/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lure/hotspots.h" #include "lure/decode.h" #include "lure/palette.h" #include "lure/disk.h" #include "lure/res.h" #include "lure/scripts.h" #include "lure/room.h" #include "lure/strings.h" #include "lure/res_struct.h" #include "lure/events.h" namespace Lure { Hotspot::Hotspot(HotspotData *res): _pathFinder(this) { _data = res; _anim = NULL; _frames = NULL; _numFrames = 0; _persistant = false; _hotspotId = res->hotspotId; _roomNumber = res->roomNumber; _startX = res->startX; _startY = res->startY; _destX = res->startX; _destY = res->startY; _destHotspotId = 0; _height = res->height; _width = res->width; _heightCopy = res->heightCopy; _widthCopy = res->widthCopy; _yCorrection = res->yCorrection; _talkX = res->talkX; _talkY = res->talkY; _layer = res->layer; _sequenceOffset = res->sequenceOffset; _tickCtr = res->tickTimeout; _actions = res->actions; _colourOffset = res->colourOffset; _override = Resources::getReference().getHotspotOverride(res->hotspotId); if (_data->animRecordId != 0) setAnimation(_data->animRecordId); _tickHandler = HotspotTickHandlers::getHandler(_data->tickProcOffset); _frameCtr = 0; _skipFlag = false; _pathfindCovered = false; _charRectY = 0; } // Special constructor used to create a voice hotspot Hotspot::Hotspot(Hotspot *character, uint16 objType): _pathFinder(this) { _data = NULL; _anim = NULL; _frames = NULL; _numFrames = 0; _persistant = false; _hotspotId = 0xffff; _override = NULL; _colourOffset = 0; _destHotspotId = character->hotspotId(); switch (objType) { case VOICE_ANIM_ID: _roomNumber = character->roomNumber(); _destHotspotId = character->hotspotId(); _startX = character->x() + character->talkX() + 12; _startY = character->y() + character->talkY() - 18; _destX = _startX; _destY = _startY; _layer = 1; _height = 18; _width = 32; _heightCopy = character->height() + 14; _widthCopy = 24; _layer = 2; _tickHandler = HotspotTickHandlers::getHandler(VOICE_TICK_PROC_ID); _tickCtr = 0; setAnimation(VOICE_ANIM_ID); break; default: break; } } Hotspot::~Hotspot() { if (_frames) delete _frames; } void Hotspot::setAnimation(uint16 newAnimId) { Resources &r = Resources::getReference(); HotspotAnimData *tempAnim; if (newAnimId == 0) tempAnim = NULL; else tempAnim = r.getAnimation(newAnimId); setAnimation(tempAnim); } void Hotspot::setAnimation(HotspotAnimData *newRecord) { Disk &r = Disk::getReference(); if (_frames) { delete _frames; _frames = NULL; } _anim = NULL; _numFrames = 0; _frameNumber = 0; if (!newRecord) return; if (!r.exists(newRecord->animId)) return; _anim = newRecord; MemoryBlock *src = Disk::getReference().getEntry(_anim->animId); uint16 *numEntries = (uint16 *) src->data(); uint16 *headerEntry = (uint16 *) (src->data() + 2); if ((*numEntries > 99) || (*numEntries == 0)) { // Wobbly, likely something wrong with the resoure _width = 1; _numFrames = 1; _frameNumber = 0; _frames = new Surface(1, 1); _frames->data().setBytes(_colourOffset, 0, 1); return; } // Calculate total needed size for output and create memory block to hold it uint32 totalSize = 0; for (uint16 ctr = 0; ctr < *numEntries; ++ctr, ++headerEntry) { totalSize += (*headerEntry + 31) / 32; } totalSize = (totalSize + 0x81) << 4; MemoryBlock *dest = Memory::allocate(totalSize); uint32 srcStart = (*numEntries + 1) * sizeof(uint16) + 6; AnimationDecoder::decode_data(src, dest, srcStart); _numFrames = *numEntries; _frameNumber = 0; _frames = new Surface(_width * _numFrames, _height); _frames->data().setBytes(_colourOffset, 0, _frames->data().size()); byte *pSrc = dest->data() + 0x40; byte *pDest; headerEntry = (uint16 *) (src->data() + 2); MemoryBlock &mDest = _frames->data(); for (uint16 frameNumCtr = 0; frameNumCtr < _numFrames; ++frameNumCtr, ++headerEntry) { if ((newRecord->flags & PIXELFLAG_HAS_TABLE) != 0) { // For animations with an offset table, set the source point for each frame uint16 frameOffset = *((uint16 *) (src->data() + ((frameNumCtr + 1) * sizeof(uint16)))) + 0x40; if ((uint32) frameOffset + _height * (_width / 2) > dest->size()) error("Invalid frame offset in animation %x", newRecord->animRecordId); pSrc = dest->data() + frameOffset; } // Copy over the frame, applying the colour offset to each nibble for (uint16 yPos = 0; yPos < _height; ++yPos) { pDest = mDest.data() + (yPos * _numFrames + frameNumCtr) * _width; for (uint16 ctr = 0; ctr < _width / 2; ++ctr) { *pDest++ = _colourOffset + (*pSrc >> 4); *pDest++ = _colourOffset + (*pSrc & 0xf); ++pSrc; } } } delete src; delete dest; } void Hotspot::copyTo(Surface *dest) { int16 xPos = _startX; int16 yPos = _startY; uint16 hWidth = _width; uint16 hHeight = _height; Rect r(_frameNumber * hWidth, 0, (_frameNumber + 1) * hWidth - 1, hHeight - 1); if (yPos < 0) { if (yPos + hHeight <= 0) // Completely off screen, so don't display return; // Reduce the source rectangle to only the on-screen portion r.top = -yPos; yPos = 0; } if (xPos < 0) { if (xPos + hWidth <= 0) // Completely off screen, so don't display return; // Reduce the source rectangle to only the on-screen portion r.left = -xPos; xPos = 0; } if (xPos >= FULL_SCREEN_WIDTH) return; else if (xPos + hWidth > FULL_SCREEN_WIDTH) r.right = (_frameNumber * hWidth) + (FULL_SCREEN_WIDTH - xPos) - 1; if (yPos >= FULL_SCREEN_HEIGHT) return; else if (yPos + hHeight > FULL_SCREEN_HEIGHT) r.bottom = FULL_SCREEN_HEIGHT - yPos - 