/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lure/hotspots.h" #include "lure/decode.h" #include "lure/palette.h" #include "lure/disk.h" #include "lure/res.h" #include "lure/scripts.h" #include "lure/room.h" #include "lure/strings.h" #include "lure/res_struct.h" #include "lure/events.h" namespace Lure { Hotspot::Hotspot(HotspotData *res) { _data = res; _anim = NULL; _frames = NULL; _numFrames = 0; _persistant = false; _hotspotId = res->hotspotId; _roomNumber = res->roomNumber; _startX = res->startX; _startY = res->startY; _destX = res->startX; _destY = res->startY; _destHotspotId = 0; _height = res->height; _width = res->width; _heightCopy = res->heightCopy; _widthCopy = res->widthCopy; _talkX = res->talkX; _talkY = res->talkY; _layer = res->layer; _sequenceOffset = res->sequenceOffset; _tickCtr = res->tickTimeout; _actions = res->actions; _colourOffset = res->colourOffset; _override = Resources::getReference().getHotspotOverride(res->hotspotId); if (_data->animRecordId != 0) setAnimation(_data->animRecordId); _tickHandler = HotspotTickHandlers::getHandler(_data->tickProcOffset); } // Special constructor used to create a voice hotspot Hotspot::Hotspot(Hotspot *character, uint16 objType) { _data = NULL; _anim = NULL; _frames = NULL; _numFrames = 0; _persistant = false; _hotspotId = 0xffff; _override = NULL; _colourOffset = 0; _destHotspotId = character->hotspotId(); switch (objType) { case VOICE_ANIM_ID: _roomNumber = character->roomNumber(); _destHotspotId = character->hotspotId(); _startX = character->x() + character->talkX() + 12; _startY = character->y() + character->talkY() - 18; _destX = _startX; _destY = _startY; _layer = 1; _height = 18; _width = 32; _heightCopy = character->height() + 14; _widthCopy = 24; _layer = 2; _tickHandler = HotspotTickHandlers::getHandler(VOICE_TICK_PROC_ID); _tickCtr = 0; setAnimation(VOICE_ANIM_ID); break; default: break; } } Hotspot::~Hotspot() { if (_frames) delete _frames; } void Hotspot::setAnimation(uint16 newAnimId) { Resources &r = Resources::getReference(); HotspotAnimData *tempAnim; if (newAnimId == 0) tempAnim = NULL; else tempAnim = r.getAnimation(newAnimId); setAnimation(tempAnim); } void Hotspot::setAnimation(HotspotAnimData *newRecord) { Disk &r = Disk::getReference(); if (_frames) { delete _frames; _frames = NULL; } _anim = NULL; _numFrames = 0; _frameNumber = 0; if (!newRecord) return; if (!r.exists(newRecord->animId)) return; _anim = newRecord; MemoryBlock *src = Disk::getReference().getEntry(_anim->animId); uint16 *numEntries = (uint16 *) src->data(); uint16 *headerEntry = (uint16 *) (src->data() + 2); if ((*numEntries > 99) || (*numEntries == 0)) { // Wobbly, likely something wrong with the resoure _width = 1; _numFrames = 1; _frameNumber = 0; _frames = new Surface(1, 1); _frames->data().setBytes(_colourOffset, 0, 1); return; } // Calculate total needed size for output and create memory block to hold it uint32 totalSize = 0; for (uint16 ctr = 0; ctr < *numEntries; ++ctr, ++headerEntry) { totalSize += (*headerEntry + 31) / 32; } totalSize = (totalSize + 0x81) << 4; MemoryBlock *dest = Memory::allocate(totalSize); uint32 srcStart = (*numEntries + 1) * sizeof(uint16) + 6; AnimationDecoder::decode_data(src, dest, srcStart); _numFrames = *numEntries; _frameNumber = 0; _frames = new Surface(_width * _numFrames, _height); _frames->data().setBytes(_colourOffset, 0, _frames->data().size()); byte *pSrc = dest->data() + 0x40; byte *pDest; headerEntry = (uint16 *) (src->data() + 2); MemoryBlock &mDest = _frames->data(); for (uint16 frameCtr = 0; frameCtr < _numFrames; ++frameCtr, ++headerEntry) { // Copy over the frame, applying the colour offset to each nibble for (uint16 yPos = 0; yPos < _height; ++yPos) { pDest = mDest.data() + (yPos * _numFrames + frameCtr) * _width; for (uint16 ctr = 0; ctr < _width / 2; ++ctr) { *pDest++ = _colourOffset + (*pSrc >> 4); *pDest++ = _colourOffset + (*pSrc & 0xf); ++pSrc; } } } delete src; delete dest; } void Hotspot::copyTo(Surface *dest) { int16 xPos = _startX; int16 yPos = _startY; uint16 hWidth = _width; uint16 