlag; uint8 _state; void handleMenuResponse(uint8 selection); void handleClick(); void handleRightClickMenu(); void handleLeftClick(); bool GetTellActions(); void doAction(Action action, uint16 hotspotId, uint16 usedId); void playerChangeRoom(); void handleBootParam(int value); public: Game(); virtual ~Game(); static Game &getReference(); void nextFrame(); void execute(); void setState(uint8 flags) { _state = flags; } // Menu item support methods void doDebugMenu(); void doShowCredits(); void doQuit(); void doTextSpeed(); void doSound(); }; } // End of namespace Lure #endif