1; _frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colourOffset); } void Hotspot::incFrameNumber() { ++_frameNumber; if (_frameNumber >= _numFrames) _frameNumber = 0; } bool Hotspot::isActiveAnimation() { return ((_numFrames != 0) && (_layer != 0)); } uint16 Hotspot::nameId() { if (_data == NULL) return 0; else return _data->nameId; } void Hotspot::setPosition(int16 newX, int16 newY) { _startX = newX; _startY = newY; if (_data) { _data->startX = newX; _data->startY = newY; } } void Hotspot::setSize(uint16 newWidth, uint16 newHeight) { _width = newWidth; _height = newHeight; } bool Hotspot::executeScript() { if (_data->sequenceOffset == 0) return false; else return HotspotScript::execute(this); } void Hotspot::tick() { _tickHandler(*this); } void Hotspot::setTickProc(uint16 newVal) { if (_data) _data->tickProcOffset = newVal; _tickHandler = HotspotTickHandlers::getHandler(newVal); } void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot) { if ((hotspotId() == PLAYER_ID) && (PATHFIND_COUNTDOWN != 0)) { // Show the clock cursor whilst pathfinding will be calculated Mouse &mouse = Mouse::getReference(); mouse.setCursorNum(CURSOR_TIME_START, 0, 0); } _destX = endPosX; _destY = endPosY; _destHotspotId = destHotspot; _currentActions.clear(); setCurrentAction(START_WALKING); } void Hotspot::setDirection(Direction dir) { _direction = dir; switch (dir) { case UP: setFrameNumber(_anim->upFrame); _charRectY = 4; break; case DOWN: setFrameNumber(_anim->downFrame); _charRectY = 4; break; case LEFT: setFrameNumber(_anim->leftFrame); _charRectY = 0; break; case RIGHT: setFrameNumber(_anim->rightFrame); _charRectY = 0; break; default: break; } } // Makes the character face the given hotspot void Hotspot::faceHotspot(HotspotData *hotspot) { if (hotspot->hotspotId >= START_NONVISUAL_HOTSPOT_ID) { // Non visual hotspot // TODO: } else { // Visual hotspot int xp = x() - hotspot->startX; int yp = y() + heightCopy() - (hotspot->startY + hotspot->heightCopy); if (abs(yp) >= abs(xp)) { if (yp < 0) setDirection(DOWN); else setDirection(UP); } else { if (xp < 0) setDirection(LEFT); else setDirection(RIGHT); } } } // Sets or clears the hotspot as occupying an area in it's room's pathfinding data void Hotspot::setOccupied(bool occupiedFlag) { if (occupiedFlag == _pathfindCovered) return; _pathfindCovered = occupiedFlag; int yp = (y() - 8 + heightCopy() - 4) >> 3; int widthVal = MAX((widthCopy() >> 3), 1); // Handle cropping for screen left int xp = (x() >> 3) - 16; if (xp < 0) { xp = -xp; widthVal -= xp; if (widthVal <= 0) return; xp = 0; } // Handle cropping for screen right int x2 = xp + widthVal; if (x2 > ROOM_PATHS_WIDTH) { ++x2; widthVal -= x2; if (widthVal <= 0) return; } RoomPathsData &paths = Resources::getReference().getRoom(_roomNumber)->paths; if (occupiedFlag) { paths.setOccupied(xp, yp, widthVal); } else { paths.clearOccupied(xp, yp, widthVal); } } // walks the character a single step in a sequence defined by the walking list bool Hotspot::walkingStep() { if (_pathFinder.isEmpty()) return true; // Check to see if the end of the next straight walking slice if (_pathFinder.stepCtr() >= _pathFinder.top().numSteps()) { // Move to next slice in walking sequence _pathFinder.stepCtr() = 0; _pathFinder.pop(); if (_pathFinder.isEmpty()) return true; } if (_pathFinder.stepCtr() == 0) // At start of new slice, set the direction setDirection(_pathFinder.top().direction()); MovementDataList *frameSet; switch (_pathFinder.top().direction()) { case UP: frameSet = &_anim->upFrames; break; case DOWN: frameSet = &_anim->downFrames; break; case LEFT: frameSet = &_anim->leftFrames; break; case RIGHT: frameSet = &_anim->rightFrames; break; default: return true; } int16 _xChange, _yChange; uint16 nextFrame; frameSet->getFrame(frameNumber(), _xChange, _yChange, nextFrame); setFrameNumber(nextFrame); setPosition(x() + _xChange, y() + _yChange); ++_pathFinder.stepCtr(); return false; } /*-------------------------------------------------------------------------*/ /* Hotspot action handling */ /* */ /*-------------------------------------------------------------------------*/ uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0x2716, 0x2717, 0x2718, 0x2719, 0x271A, 0x271E, 0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726, 0x2729, 0x272A, 0x272B, 0x272C, 0x272D, 0x272E, 0x272F, 0}; bool Hotspot::isRoomExit(uint16 id) { for (uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p) if (*p == id) return true; return false; } HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) { if ((hotspot->hotspotId == 0x420) || (hotspot->hotspotId == 0x436) || (hotspot->hotspotId == 0x429)) { // TODO: figure out specific handling code actionPrecheck3(hotspot); return PC_0; } else { return actionPrecheck2(hotspot); } } HotspotPrecheckResult Hotspot::actionPrecheck2(HotspotData *hotspot) { ValueTableData fields = Resources::getReference().fieldList(); if (hotspot->roomNumber != roomNumber()) { // Hotspot isn't in same room as character if (frameNumber() != 0) { Dialog::showMessage(0, hotspotId()); setFrameNumber(0); } return PC_1; } else if (frameNumber() != 0) { // TODO: loc_883 setFrameNumber(frameNumber() + 1); if (frameNumber() >= 6) { Dialog::showMessage(0xD, hotspotId()); return PC_4; } if ((hotspot->hotspotId < 0x408)) { // TODO: Does other checks on HS[44] -> loc_886 setFrameNumber(0); Dialog::showMessage(0xE, hotspotId()); return PC_2; } } if (characterWalkingCheck(hotspot)) { return PC_INITIAL; } else { actionPrecheck3(hotspot); return PC_0; } } void Hotspot::actionPrecheck3(HotspotData *hotspot) { setFrameNumber(0); if (hotspot->hotspotId < 0x408) { // TODO: HS[44]=8, HS[42]=1E, HS[50]=ID } } // Checks to see whether a character needs to walk to the given hotspot bool Hotspot::characterWalkingCheck(HotspotData *hotspot) { Resources &res = Resources::getReference(); HotspotProximityList &list = res.proximityList(); HotspotProximityList::iterator i; int16 xp, yp; // Get default position xp = hotspot->startX; yp = hotspot->startY + hotspot->heightCopy - 4; // Scan through the list for a proximity record for (i = list.begin(); i != list.end(); ++i) { HotspotProximityData *rec = *i; if (rec->hotspotId != hotspot->hotspotId) continue; xp = (int16) rec->x; yp = (int16) (rec->y & 0x7fff); // If the high bit of the Y position is clear, use standard handling // with the co-ordinates provided by the record if ((rec->y & 0x8000) == 0) break; // Special handling for if hi-bit of Y is set if (((x() >> 3) != (xp >> 3)) || ((((y() + heightCopy()) >> 3) - 1) != (yp >> 3))) { walkTo(xp, yp); return true; } else { return false; } } // Default handling if ((abs(x() - xp) < 8) && (abs(y() + heightCopy() - 1 - yp) < 19)) return false; walkTo(xp, yp); return true; } void Hotspot::doAction(Action action, HotspotData *hotspot) { switch (action) { case GET: doGet(hotspot); break; case PUSH: case PULL: case OPERATE: doOperate(hotspot, action); break; case OPEN: doOpen(hotspot); break; case CLOSE: doClose(hotspot); break; case LOCK: doSimple(hotspot, LOCK); break; case UNLOCK: doSimple(hotspot, UNLOCK); break; case USE: doUse(hotspot); break; case GIVE: doGive(hotspot); break; case TALK_TO: doTalkTo(hotspot); break; case TELL: doTell(hotspot); break; case LOOK: doLook(); break; case LOOK_AT: doLookAt(hotspot); break; case LOOK_THROUGH: doSimple(hotspot, LOOK_THROUGH); break; case ASK: doAsk(hotspot); break; case DRINK: doDrink(); break; case STATUS: doStatus(); break; case BRIBE: doBribe(hotspot); break; case EXAMINE: doExamine(); break; default: doSimple(hotspot, action); break; } } void Hotspot::doGet(HotspotData *hotspot) { Resources &res = Resources::getReference(); HotspotPrecheckResult result = actionPrecheck(hotspot); if (result == PC_INITIAL) return; else if (result != PC_0) { stopWalking(); return; } stopWalking(); faceHotspot(hotspot); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); return; } if (sequenceOffset != 0) { uint16 execResult = Script::execute(sequenceOffset); if (execResult == 1) return; else if (execResult != 0) { Dialog::showMessage(execResult, hotspotId()); return; } } // Move hotspot into characters's inventory hotspot->roomNumber = hotspotId(); if (hotspot->hotspotId < START_NONVISUAL_HOTSPOT_ID) { // Deactive hotspot animation Resources::getReference().deactivateHotspot(hotspot->hotspotId); // Remove any 'on the ground' description for the hotspot hotspot->descId2 = 0; } } void Hotspot::doOperate(HotspotData *hotspot, Action action) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { uint16 result = Script::execute(sequenceOffset); if (result > 1) Dialog::showMessage(result, hotspotId()); } } void Hotspot::doOpen(HotspotData *hotspot) { Resources &res = Resources::getReference(); RoomExitJoinData *joinRec; if (isRoomExit(hotspot->hotspotId)) { joinRec = res.getExitJoin(hotspot->hotspotId); if (!joinRec->blocked) { // Room exit is already open Dialog::showMessage(4, hotspotId()); // TODO: jmp loc_1102 return; } } // TODO: Call to sub_107 and checking the results, then sub_110 uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, OPEN); if (sequenceOffset >= 0x8000) { // Message to display Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { // Otherwise handle script uint16 result = Script::execute(sequenceOffset); if (result == 0) { joinRec = res.getExitJoin(hotspot->hotspotId); if (joinRec->blocked) { joinRec->blocked = 0; if (hotspotId() != PLAYER_ID) { // TODO: HS[44h]=3, HS[42h]W = 4 } } } else if (result != 1) { // TODO: Figure out: if Hotspot-rec[60h] != 0, then set = 4 Dialog::showMessage(result, hotspotId()); } } } void Hotspot::doClose(HotspotData *hotspot) { Resources &res = Resources::getReference(); RoomExitJoinData *joinRec; if (isRoomExit(hotspot->hotspotId)) { joinRec = res.getExitJoin(hotspot->hotspotId); if (joinRec->blocked) { // Room exit is already closed/blocked Dialog::showMessage(3, hotspotId()); // TODO: jmp sub_129 return; } } // TODO: Call to sub_107 and checking the results, then sub_110 uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, CLOSE); if (sequenceOffset >= 0x8000) { // Message to display Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { // Otherwise handle script uint16 result = Script::execute(sequenceOffset); if (result != 0) { Dialog::showMessage(result, hotspotId()); } else { joinRec = res.getExitJoin(hotspot->hotspotId); if (!joinRec->blocked) { // Close the door // TODO: Decode sub_183 - does check to see if door is 'jammed', but // a cursory inspection seems to indicate that the routine is more // concerned with checking if any character is blocking the door // if (!sub183(joinRec->0Dh) || !sub183(joinRec->0Fh)) { // Dialog::showMessage(2, hotspotId()); // } else { joinRec->blocked = 1; // } } } } } void Hotspot::doUse(HotspotData *hotspot) { Resources &res = Resources::getReference(); // uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset == 0) { Dialog::showMessage(17, hotspotId()); } else { uint16 result = Script::execute(sequenceOffset); if (result != 0) Dialog::showMessage(result, hotspotId()); } } void Hotspot::doGive(HotspotData *hotspot) { Resources &res = Resources::getReference(); uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GIVE); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else { uint16 result = Script::execute(sequenceOffset); if (result == 0x3E7) { // TODO } else if (result == 0) { // Move item into character's inventory HotspotData *usedItem = res.getHotspot(usedId); usedItem->roomNumber = hotspotId(); } else if (result > 1) { // TODO } } } void Hotspot::doTalkTo(HotspotData *hotspot) { // TODO: still some work at start if ((hotspot->hotspotId != 0x3EA) && ((hotspot->roomNumber != 28) || (hotspot->hotspotId != 0x3EB))) { // sub_107 call and after check } // Validate character is in player's room - since currently you can activate // hotspots when you're not in the room if (hotspot->roomNumber != hotspot->roomNumber) return; Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, TALK_TO); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset == 0) { startTalk(hotspot); } else { uint16 result = Script::execute(sequenceOffset); if (result == 0) { // Start talking with character startTalk(hotspot); } } } void Hotspot::doTell(HotspotData *hotspot) { // TODO } void Hotspot::doLook() { Dialog::show(Room::getReference().descId()); } void Hotspot::doLookAt(HotspotData *hotspot) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, LOOK_AT); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else { if (sequenceOffset != 0) sequenceOffset = Script::execute(sequenceOffset); if (sequenceOffset == 0) { uint16 descId = (hotspot->descId2 != 0) ? hotspot->descId2 : hotspot->descId; Dialog::show(descId); } } } void Hotspot::doAsk(HotspotData *hotspot) { // TODO } void Hotspot::doDrink() { Resources &res = Resources::getReference(); uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); HotspotData *hotspot = res.getHotspot(usedId); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, DRINK); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset == 0) { Dialog::showMessage(22, hotspotId()); } else { uint16 result = Script::execute(sequenceOffset); if (result == 0) { // Item has been drunk, so remove item from game hotspot->roomNumber = 0; } else if (result != 1) { Dialog::showMessage(result, hotspotId()); } } } // doStatus // Handle the status window void Hotspot::doStatus() { char buffer[MAX_DESC_SIZE]; uint16 numItems = 0; StringData &strings = StringData::getReference(); Resources &resources = Resources::getReference(); Room &room = Room::getReference(); strings.getString(room.roomNumber(), buffer, NULL, NULL); strcat(buffer, "\n\nYou are carrying "); // Scan through the list and add in any items assigned to the player HotspotDataList &list = resources.hotspotData(); HotspotDataList::iterator i; for (i = list.begin(); i != list.end(); ++i) { HotspotData *rec = *i; if (rec->roomNumber == PLAYER_ID) { if (numItems++ == 0) strcat(buffer, ": "); else strcat(buffer, ", "); strings.getString(rec->nameId, buffer + strlen(buffer), NULL, NULL); } } // If there were no items, add in the word 'nothing' if (numItems == 0) strcat(buffer, "nothing."); // If the player has money, add it in uint16 numGroats = resources.fieldList().numGroats(); if (numGroats > 0) { sprintf(buffer + strlen(buffer), "\n\nYou have %d groat", numGroats); if (numGroats > 1) strcat(buffer, "s"); } // Display the dialog Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); mouse.cursorOff(); Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, buffer); s->copyToScreen(INFO_DIALOG_X, (FULL_SCREEN_HEIGHT-s->height())/2); Events::getReference().waitForPress(); screen.update(); mouse.cursorOn(); } void Hotspot::doBribe(HotspotData *hotspot) { Dialog::show("Yet to do"); } void Hotspot::doExamine() { Resources &res = Resources::getReference(); uint16 usedId = res.fieldList().getField(USE_HOTSPOT_ID); HotspotData *hotspot = res.getHotspot(usedId); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, EXAMINE); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else { if (sequenceOffset != 0) sequenceOffset = Script::execute(sequenceOffset); if (sequenceOffset == 0) { Dialog::show(hotspot->descId); } } } void Hotspot::doSimple(HotspotData *hotspot, Action action) { Resources &res = Resources::getReference(); uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, action); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); } else if (sequenceOffset != 0) { Script::execute(sequenceOffset); } } void Hotspot::startTalk(HotspotData *charHotspot) { Resources &res = Resources::getReference(); uint16 talkIndex; setTickProc(TALK_TICK_PROC_ID); // Set for providing talk listing // Get offset of talk set to use TalkHeaderData *headerEntry = res.getTalkHeader(charHotspot->hotspotId); uint16 talkOffset; // Calculate talk index to use if (charHotspot->nameId == STRANGER_ID) talkIndex = 0; else talkIndex = res.fieldList().getField(TALK_INDEX) + 1; talkOffset = headerEntry->getEntry(talkIndex); // Set the active talk data res.setTalkStartEntry(0); res.setTalkData(talkOffset); if (!res.getTalkData()) error("Talk failed - invalid offset: Character=%xh, index=%d, offset=%xh", charHotspot->hotspotId, talkIndex, talkOffset); } /*------------------------------------------------------------------------*/ HandlerMethodPtr HotspotTickHandlers::getHandler(uint16 procOffset) { switch (procOffset) { case 0x4F82: return standardCharacterAnimHandler; case 0x7F3A: return standardAnimHandler; case 0x7207: return roomExitAnimHandler; case PLAYER_TICK_PROC_ID: return playerAnimHandler; case 0x7F69: return droppingTorchAnimHandler; case 0x8009: return fireAnimHandler; case TALK_TICK_PROC_ID: return talkAnimHandler; case 0x8241: return headAnimationHandler; default: return defaultHandler; } } void HotspotTickHandlers::defaultHandler(Hotspot &h) { // No handling done } void HotspotTickHandlers::standardAnimHandler(Hotspot &h) { if (h.tickCtr() > 0) h.setTickCtr(h.tickCtr() - 1); else h.executeScript(); } void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { } void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) { RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId()); if (!rec) return; byte *currentFrame, *destFrame; if (rec->hotspot1Id == h.hotspotId()) { currentFrame = &rec->h1CurrentFrame; destFrame = &rec->h1DestFrame; } else { currentFrame = &rec->h2CurrentFrame; destFrame = &rec->h2DestFrame; } if ((rec->blocked != 0) && (*currentFrame != *destFrame)) { // sub_178 ++*currentFrame; if (*currentFrame != *destFrame) { // cx=1 => sub_184 } } else if ((rec->blocked == 0) && (*currentFrame != 0)) { // sub_179 if (*currentFrame == *destFrame) { // sub_184 and other stuff TODO } --*currentFrame; } h.setFrameNumber(*currentFrame); } void HotspotTickHandlers::playerAnimHandler(Hotspot &h) { Resources &res = Resources::getReference(); Mouse &mouse = Mouse::getReference(); RoomPathsData &paths = Resources::getReference().getRoom(h.roomNumber())->paths; PathFinder &pathFinder = h.pathFinder(); CurrentActionStack &actions = h.currentActions(); uint16 impingingList[MAX_NUM_IMPINGING]; int numImpinging; Action hsAction; uint16 hotspotId; HotspotData *hotspot; // TODO: handle talk dialogs countdown if necessary numImpinging = Support::findIntersectingCharacters(h, impingingList); if (h.skipFlag()) { if (numImpinging > 0) return; h.setSkipFlag(false); } // If a frame countdown is in progress, then decrement and exit if (h.frameCtr() > 0) { h.decrFrameCtr(); return; } CurrentAction action = actions.action(); switch (action) { case NO_ACTION: // Make sure there is no longer any destination h.setDestHotspot(0); break; case DISPATCH_ACTION: // Dispatch an action h.setDestHotspot(0); hsAction = actions.top().hotspotAction(); hotspotId = actions.top().hotspotId(); actions.pop(); hotspot = res.getHotspot(hotspotId); h.doAction(hsAction, hotspot); break; case EXEC_HOTSPOT_SCRIPT: // A hotspot script is in progress for the player, so don't interrupt if (h.executeScript()) { // Script is finished, so pop of the execution action actions.pop(); } break; case START_WALKING: // Start the player walking to the given destination h.setOccupied(false); // clear pathfinding area // Reset the path finder / walking sequence pathFinder.reset(paths); // Set current action to processing walking path actions.pop(); h.setCurrentAction(PROCESSING_PATH); // Deliberate fall through to processing walking path case PROCESSING_PATH: if (!pathFinder.process()) break; // Pathfinding is now complete actions.pop(); if (pathFinder.isEmpty()) { mouse.setCursorNum(CURSOR_ARROW); break; } if (mouse.getCursorNum() != CURSOR_CAMERA) mouse.setCursorNum(CURSOR_ARROW); h.setCurrentAction(WALKING); h.setPosition(h.x(), h.y() & 0xFFF8); // Deliberate fall through to walking case WALKING: // The character is currently moving if ((h.destHotspotId() != 0) && (h.destHotspotId() != 0xffff)) { // Player is walking to a room exit hotspot RoomExitJoinData *joinRec = res.getExitJoin(h.destHotspotId()); if (joinRec->blocked) { // Exit now blocked, so stop walking actions.pop(); break; } } if (h.walkingStep()) { // Walking done actions.pop(); } // Check for whether need to change room Support::checkRoomChange(h); break; } } void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) { if (h.tickCtr() > 0) h.setTickCtr(h.tickCtr() - 1); else { bool result = h.executeScript(); if (result) { // Changeover to the fire on the straw Resources &res = Resources::getReference(); res.deactivateHotspot(h.hotspotId()); res.activateHotspot(0x41C); // Enable the fire and activate it's animation HotspotData *fire = res.getHotspot(0x418); fire->flags |= 0x80; fire->loadOffset = 0x7172; res.activateHotspot(0x418); } } } void HotspotTickHandlers::fireAnimHandler(Hotspot &h) { standardAnimHandler(h); h.setOccupied(true); } // Special variables used across multiple calls to talkAnimHandler static TalkEntryData *_talkResponse; void HotspotTickHandlers::talkAnimHandler(Hotspot &h) { // Talk handler Resources &res = Resources::getReference(); Room &room = Room::getReference(); ValueTableData &fields = res.fieldList(); StringData &strings = StringData::getReference(); Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); TalkSelections &talkSelections = res.getTalkSelections(); TalkData *data = res.getTalkData(); TalkEntryList &entries = data->entries; char buffer[MAX_DESC_SIZE]; Rect r; int lineNum, numLines; int selectedLine, responseNumber; bool showSelections, keepTalkingFlag; TalkEntryList::iterator i; TalkEntryData *entry; uint16 result, descId, charId; switch (res.getTalkState()) { case TALK_NONE: // Handle initial setup of talking options // Reset talk entry pointer list for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) talkSelections[lineNum] = NULL; // Loop through list to find entries to display _talkResponse = NULL; numLines = 0; showSelections = false; i = entries.begin(); for (lineNum = 0; lineNum < res.getTalkStartEntry(); ++lineNum) if (i != entries.end()) ++i; for (; i != entries.end(); ++i) { entry = *i; uint8 flags = (uint8) (entry->descId >> 14); if (flags == 3) // Skip the entry continue; uint16 sequenceOffset = entry->preSequenceId & 0x3fff; bool showLine = sequenceOffset == 0; if (!showLine) showLine = Script::execute(sequenceOffset) != 0; if (showLine) { talkSelections[numLines++] = entry; showSelections |= (entry->descId & 0x3fff) != TALK_MAGIC_ID; } if ((entry->preSequenceId & 0x8000) != 0) break; } if (showSelections && (numLines > 1)) res.setTalkState(TALK_SELECT); else { res.setTalkState(TALK_RESPOND); res.setTalkSelection(1); } break; case TALK_SELECT: r.left = 0; r.right = FULL_SCREEN_WIDTH - 1; selectedLine = mouse.y() / MENUBAR_Y_SIZE; if ((selectedLine > MAX_TALK_SELECTIONS) || ((selectedLine != 0) && !talkSelections[selectedLine-1])) selectedLine = 0; for (lineNum = 0; lineNum < MAX_TALK_SELECTIONS; ++lineNum) { if (!talkSelections[lineNum]) break; entry = talkSelections[lineNum]; strings.getString(entry->descId & 0x3fff, buffer, NULL, NULL); // Clear line r.top = (lineNum + 1) * MENUBAR_Y_SIZE; r.bottom = r.top + MENUBAR_Y_SIZE - 1; screen.screen().fillRect(r, 0); // Display line byte colour = (lineNum+1 == selectedLine) ? DIALOG_WHITE_COLOUR : DIALOG_TEXT_COLOUR; screen.screen().writeString(r.left, r.top, buffer, false, colour); } if ((!mouse.lButton() && !mouse.rButton()) || (selectedLine == 0)) break; // Set the talk response index to use res.setTalkSelection(selectedLine); res.setTalkState(TALK_RESPOND); break; case TALK_RESPOND: // Handle initial response to show the question in a talk dialog if needed selectedLine = res.getTalkSelection(); entry = talkSelections[selectedLine-1]; descId = entry->descId & 0x3fff; entry->descId |= 0x4000; if (descId != TALK_MAGIC_ID) { // Set up to display the question in a talk dialog room.setTalkDialog(PLAYER_ID, descId); res.setTalkState(TALK_RESPONSE_WAIT); } else { res.setTalkState(TALK_RESPOND_2); } break; case TALK_RESPOND_2: if (!_talkResponse) { // Handles bringing up the response talk dialog charId = fields.getField(ACTIVE_HOTSPOT_ID); selectedLine = res.getTalkSelection(); entry = talkSelections[selectedLine-1]; responseNumber = entry->postSequenceId; if ((responseNumber & 0x8000) != 0) responseNumber = Script::execute(responseNumber & 0x7fff); do { _talkResponse = res.getTalkData()->getResponse(responseNumber); if (!_talkResponse->preSequenceId) break; responseNumber = Script::execute(_talkResponse->preSequenceId); } while (responseNumber != TALK_RESPONSE_MAGIC_ID); descId = _talkResponse->descId; if ((descId & 0x8000) != 0) descId = Script::execute(descId & 0x7fff); if (descId != TALK_MAGIC_ID) { room.setTalkDialog(charId, descId); res.setTalkState(TALK_RESPONSE_WAIT); return; } } // Handle checking whether to keep talking result = _talkResponse->postSequenceId; if (result == 0xffff) keepTalkingFlag = false; else { if ((result & 0x8000) == 0) keepTalkingFlag = true; else { result = Script::execute(result & 0x7fff); keepTalkingFlag = result != 0xffff; } } if (keepTalkingFlag) { // Reset for loading the next set of talking options res.setTalkStartEntry(result); res.setTalkState(TALK_NONE); } else { // End the conversation res.getActiveHotspot(PLAYER_ID)->setTickProc(PLAYER_TICK_PROC_ID); res.setTalkData(0); res.setCurrentAction(NONE); res.setTalkState(TALK_NONE); } break; case TALK_RESPONSE_WAIT: // Keeps waiting while a talk dialog is active break; } } void HotspotTickHandlers::headAnimationHandler(Hotspot &h) { Resources &res = Resources::getReference(); Hotspot *character = res.getActiveHotspot(PLAYER_ID); uint16 frameNumber = 0; if (character->y() < 79) { //character = res.getActiveHotspot(RATPOUCH_ID); frameNumber = 1; } else { if (character->x() < 72) frameNumber = 0; else if (character->x() < 172) frameNumber = 1; else frameNumber = 2; } h.setFrameNumber(frameNumber); } /*-------------------------------------------------------------------------*/ /* Miscellaneous classes */ /* */ /*-------------------------------------------------------------------------*/ // WalkingActionEntry class // This method performs rounding of the number of steps depending on direciton int WalkingActionEntry::numSteps() { switch (_direction) { case UP: case DOWN: return (_numSteps + 1) >> 1; case LEFT: case RIGHT: return (_numSteps + 3) >> 2; default: return 0; } } // PathFinder class PathFinder::PathFinder(Hotspot *h) { _hotspot = h; _list.clear(); _stepCtr = 0; } void PathFinder::reset(RoomPathsData &src) { _stepCtr = 0; _list.clear(); src.decompress(_layer, _hotspot->widthCopy()); _inProgress = false; _countdownCtr = PATHFIND_COUNTDOWN; } // Does the next stage of processing to figure out a path to take to a given // destination. Returns true if the path finding has been completed bool PathFinder::process() { bool returnFlag = _inProgress; // Check whether the pathfinding can be broken by the countdown counter bool breakFlag = (PATHFIND_COUNTDOWN != 0); _countdownCtr = PATHFIND_COUNTDOWN; int v; uint16 *pTemp; bool scanFlag = false; Direction currDirection = NO_DIRECTION; Direction newDirection; uint16 numSteps = 0, savedSteps = 0; bool altFlag; uint16 *pCurrent; if (!