hHeight = _height; Rect r(_frameNumber * hWidth, 0, (_frameNumber + 1) * hWidth - 1, hHeight - 1); if (yPos < 0) { if (yPos + hHeight <= 0) // Completely off screen, so don't display return; // Reduce the source rectangle to only the on-screen portion r.top = -yPos; yPos = 0; } if (xPos < 0) { if (xPos + hWidth <= 0) // Completely off screen, so don't display return; // Reduce the source rectangle to only the on-screen portion r.left = -xPos; xPos = 0; } if (xPos >= FULL_SCREEN_WIDTH) return; else if (xPos + hWidth > FULL_SCREEN_WIDTH) r.right = (_frameNumber * hWidth) + (FULL_SCREEN_WIDTH - xPos) - 1; if (yPos >= FULL_SCREEN_HEIGHT) return; else if (yPos + hHeight > FULL_SCREEN_HEIGHT) r.bottom = FULL_SCREEN_HEIGHT - yPos - 1; _frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colourOffset); } void Hotspot::incFrameNumber() { ++_frameNumber; if (_frameNumber >= _numFrames) _frameNumber = 0; } bool Hotspot::isActiveAnimation() { return ((_numFrames != 0) && (_layer != 0)); } uint16 Hotspot::nameId() { if (_data == NULL) return 0; else return _data->nameId; } void Hotspot::setPosition(int16 newX, int16 newY) { _startX = newX; _startY = newY; if (_data) { _data->startX = newX; _data->startY = newY; } } void Hotspot::setSize(uint16 newWidth, uint16 newHeight) { _width = newWidth; _height = newHeight; } bool Hotspot::executeScript() { if (_data->sequenceOffset == 0) return false; else return HotspotScript::execute(this); } void Hotspot::tick() { _tickHandler(*this); } void Hotspot::setTickProc(uint16 newVal) { if (_data) _data->tickProcOffset = newVal; _tickHandler = HotspotTickHandlers::getHandler(newVal); } void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot, bool immediate) { _destX = endPosX; _destY = endPosY - _height; _destHotspotId = destHotspot; if (immediate) setPosition(_destX, _destY); } void Hotspot::setDirection(Direction dir) { switch (dir) { case UP: setFrameNumber(_anim->upFrame); break; case DOWN: setFrameNumber(_anim->downFrame); break; case LEFT: setFrameNumber(_anim->leftFrame); break; case RIGHT: setFrameNumber(_anim->rightFrame); break; default: break; } } /*-------------------------------------------------------------------------*/ /* Hotspot action handling */ /* */ /*-------------------------------------------------------------------------*/ uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0x2716, 0x2717, 0x2718, 0x2719, 0x271A, 0x271E, 0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726, 0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0}; bool Hotspot::isRoomExit(uint16 id) { for (uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p) if (*p == id) return true; return false; } void Hotspot::doAction(Action action, HotspotData *hotspot) { switch (action) { case GET: doGet(hotspot); break; case PUSH: case PULL: case OPERATE: doOperate(hotspot, action); break; case OPEN: doOpen(hotspot); break; case CLOSE: doClose(hotspot); break; case LOCK: doSimple(hotspot, LOCK); break; case UNLOCK: doSimple(hotspot, UNLOCK); break; case USE: doUse(hotspot); break; case GIVE: doGive(hotspot); break; case TALK_TO: doTalkTo(hotspot); break; case TELL: doTell(hotspot); break; case LOOK: doLook(); break; case LOOK_AT: doLookAt(hotspot); break; case LOOK_THROUGH: doSimple(hotspot, LOOK_THROUGH); break; case ASK: doAsk(hotspot); break; case DRINK: doDrink(); break; case STATUS: doStatus(); break; case BRIBE: doBribe(hotspot); break; case EXAMINE: doExamine(); break; default: doSimple(hotspot, action); break; } } void Hotspot::doGet(HotspotData *hotspot) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); return; } if (sequenceOffset != 0) { uint16 result = Script::execute(sequenceOffset); if (result == 1) return; else if (result != 0) { Dialog::showMessage(result, hotspotId()); return; } } // Move hotspot into characters's inventory hotspot->roomNumber = hotspotId(); if (hotspot->hotspotId < START_NONVISUAL_HOTSPOT_ID) { // Deactive hotspot animation Resources::getReference().deactivateHotspot(hotspot->hotspotId); // Remove any 'on the ground' description for the