/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "lure/luredefs.h" #include "lure/surface.h" #include "lure/lure.h" #include "lure/intro.h" #include "lure/game.h" #include "lure/sound.h" namespace Lure { static LureEngine *int_engine = NULL; LureEngine::LureEngine(OSystem *system): Engine(system) { Common::addSpecialDebugLevel(kLureDebugScripts, "scripts", "Scripts debugging"); Common::addSpecialDebugLevel(kLureDebugAnimations, "animations", "Animations debugging"); Common::addSpecialDebugLevel(kLureDebugHotspots, "hotspots", "Hotspots debugging"); Common::addSpecialDebugLevel(kLureDebugFights, "fights", "Fights debugging"); Common::addSpecialDebugLevel(kLureDebugSounds, "sounds", "Sounds debugging"); // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _features = 0; _game = 0; } int LureEngine::init() { _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->endGFXTransaction(); detectGame(); _disk = new Disk(); _resources = new Resources(); _strings = new StringData(); _screen = new Screen(*_system); _mouse = new Mouse(); _events = new Events(); _menu = new Menu(); Surface::initialise(); _room = new Room(); _fights = new FightsManager(); int_engine = this; return 0; } LureEngine::~LureEngine() { // Remove all of our debug levels here Common::clearAllSpecialDebugLevels(); // Delete and deinitialise subsystems Surface::deinitialise(); delete _fights; delete _room; delete _menu; delete _events; delete _mouse; delete _screen; delete _strings; delete _resources; delete _disk; } LureEngine &LureEngine::getReference() { return *int_engine; } int LureEngine::go() { if (ConfMan.getInt("boot_param") == 0) { // Show the introduction Sound.loadSection(INTRO_SOUND_RESOURCE_ID); Introduction *intro = new Introduction(*_screen, *_system); intro->show(); delete intro; } // Play the game if (!_events->quitFlag) { // Play the game Sound.loadSection(MAIN_SOUND_RESOURCE_ID); Game *gameInstance = new Game(); gameInstance->execute(); delete gameInstance; } //quitGame(); return 0; } void LureEngine::quitGame() { _system->quit(); } const char *LureEngine::generateSaveName(int slotNumber) { static char buffer[15]; sprintf(buffer, "lure.%.3d", slotNumber); return buffer; } bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) { Common::WriteStream *f = this->_saveFileMan->openForSaving( generateSaveName(slotNumber)); if (f == NULL) { warning("saveGame: Failed to save slot %d", slotNumber); return false; } f->write("lure", 5); f->writeByte(_language); f->writeByte(LURE_DAT_MINOR); f->writeString(caption); f->writeByte(0); // End of string terminator Resources::getReference().saveToStream(f); Room::getReference().saveToStream(f); Fights.saveToStream(f); delete f; return true; } #define FAILED_MSG "loadGame: Failed to load slot %d" bool LureEngine::loadGame(uint8 slotNumber) { Common::ReadStream *f = this->_saveFileMan->openForLoading( generateSaveName(slotNumber)); if (f == NULL) { warning(FAILED_MSG, slotNumber); return false; } // Check for header char buffer[5]; f->read(buffer, 5); if (memcmp(buffer, "lure", 5) != 0) { warning(FAILED_MSG, slotNumber); delete f; return false; } // Check language version uint8 language = f->readByte(); uint8 version = f->readByte(); if ((language != _language) || (version != LURE_DAT_MINOR)) { warning("loadGame: Failed to load slot %d - incorrect version", slotNumber); delete f; return false; } // Read in and discard the savegame caption while (f->readByte() != 0) ; // Load in the data Resources::getReference().loadFromStream(f); Room::getReference().loadFromStream(f); Fights.loadFromStream(f); delete f; return true; } Common::String *LureEngine::detectSave(int slotNumber) { Common::ReadStream *f = this->_saveFileMan->openForLoading( generateSaveName(slotNumber)); if (f == NULL) return NULL; Common::String *result = NULL; // Check for header char buffer[5]; f->read(&buffer[0], 5); if (memcmp(&buffer[0], "lure", 5) == 0) { // Check language version uint8 language = f->readByte(); uint8 version = f->readByte(); if ((language == _language) && (version == LURE_DAT_MINOR)) { // Read in the savegame title char saveName[MAX_DESC_SIZE]; char *p = saveName; int decCtr = MAX_DESC_SIZE - 1; while ((decCtr > 0) && ((*p++ = f->readByte()) != 0)) --decCtr; *p = '\0'; result = new Common::String(saveName); } } delete f; return result; } } // End of namespace Lure