_inProgress) { // Following code only done during first call to method _inProgress = true; initVars(); _xCurrent >>= 3; _yCurrent >>= 3; _xDestCurrent >>= 3; _yDestCurrent >>= 3; if ((_xCurrent == _xDestCurrent) && (_yCurrent == _yDestCurrent)) { // Very close move if (_xDestPos > 0) add(RIGHT, _xDestPos); else if (_xDestPos < 0) add(LEFT, -_xDestPos); goto final_step; } // Path finding _destX >>= 3; _destY >>= 3; _pSrc = &_layer[(_yCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xCurrent]; _pDest = &_layer[(_yDestCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xDestCurrent]; // Flag starting/ending cells *_pSrc = 1; _destOccupied = *_pDest != 0; _result = _destOccupied ? PF_DEST_OCCUPIED : PF_OK; *_pDest = 0; // Set up the current pointer, adjusting away from edges if necessary if (_xCurrent >= _xDestCurrent) { _xChangeInc = -1; _xChangeStart = ROOM_PATHS_WIDTH; } else { _xChangeInc = 1; _xChangeStart = 1; } if (_yCurrent >= _yDestCurrent) { _yChangeInc = -1; _yChangeStart = ROOM_PATHS_HEIGHT; } else { _yChangeInc = 1; _yChangeStart = 1; } } // Major loop to populate data _cellPopulated = false; while (1) { // Loop through to process cells in the given area if (!returnFlag) _yCtr = 0; while (returnFlag || (_yCtr < ROOM_PATHS_HEIGHT)) { if (!returnFlag) _xCtr = 0; while (returnFlag || (_xCtr < ROOM_PATHS_WIDTH)) { if (!returnFlag) { processCell(&_layer[(_yChangeStart + _yCtr * _yChangeInc) * DECODED_PATHS_WIDTH + (_xChangeStart + _xCtr * _xChangeInc)]); if (breakFlag && (_countdownCtr <= 0)) return false; } else { returnFlag = false; } ++_xCtr; } ++_yCtr; } // If the destination cell has been filled in, then break out of loop if (*_pDest != 0) break; if (_cellPopulated) { // At least one cell populated, so go repeat loop _cellPopulated = false; } else { _result = PF_NO_PATH; scanFlag = true; break; } } if (scanFlag || _destOccupied) { // Adjust the end point if necessary to stop character walking into occupied area // Restore destination's occupied state if necessary if (_destOccupied) { *_pDest = 0xffff; _destOccupied = false; } // Scan through lines v = 0xff; pTemp = _pDest; scanLine(_destX, -1, pTemp, v); scanLine(ROOM_PATHS_WIDTH - _destX, 1, pTemp, v); scanLine(_destY, -DECODED_PATHS_WIDTH, pTemp, v); scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v); if (pTemp == _pDest) { _result = PF_NO_WALK; clear(); return true; } _pDest = pTemp; } // ****DEBUG**** for (int ctr = 0; ctr < DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT; ++ctr) Room::getReference().tempLayer[ctr] = _layer[ctr]; // Determine the walk path by working backwards from the destination, adding in the // walking steps in reverse order until source is reached for (int stageCtr = 0; stageCtr < 3; ++stageCtr) { altFlag = stageCtr == 1; pCurrent = _pDest; numSteps = 0; currDirection = NO_DIRECTION; while (1) { v = *pCurrent - 1; if (v == 0) break; newDirection = NO_DIRECTION; if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) { // Standard order direction checking if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN; else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP; else if (*(pCurrent + 1) == v) newDirection = LEFT; else if (*(pCurrent - 1) == v) newDirection = RIGHT; } else { // Alternate order direction checking if (*(pCurrent + 1) == v) newDirection = LEFT; else if (*(pCurrent - 1) == v) newDirection = RIGHT; else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN; else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP; } if (newDirection == NO_DIRECTION) error("Path finding process failed"); // Process for the specified direction if (newDirection != currDirection) add(newDirection, 0); switch (newDirection) { case UP: pCurrent += DECODED_PATHS_WIDTH; break; case DOWN: pCurrent -= DECODED_PATHS_WIDTH; break; case LEFT: ++pCurrent; break; case RIGHT: --pCurrent; break; default: break; } ++numSteps; top().rawSteps() += 8; currDirection = newDirection; } if (stageCtr == 0) // Save the number of steps needed savedSteps = numSteps; if ((stageCtr == 1) && (numSteps <= savedSteps)) // Less steps were needed, so break out break; // Clear out any previously determined directions clear(); } // Add a final move if necessary if (_result == PF_OK) { if (_xDestPos < 0) addBack(LEFT, -_xDestPos); else if (_xDestPos > 0) addBack(RIGHT, _xDestPos); } final_step: if (_xPos < 0) add(LEFT, -_xPos); else if (_xPos > 0) add(RIGHT, _xPos); return true; } void PathFinder::processCell(uint16 *p) { // Only process cells that are still empty if (*p == 0) { uint16 vMax = 0xffff; uint16 vTemp; // Check the surrounding cells (up,down,left,right) for values // Up vTemp = *(p - DECODED_PATHS_WIDTH); if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; // Down vTemp = *(p + DECODED_PATHS_WIDTH); if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; // Left vTemp = *(p - 1); if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; // Right vTemp = *(p + 1); if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; if (vMax != 0xffff) { // A surrounding cell with a value was found ++vMax; *p = vMax; _cellPopulated = true; } _countdownCtr -= 3; } else { --_countdownCtr; } } void