hotspot hotspot->descId2 = 0; } } void Hotspot::doOperate(HotspotData *hotspot, Action action) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { uint16 result = Script::execute(sequenceOffset); if (result > 1) Dialog::showMessage(result, hotspotId()); } } void Hotspot::doOpen(HotspotData *hotspot) { Resources &res = Resources::getReference(); RoomExitJoinData *joinRec; if (isRoomExit(hotspot->hotspotId)) { joinRec = res.getExitJoin(hotspot->hotspotId); if (!joinRec->blocked) { // Room exit is already open Dialog::showMessage(4, hotspotId()); // TODO: jmp loc_1102 return; } } // TODO: Call to sub_107 and checking the results, then sub_110 uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, OPEN); if (sequenceOffset >= 0x8000) { // Message to display Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { // Otherwise handle script uint16 result = Script::execute(sequenceOffset); if (result == 0) { joinRec = res.getExitJoin(hotspot->hotspotId); if (joinRec->blocked) { joinRec->blocked = 0; if (hotspotId() != PLAYER_ID) { // TODO: HS[44h]=3, HS[42h]W = 4 } } } else if (result != 1) { // TODO: Figure out: if Hotspot-rec[60h] != 0, then set = 4 Dialog::showMessage(result, hotspotId()); } } } void Hotspot::doClose(HotspotData *hotspot) { Resources &res = Resources::getReference(); RoomExitJoinData *joinRec; if (isRoomExit(hotspot->hotspotId)) { joinRec = res.getExitJoin(hotspot->hotspotId); if (joinRec->blocked) { // Room exit is already closed/blocked Dialog::showMessage(3, hotspotId()); // TODO: jmp sub_129 return; } } // TODO: Call to sub_107 and checking the results, then sub_110 uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, CLOSE); if (sequenceOffset >= 0x8000) { // Message to display Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { // Otherwise handle script uint16 result = Script::execute(sequenceOffset); if (result != 0) { Dialog::showMessage(result, hotspotId()); } else { joinRec = res.getExitJoin(hotspot->hotspotId); if (!joinRec->blocked) { // Close the door // TODO: Decode sub_183 - does check to see if door is 'jammed', but // a cursory inspection seems to indicate that the routine is more // concerned with checking if any character is blocking the door // if (!sub183(joinRec->0Dh) || !sub183(joinRec->0Fh)) { // Dialog::showMessage(2, hotspotId()); // } else { joinRec->blocked = 1; // } } } } } void Hotspot::doUse(HotspotData *hotspot) { Resources &res = Resources::getReference(); // uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset == 0) { Dialog::showMessage(17, hotspotId()); } else { uint16 result = Script::execute(sequenceOffset); if (result != 0) Dialog::showMessage(result, hotspotId()); } } void Hotspot::doGive(HotspotData *hotspot) { Resources &res = Resources::getReference(); uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else { uint16 result = Script::execute(sequenceOffset); if (result == 0x3E7) { // TODO } else if (result == 0) { // Move item into character's inventory HotspotData *usedItem = res.getHotspot(usedId); usedItem->roomNumber = hotspotId(); } else if (result > 1) { // TODO } } } void Hotspot::doTalkTo(HotspotData *hotspot) { // TODO: still some work at start if ((hotspot->hotspotId != 0x3EA) && ((hotspot->roomNumber != 28) || (hotspot->hotspotId != 0x3EB))) { // sub_107 call and after check } // Validate character is in player's room - since currently you can activate // hotspots when you're not in the room if (hotspot->roomNumber != hotspot->roomNumber) return; Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, TALK_TO); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset == 0) { startTalk(hotspot); } else { uint16 result = Script::execute(sequenceOffset); if (result == 0) { // Start talking with character startTalk(hotspot); } } } void Hotspot::doTell(HotspotData *hotspot) { // TODO } void Hotspot::doLook() { Dialog::show(Room::getReference().descId()); } void Hotspot::doLookAt(HotspotData *hotspot) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, LOOK_AT); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else { if (sequenceOffset != 0) sequenceOffset = Script::execute(sequenceOffset); if (sequenceOffset == 0) { uint16 descId = (hotspot->descId2 != 0) ? hotspot->descId2 : hotspot->descId; Dialog::show(descId); } } } void Hotspot::doAsk(HotspotData *hotspot) { // TODO } void Hotspot::doDrink() { Resources &res = Resources::getReference(); uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); HotspotData *hotspot = res.getHotspot(usedId); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, DRINK); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset == 0) { Dialog::showMessage(22, hotspotId()); } else { uint16 result = Script::execute(sequenceOffset); if (result == 0) { // Item has been drunk, so remove item from game hotspot->roomNumber = 0; } else if (result != 1) { Dialog::showMessage(result, hotspotId()); } } } // doStatus // Handle the status window void Hotspot::doStatus() { char buffer[MAX_DESC_SIZE]; uint16 numItems = 0; StringData &strings = StringData::getReference(); Resources &resources = Resources::getReference(); Room &room = Room::getReference(); strings.getString(room.roomNumber(), buffer, NULL, NULL); strcat(buffer, "\n\nYou are carrying "); // Scan through the list and add in any items assigned to the player HotspotDataList &list = resources.hotspotData(); HotspotDataList::iterator i; for (i = list.begin(); i != list.end(); ++i) { HotspotData *rec = *i; if (rec->roomNumber == PLAYER_ID) { if (numItems++ == 0) strcat(buffer, ": "); else strcat(buffer, ", "); strings.getString(rec->nameId, buffer + strlen(buffer), NULL, NULL); } } // If there were no items, add in the word 'nothing' if (numItems == 0) strcat(buffer, "nothing."); // If the player has money, add it in uint16 numGroats = resources.fieldList().numGroats(); if (numGroats > 0) { sprintf(buffer + strlen(buffer), "\n\nYou have %d groat", numGroats); if (numGroats > 1) strcat(buffer, "s"); } // Display the dialog Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); mouse.cursorOff(); Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, buffer); s->copyToScreen(INFO_DIALOG_X, (FULL_SCREEN_HEIGHT-s->height())/2); Events::getReference().waitForPress(); screen.update(); mouse.cursorOn(); } void Hotspot::doBribe(HotspotData *hotspot) { Dialog::show("Yet to do"); } void Hotspot::doExamine() { Resources &res = Resources::getReference(); uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); HotspotData *hotspot = res.getHotspot(usedId); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, EXAMINE); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else { if (sequenceOffset != 0) sequenceOffset = Script::execute(sequenceOffset); if (sequenceOffset == 0) { Dialog::show(hotspot->descId); } } } void Hotspot::doSimple(HotspotData *hotspot, Action action) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { Script::execute(sequenceOffset); } } void Hotspot::startTalk(HotspotData *charHotspot) { Resources &res = Resources::getReference(); uint16 talkIndex; setTickProc(TALK_TICK_PROC_ID); // Set for providing talk listing // Get offset of talk set to use TalkHeaderData *headerEntry = res.getTalkHeader(charHotspot->hotspotId); uint16 talkOffset; // Calculate talk index to use if (charHotspot->nameId == STRANGER_ID) talkIndex = 0; else talkIndex = res.fieldList().getField(TALK_INDEX) + 1; talkOffset = headerEntry->getEntry(talkIndex); // Set the active talk data res.setTalkStartEntry(0); res.setTalkData(talkOffset); if (!res.getTalkData()) error("Talk failed - invalid offset: Character=%xh, index=%d, offset=%xh", charHotspot->hotspotId, talkIndex, talkOffset); } /*------------------------------------------------------------------------*/ HandlerMethodPtr HotspotTickHandlers::getHandler(uint16 procOffset) { switch (procOffset) { case 0x7F3A: return standardAnimHandler; case 0x7207: return roomExitAnimHandler; case PLAYER_TICK_PROC_ID: return playerAnimHandler; case 0x7F69: return droppingTorchAnimHandler; case 0x8009: return fireAnimHandler; case TALK_TICK_PROC_ID: return talkAnimHandler; case 0x8241: return headAnimationHandler; default: return