/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef LURE_HOTSPOTS_H #define LURE_HOTSPOTS_H #include "lure/luredefs.h" #include "lure/screen.h" #include "lure/disk.h" #include "lure/res_struct.h" namespace Lure { #define MAX_NUM_IMPINGING 10 class Hotspot; class Support { private: static bool changeRoomCheckBumped(Hotspot &h); public: static int findIntersectingCharacters(Hotspot &h, uint16 *charList); static bool checkForIntersectingCharacter(Hotspot &h); static bool checkRoomChange(Hotspot &h); static void characterChangeRoom(Hotspot &h, uint16 roomNumber, int16 newX, int16 newY, Direction dir); static bool charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2); static bool isCharacterInList(uint16 *lst, int numEntries, uint16 charId); }; typedef void(*HandlerMethodPtr)(Hotspot &h); class HotspotTickHandlers { private: // Support methods static void npcRoomChange(Hotspot &h); static void talkEndConversation(); // Handler methods static void defaultHandler(Hotspot &h); static void voiceBubbleAnimHandler(Hotspot &h); static void standardAnimHandler(Hotspot &h); static void standardAnimHandler2(Hotspot &h); static void standardCharacterAnimHandler(Hotspot &h); static void puzzledAnimHandler(Hotspot &h); static void roomExitAnimHandler(Hotspot &h); static void playerAnimHandler(Hotspot &h); static void followerAnimHandler(Hotspot &h); static void jailorAnimHandler(Hotspot &h); static void sonicRatAnimHandler(Hotspot &h); static void droppingTorchAnimHandler(Hotspot &h); static void playerSewerExitAnimHandler(Hotspot &h); static void fireAnimHandler(Hotspot &h); static void sparkleAnimHandler(Hotspot &h); static void teaAnimHandler(Hotspot &h); static void goewinCaptiveAnimHandler(Hotspot &h); static void prisonerAnimHandler(Hotspot &h); static void catrionaAnimHandler(Hotspot &h); static void morkusAnimHandler(Hotspot &h); static void talkAnimHandler(Hotspot &h); static void grubAnimHandler(Hotspot &h); static void barmanAnimHandler(Hotspot &h); static void skorlAnimHandler(Hotspot &h); static void gargoyleAnimHandler(Hotspot &h); static void goewinShopAnimHandler(Hotspot &h); static void skullAnimHandler(Hotspot &h); static void dragonFireAnimHandler(Hotspot &h); static void castleSkorlAnimHandler(Hotspot &h); static void rackSerfAnimHandler(Hotspot &h); static void fighterAnimHandler(Hotspot &h); static void playerFightAnimHandler(Hotspot &h); public: static HandlerMethodPtr getHandler(uint16 procIndex); }; class WalkingActionEntry { private: Direction _direction; int _numSteps; public: WalkingActionEntry(Direction dir, int steps): _direction(dir), _numSteps(steps) {} Direction direction() { return _direction; } int &rawSteps() { return _numSteps; } int numSteps(); }; enum PathFinderResult {PF_UNFINISHED, PF_OK, PF_DEST_OCCUPIED, PF_PART_PATH, PF_NO_WALK}; class PathFinder { private: Hotspot *_hotspot; bool _inUse; ManagedList _list; RoomPathsDecompressedData _layer; int _stepCtr; bool _inProgress; int _countdownCtr; int16 _destX, _destY; int16 _xPos, _yPos; int16 _xCurrent, _yCurrent; int16 _xDestPos, _yDestPos; int16 _xDestCurrent, _yDestCurrent; bool _destOccupied; bool _cellPopulated; uint16 *_pSrc, *_pDest; int _xChangeInc, _xChangeStart; int _yChangeInc, _yChangeStart; int _xCtr, _yCtr; void initVars(); void processCell(uint16 *p); void scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v); void add(Direction dir, int steps) { _list.push_front(new WalkingActionEntry(dir, steps)); } void addBack(Direction dir, int steps) { _list.push_back(new WalkingActionEntry(dir, steps)); } public: PathFinder(Hotspot *h); void clear(); void reset(RoomPathsData &src); PathFinderResult process(); void list(char *buffer); void list() { list(NULL); } void pop() { _list.erase(_list.begin()); } WalkingActionEntry &top() { return **_list.begin(); } bool isEmpty() { return _list.empty(); } int &stepCtr() { return _stepCtr; } void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); }; enum HotspotPrecheckResult {PC_EXECUTE, PC_NOT_IN_ROOM, PC_FAILED, PC_WAIT, PC_EXCESS}; enum BarPlaceResult {BP_KEEP_TRYING, BP_GOT_THERE, BP_FAIL}; struct DestStructure { uint8 counter; Point position; }; #define MAX_NUM_FRAMES 16 class Hotspot { private: HotspotData *_data; uint16 _animId; HotspotAnimData *_anim; HandlerMethodPtr _tickHandler; Surface *_frames; uint16 _hotspotId; uint16 _originalId; uint16 _roomNumber; int16 _startX, _startY; uint16 _height, _width; uint16 _heightCopy, _widthCopy; uint16 _yCorrection; uint16 _charRectY; int8 _talkX, _talkY; uint16 _numFrames; uint16 _frameNumber; Direction _direction; uint8 _layer; uint16 _hotspotScriptOffset; uint8 _colourOffset; bool _persistant; HotspotOverrideData *_override; bool _skipFlag; PathFinder _pathFinder; uint16 _frameWidth; bool _frameStartsUsed; uint16 _frameStarts[MAX_NUM_FRAMES]; char _nameBuffer[MAX_HOTSPOT_NAME_SIZE]; DestStructure _tempDest; // Runtime fields uint16 _frameCtr; uint8 _voiceCtr; int16 _destX, _destY; uint16 _destHotspotId; uint16 _blockedOffset; uint8 _exitCtr; bool _walkFlag; uint16 _startRoomNumber; uint16 _supportValue; // Support methods uint16 getTalkId(HotspotData *charHotspot); void startTalk(HotspotData *charHotspot, uint16 id); void startTalkDialog(); // Action support methods HotspotPrecheckResult actionPrecheck(HotspotData *hotspot); BarPlaceResult getBarPlace(); bool findClearBarPlace(); bool characterWalkingCheck(uint16 id); bool doorCloseCheck(uint16 doorId); void resetDirection(); // Action set void doGet(HotspotData *hotspot); void doOperate(HotspotData *hotspot); void doOpen(HotspotData *hotspot); void doClose(HotspotData *hotspot); void doLockUnlock(HotspotData *hotspot); void doUse(HotspotData *hotspot); void doGive(HotspotData *hotspot); void doTalkTo(HotspotData *hotspot); void doTell(HotspotData *hotspot); void doLook(HotspotData *hotspot); void doLookAt(HotspotData *hotspot); void doLookThrough(HotspotData *hotspot); void doAsk(HotspotData *hotspot); void doDrink(HotspotData *hotspot); void doStatus(HotspotData *hotspot); void doGoto(HotspotData *hotspot); void doReturn(HotspotData *hotspot); void doBribe(HotspotData *hotspot); void doExamine(HotspotData *hotspot); void npcSetRoomAndBlockedOffset(HotspotData *hotspot); void npcHeySir(HotspotData *hotspot); void npcExecScript(HotspotData *hotspot); void npcResetPausedList(HotspotData *hotspot); void npcSetRandomDest(HotspotData *hotspot); void npcWalkingCheck(HotspotData *hotspot); void npcSetSupportOffset(HotspotData *hotspot); void npcSupportOffsetConditional(HotspotData *hotspot); void npcDispatchAction(HotspotData *hotspot); void npcTalkNpcToNpc(HotspotData *hotspot); void npcPause(HotspotData *hotspot); void npcStartTalking(HotspotData *hotspot); void npcJumpAddress(HotspotData *hotspot); // Auxillaries void doLookAction(HotspotData *hotspot, Action action); public: Hotspot(HotspotData *res); Hotspot(Hotspot *character, uint16 objType); Hotspot(); ~Hotspot(); void setAnimation(uint16 newAnimId); void setAnimationIndex(int animIndex); void setAnimation(HotspotAnimData *newRecord); uint16 hotspotId() { return _hotspotId; } uint16 originalId() { return _originalId; } Surface &frames() { return *_frames; } HotspotAnimData &anim() { return *_anim; } HotspotData *resource() { return _data; } uint16 numFrames() { return _numFrames; } uint16 frameNumber() { return _frameNumber; } void setFrameNumber(uint16 frameNum) { assert(frameNum < _numFrames); _frameNumber = frameNum; } void incFrameNumber(); Direction direction() { return _direction; } uint16 frameWidth() { return _width; } int16 x() { return _startX; } int16 y() { return _startY; } int16 destX() { return _destX; } int16 destY() { return _destY; } int8 talkX() { return _talkX; } int8 talkY() { return _talkY; } uint16 destHotspotId() { return _destHotspotId; } uint16 blockedOffset() { return _blockedOffset; } uint8 exitCtr() { return _exitCtr; } bool walkFlag() { return _walkFlag; } uint16 startRoomNumber() { return _startRoomNumber; } uint16 width() { return _width; } uint16 height() { return _height; } uint16 widthCopy() { return _widthCopy; } uint16 heightCopy() { return _heightCopy; } uint16 yCorrection() { return _yCorrection; } uint16 charRectY() { return _charRectY; } uint16 roomNumber() { return _roomNumber; } uint16 talkScript() { assert(_data); return _data->talkScriptOffset; } uint16 hotspotScript() { return _hotspotScriptOffset; } uint8 layer() { return _layer; } bool skipFlag() { return _skipFlag; } void setTickProc(uint16 newVal); bool persistant() { return _persistant; } void setPersistant(bool value) { _persistant = value; } uint8 colourOffset() { return _colourOffset; } void setColourOffset(uint8 value) { _colourOffset = value; } void setRoomNumber(uint16 roomNum) { _roomNumber = roomNum; if (_data) _data->roomNumber = roomNum; } uint16 nameId(); const char *getName(); bool isActiveAnimation(); void setPosition(int16 newX, int16 newY); void setDestPosition(int16 newX, int16 newY) { _destX = newX; _destY = newY; } void setDestHotspot(uint16 id) { _destHotspotId = id; } void setExitCtr(uint8 value) { _exitCtr = value; } BlockedState blockedState() { assert(_data); return _data->blockedState; } void setBlockedState(BlockedState newState) { assert(_data); _data->blockedState = newState; } bool blockedFlag() { assert(_data); return _data->blockedFlag; } void setBlockedFlag(bool newValue) { assert(_data); _data->blockedFlag = newValue; } void setWalkFlag(bool value) { _walkFlag = value; } void setStartRoomNumber(uint16 value) { _startRoomNumber = value; } void setSize(uint16 newWidth, uint16 newHeight); void setWidth(uint16 newWidth) { _width = newWidth; _frameWidth = newWidth; } void setHeight(uint16 newHeight) { _height = newHeight; } void setHotspotScript(uint16 offset) { assert(_data != NULL); _hotspotScriptOffset = offset; _data->hotspotScriptOffset = offset; } void setLayer(uint8 newLayer) { assert(_data != NULL); _layer = newLayer; _data->layer = newLayer; } void setActions(uint32 newActions) { assert(_data); _data->actions = newActions; } void setCharRectY(uint16 value) { _charRectY = value; } void setSkipFlag(bool value) { _skipFlag = value; } CharacterMode characterMode() { assert(_data != NULL); return _data->characterMode; } void setCharacterMode(CharacterMode value) { assert(_data != NULL); _data->characterMode = value; } uint16 delayCtr() { assert(_data); return _data->delayCtr; } void setDelayCtr(uint16 value) { assert(_data); _data->delayCtr = value; } uint16 pauseCtr() { assert(_data); return _data->pauseCtr; } void setPauseCtr(uint16 value) { assert(_data); _data->pauseCtr = value; } VariantBool coveredFlag() { assert(_data); return _data->coveredFlag; } void setCoveredFlag(VariantBool value) { assert(_data); _data->coveredFlag = value; } uint16 useHotspotId() { assert(_data); return _data->useHotspotId; } void setUseHotspotId(uint16 value) { assert(_data); _data->useHotspotId = value; } uint16 talkGate() { assert(_data); return _data->talkGate; } void setTalkGate(uint16 value) { assert(_data); _data->talkGate = value; } uint16 supportValue() { return _supportValue; } void setSupportValue(uint16 value) { _supportValue = value; } void copyTo(Surface *dest); bool executeScript(); void tick(); bool isRoomExit(uint16 id); // Walking void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0); void stopWalking(); void endAction(); void setDirection(Direction dir); void faceHotspot(HotspotData *hotspot); void faceHotspot(uint16 hotspotId); void setRandomDest(); void setOccupied(bool occupiedFlag); bool walkingStep(); void updateMovement(); void updateMovement2(CharacterMode value); void resetPosition(); void doAction(); void doAction(Action action, HotspotData *hotspot); CurrentActionStack ¤tActions() { assert(_data); return _data->npcSchedule; } PathFinder &pathFinder() { return _pathFinder; } DestStructure &tempDest() { return _tempDest; } uint16 frameCtr() { return _frameCtr; } void setFrameCtr(uint16 value) { _frameCtr = value; } void decrFrameCtr() { if (_frameCtr > 0) --_frameCtr; } uint8 actionCtr() { assert(_data); return _data->actionCtr; } void setActionCtr(uint8 v) { assert(_data); _data->actionCtr = v; } uint8 voiceCtr() { return _voiceCtr; } void setVoiceCtr(uint8 v) { _voiceCtr = v; } // Miscellaneous void doNothing(HotspotData *hotspot); void converse(uint16 destCharacterId, uint16 messageId, bool srcStandStill = false, bool destStandStill = false); void showMessage(uint16 messageId, uint16 destCharacterId = NOONE_ID); void scheduleConverse(uint16 destHotspot, uint16 messageId); void handleTalkDialog(); void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); }; class HotspotList: public ManagedList { public: void saveToStream(WriteStream *stream); void loadFromStream(ReadStream *stream); }; } // End of namespace Lure #endif