PathFinder::scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v) { uint16 *pTemp = _pDest; for (int ctr = 1; ctr <= numScans; ++ctr) { pTemp += changeAmount; if ((*pTemp != 0) && (*pTemp != 0xffff)) { if ((v < ctr) || ((v == ctr) && (*pTemp >= *pEnd))) return; pEnd = pTemp; v = ctr; break; } } } void PathFinder::initVars() { int16 xRight; // Set up dest position, adjusting for walking off screen if necessary _destX = _hotspot->destX(); _destY = _hotspot->destY(); if (_destX < 10) _destX -= 50; if (_destX >= FULL_SCREEN_WIDTH-10) _destX += 50; _xPos = 0; _yPos = 0; _xDestPos = 0; _yDestPos = 0; _xCurrent = _hotspot->x(); if (_xCurrent < 0) { _xPos = _xCurrent; _xCurrent = 0; } xRight = FULL_SCREEN_WIDTH - _hotspot->widthCopy() - 1; if (_xCurrent >= xRight) { _xPos = _xCurrent - xRight; _xCurrent = xRight; } _yCurrent = (_hotspot->y() & 0xf8) + _hotspot->heightCopy() - MENUBAR_Y_SIZE - 4; if (_yCurrent < 0) { _yPos = _yCurrent; _yCurrent = 0; } if (_yCurrent >= (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE)) { _yPos = _yCurrent - (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE); _yCurrent = FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE; } _xDestCurrent = _destX; if (_xDestCurrent < 0) { _xDestPos = _xDestCurrent; _xDestCurrent = 0; } xRight = FULL_SCREEN_WIDTH - _hotspot->widthCopy(); if (_xDestCurrent >= xRight) { _xDestPos = _xDestCurrent - xRight; _xDestCurrent = xRight; } _yDestCurrent = _destY - 8; if (_yDestCurrent < 0) _yDestCurrent = 0; if (_yDestCurrent >= (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE)) _yDestCurrent = FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE - 1; // Subtract an amount from the countdown counter to compensate for // the time spent decompressing the walkable areas set for the room _countdownCtr -= 700; } /*-------------------------------------------------------------------------*/ /* Support methods */ /* */ /*-------------------------------------------------------------------------*/ // finds a list of character animations whose base area are impinging // that of the specified character (ie. are bumping into them) int Support::findIntersectingCharacters(Hotspot &h, uint16 *charList) { int numImpinging = 0; Resources &res = Resources::getReference(); Rect r; r.left = h.x(); r.right = h.x() + h.widthCopy(); r.top = h.y() + h.heightCopy() - h.yCorrection() - h.charRectY(); r.bottom = h.y() + h.heightCopy() + h.charRectY(); HotspotList::iterator i; for (i = res.activeHotspots().begin(); i != res.activeHotspots().end(); ++i) { Hotspot &hotspot = **i; // Check for basic reasons to skip checking the animation if ((h.hotspotId() == hotspot.hotspotId()) || (hotspot.layer() == 0) || (h.roomNumber() != hotspot.roomNumber()) || (h.hotspotId() >= 0x408) || h.skipFlag()) continue; // TODO: See why si+ANIM_HOTSPOT_OFFSET compared aganst di+ANIM_VOICE_CTR if ((hotspot.x() > r.right) || (hotspot.x() + hotspot.widthCopy() >= r.left) || (hotspot.y() + hotspot.heightCopy() + hotspot.charRectY() < r.top) || (hotspot.y() + hotspot.heightCopy() - hotspot.charRectY() - hotspot.yCorrection() >= r.bottom)) continue; // Add hotspot Id to list if (numImpinging == MAX_NUM_IMPINGING) error("Exceeded maximum allowable number of impinging characters"); *charList++ = hotspot.hotspotId(); ++numImpinging; } return numImpinging; } // Returns true if any other characters are intersecting the specified one bool Support::checkForIntersectingCharacter(Hotspot &h) { uint16 tempList[MAX_NUM_IMPINGING]; return findIntersectingCharacters(h, tempList) != 0; } // Check whether a character needs to change the room they're in void Support::checkRoomChange(Hotspot &h) { int16 x = h.x() + (h.widthCopy() >> 1); int16 y = h.y() + h.heightCopy() - (h.yCorrection() >> 1); RoomData *roomData = Resources::getReference().getRoom(h.roomNumber()); RoomExitData *exitRec = roomData->exits.checkExits(x, y); if (exitRec) { if (exitRec->sequenceOffset != 0xffff) { Script::execute(exitRec->sequenceOffset); } else { Support::characterChangeRoom(h, exitRec->roomNumber, exitRec->x, exitRec->y, exitRec->direction); } } } void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber, int16 newX, int16 newY, Direction dir) { ValueTableData &fields = Resources::getReference().fieldList(); if (h.hotspotId() == PLAYER_ID) { // Room change code for the player h.setDirection(dir); PlayerNewPosition &p = fields.playerNewPos(); p.roomNumber = roomNumber; p.position.x = newX; p.position.y = newY - 48; // TODO: Call sub_136, and if !ZF reset new room number back to 0 } else { // Any other character changing room if (checkForIntersectingCharacter(h)) { // Character is blocked, so abort room change h.currentActions().clear(); } else { // Handle character room change h.setRoomNumber(roomNumber); h.setPosition((newX & 0xfff8) || 5, (newY - h.heightCopy()) & 0xfff8); h.setSkipFlag(true); h.setDirection(dir); h.currentActions().pop(); } } } bool Support::charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2) { return !((hotspot1->startX + hotspot1->widthCopy + 4 < hotspot2->startX) || (hotspot2->startX + hotspot2->widthCopy + 4 < hotspot1->startX) || (hotspot2->startY + hotspot2->heightCopy - hotspot2->yCorrection - 2 >= hotspot1->startY + hotspot1->heightCopy + 2) || (hotspot2->startY + hotspot2->heightCopy + 2 < hotspot1->startY + hotspot1->heightCopy - hotspot1->yCorrection - 2)); } } // end of namespace Lure