defaultHandler; } } void HotspotTickHandlers::defaultHandler(Hotspot &h) { // No handling done } void HotspotTickHandlers::standardAnimHandler(Hotspot &h) { if (h.tickCtr() > 0) h.setTickCtr(h.tickCtr() - 1); else h.executeScript(); } void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) { RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId()); if (!rec) return; byte *currentFrame, *destFrame; if (rec->hotspot1Id == h.hotspotId()) { currentFrame = &rec->h1CurrentFrame; destFrame = &rec->h1DestFrame; } else { currentFrame = &rec->h2CurrentFrame; destFrame = &rec->h2DestFrame; } if ((rec->blocked != 0) && (*currentFrame != *destFrame)) { // sub_178 ++*currentFrame; if (*currentFrame != *destFrame) { // cx=1 => sub_184 } } else if ((rec->blocked == 0) && (*currentFrame != 0)) { // sub_179 if (*currentFrame == *destFrame) { // sub_184 and other stuff TODO } --*currentFrame; } h.setFrameNumber(*currentFrame); } void HotspotTickHandlers::playerAnimHandler(Hotspot &h) { int16 xPos = h.x(); int16 yPos = h.y(); if ((xPos == h.destX()) && (yPos == h.destY())) return; HotspotAnimData &anim = h.anim(); int16 xDiff = h.destX() - h.x(); int16 yDiff = h.destY() - h.y(); int16 xChange, yChange; uint16 nextFrame; MovementDataList *moves; if ((yDiff < 0) && (xDiff <= 0)) moves = &anim.upFrames; else if (xDiff < 0) moves = &anim.leftFrames; else if (yDiff > 0) moves = &anim.downFrames; else moves = &anim.rightFrames; // Get movement amount and next frame number moves->getFrame(h.frameNumber(), xChange, yChange, nextFrame); xPos += xChange; yPos += yChange; // Make sure that the move amount doesn't overstep the destination X/Y if ((yDiff < 0) && (yPos < h.destY())) yPos = h.destY(); else if ((xDiff < 0) && (xPos < h.destX())) xPos = h.destX(); else if ((yDiff > 0) && (yPos > h.destY())) yPos = h.destY(); else if ((xDiff > 0) && (xPos > h.destX())) xPos = h.destX(); // Check to see if player has entered an exit area RoomData *roomData = Resources::getReference().getRoom(h.roomNumber()); Room &room = Room::getReference(); bool charInRoom = room.roomNumber() == h.roomNumber(); RoomExitData *exitRec = roomData->exits.checkExits(xPos, yPos + h.height()); if (!exitRec) { h.setPosition(xPos, yPos); h.setFrameNumber(nextFrame); } else { h.setRoomNumber(exitRec->roomNumber); h.walkTo(exitRec->x, exitRec->y, 0, true); if (exitRec->direction != NO_DIRECTION) h.setDirection(exitRec->direction); if (charInRoom) room.setRoomNumber(exitRec->roomNumber, false); } } void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) { if (h.tickCtr() > 0) h.setTickCtr(h.tickCtr() - 1); else { bool result = h.executeScript(); if (result) { // Changeover to the fire on the straw Resources &res = Resources::getReference(); res.deactivateHotspot(h.hotspotId()); res.activateHotspot(0x41C); // Enable the fire and activate it's animation HotspotData *fire = res.getHotspot(0x418); fire->flags |= 0x80; fire->loadOffset = 0x7172; res.activateHotspot(0x418); } } } void HotspotTickHandlers::fireAnimHandler(Hotspot &h) { standardAnimHandler(h); // TODO: figure out remainder of method } // Special variables used across multiple calls to talkAnimHandler static TalkEntryData *_talkResponse; void HotspotTickHandlers::talkAnimHandler(Hotspot &h) { // Talk handler Resources &res = Resources::getReference(); Room &room = Room::getReference(); ValueTableData &fields = res.fieldList(); StringData &strings = StringData::getReference(); Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); TalkSelections &talkSelections = res.getTalkSelections(); TalkData *data = res.getTalkData(); TalkEntryList &entries = data->entries; char buffer[MAX_DESC_SIZE]; Rect r; int lineNum, numLines; int selectedLine, responseNumber; bool showSelections, keepTalkingFlag; TalkEntryList::iterator i; TalkEntryData *entry; uint16 result, descId, charId; switch (res.getTalkState()) { case TALK_NONE: // Handle initial setup of talking options // Reset talk entry pointer list for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) talkSelections[lineNum] = NULL; // Loop through list to find entries to display _talkResponse = NULL; numLines = 0; showSelections = false; i = entries.begin(); for (lineNum = 0; lineNum < res.getTalkStartEntry(); ++lineNum) if (i != entries.end()) ++i; for (; i != entries.end(); ++i) { entry = *i; uint8 flags = (uint8) (entry->descId >> 14); if (flags == 3) // Skip the entry continue; uint16 sequenceOffset = entry->preSequenceId & 0x3fff; bool showLine = sequenceOffset == 0; if (!showLine) showLine = Script::execute(sequenceOffset) != 0; if (showLine) { talkSelections[numLines++] = entry; showSelections |= (entry->descId & 0x3fff) != TALK_MAGIC_ID; } if ((entry->preSequenceId & 0x8000) != 0) break; } if (showSelections && (numLines > 1)) res.setTalkState(TALK_SELECT); else { res.setTalkState(TALK_RESPOND); res.setTalkSelection(1); } break; case TALK_SELECT: r.left = 0; r.right = FULL_SCREEN_WIDTH - 1; selectedLine = mouse.y() / MENUBAR_Y_SIZE; if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) && !talkSelections[selectedLine-1])) selectedLine = 0; for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) { if (!talkSelections[lineNum]) break; entry = talkSelections[lineNum]; strings.getString(entry->descId & 0x3fff, buffer, NULL, NULL); // Clear line r.top = (lineNum + 1) * MENUBAR_Y_SIZE; r.bottom = r.top + MENUBAR_Y_SIZE - 1; screen.screen().fillRect(r, 0); // Display line byte colour = (lineNum+1 == selectedLine) ? DIALOG_WHITE_COLOUR : DIALOG_TEXT_COLOUR; screen.screen().writeString(r.left, r.top, buffer, false, colour); } if ((!mouse.lButton() && !mouse.rButton()) || (selectedLine == 0)) break; // Set the talk response index to use res.setTalkSelection(selectedLine); res.setTalkState(TALK_RESPOND); break; case TALK_RESPOND: // Handle initial response to show the question in a talk dialog if needed selectedLine = res.getTalkSelection(); entry = talkSelections[selectedLine-1]; descId = entry->descId & 0x3fff; entry->descId |= 0x4000; if (descId != TALK_MAGIC_ID) { // Set up to display the question in a talk dialog room.setTalkDialog(PLAYER_ID, descId); res.setTalkState(TALK_RESPONSE_WAIT); } else { res.setTalkState(TALK_RESPOND_2); } break; case TALK_RESPOND_2: if (!_talkResponse) { // Handles bringing up the response talk dialog charId = fields.getField(ACTIVE_HOTSPOT_ID); selectedLine = res.getTalkSelection(); entry = talkSelections[selectedLine-1]; responseNumber = entry->postSequenceId; if ((responseNumber & 0x8000) != 0) responseNumber = Script::execute(responseNumber & 0x7fff); do { _talkResponse = res.getTalkData()->getResponse(responseNumber); if (!_talkResponse->preSequenceId) break; responseNumber = Script::execute(_talkResponse->preSequenceId); } while (responseNumber != TALK_RESPONSE_MAGIC_ID); descId = _talkResponse->descId; if ((descId & 0x8000) != 0) descId = Script::execute(descId & 0x7fff); if (descId != TALK_MAGIC_ID) { room.setTalkDialog(charId, descId); res.setTalkState(TALK_RESPONSE_WAIT); return; } } // Handle checking whether to keep talking result = _talkResponse->postSequenceId; if (result == 0xffff) keepTalkingFlag = false; else { if ((result & 0x8000) == 0) keepTalkingFlag = true; else { result = Script::execute(result & 0x7fff); keepTalkingFlag = result != 0xffff; } } if (keepTalkingFlag) { // Reset for loading the next set of talking options res.setTalkStartEntry(result); res.setTalkState(TALK_NONE); } else { // End the conversation res.getActiveHotspot(PLAYER_ID)->setTickProc(PLAYER_TICK_PROC_ID); res.setTalkData(0); res.setCurrentAction(NONE); res.setTalkState(TALK_NONE); } break; case TALK_RESPONSE_WAIT: // Keeps waiting while a talk dialog is active break; } } void HotspotTickHandlers::headAnimationHandler(Hotspot &h) { Resources &res = Resources::getReference(); Hotspot *character = res.getActiveHotspot(PLAYER_ID); uint16 frameNumber = 0; if (character->y() < 79) { //character = res.getActiveHotspot(RATPOUCH_ID); frameNumber = 1; } else { if (character->x() < 72) frameNumber = 0; else if (character->x() < 172) frameNumber = 1; else frameNumber = 2; } h.setFrameNumber(frameNumber); } } // end of namespace Lure