/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "lure/luredefs.h" #include "lure/surface.h" #include "lure/lure.h" #include "lure/intro.h" #include "lure/game.h" #include "lure/sound.h" namespace Lure { static LureEngine *int_engine = NULL; LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): Engine(system), _gameDescription(gameDesc) { Common::addSpecialDebugLevel(kLureDebugScripts, "scripts", "Scripts debugging"); Common::addSpecialDebugLevel(kLureDebugAnimations, "animations", "Animations debugging"); Common::addSpecialDebugLevel(kLureDebugHotspots, "hotspots", "Hotspots debugging"); Common::addSpecialDebugLevel(kLureDebugFights, "fights", "Fights debugging"); Common::addSpecialDebugLevel(kLureDebugSounds, "sounds", "Sounds debugging"); Common::addSpecialDebugLevel(kLureDebugStrings, "strings", "Strings debugging"); } int LureEngine::init() { int_engine = this; _initialised = false; _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->endGFXTransaction(); // Check the version of the lure.dat file Common::File f; VersionStructure version; if (!f.open(SUPPORT_FILENAME)) { GUIError("Could not locate Lure support file"); return 1; } f.seek(0xbf * 8); f.read(&version, sizeof(VersionStructure)); f.close(); if (READ_LE_UINT16(&version.id) != 0xffff) { GUIError("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME); return 1; } else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR)) { GUIError("Incorrect version of %s file - expected %d.%d but got %d.%d", SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR, version.vMajor, version.vMinor); return 1; } _disk = new Disk(); _resources = new Resources(); _strings = new StringData(); _screen = new Screen(*_system); _mouse = new Mouse(); _events = new Events(); _menu = new Menu(); Surface::initialise(); _room = new Room(); _fights = new FightsManager(); _initialised = true; return 0; } LureEngine::~LureEngine() { // Remove all of our debug levels here Common::clearAllSpecialDebugLevels(); if (_initialised) { // Delete and deinitialise subsystems Surface::deinitialise(); Sound.destroy(); delete _fights; delete _room; delete _menu; delete _events; delete _mouse; delete _screen; delete _strings; delete _resources; delete _disk; } } LureEngine &LureEngine::getReference() { return *int_engine; } int LureEngine::go() { if (ConfMan.getBool("copy_protection")) { CopyProtectionDialog *dialog = new CopyProtectionDialog(); bool result = dialog->show(); delete dialog; if (quit()) return _eventMan->shouldRTL(); if (!result) error("Sorry - copy protection failed"); } Game *gameInstance = new Game(); if (ConfMan.getInt("boot_param") == 0) { // Show the introduction Sound.loadSection(Sound.isRoland() ? ROLAND_INTRO_SOUND_RESOURCE_ID : ADLIB_INTRO_SOUND_RESOURCE_ID); Introduction *intro = new Introduction(); intro->show(); delete intro; } // Play the game if (!quit()) { // Play the game Sound.loadSection(Sound.isRoland() ? ROLAND_MAIN_SOUND_RESOURCE_ID : ADLIB_MAIN_SOUND_RESOURCE_ID); gameInstance->execute(); } delete gameInstance; return _eventMan->shouldRTL(); } void LureEngine::pauseEngineIntern(bool pause) { Engine::pauseEngineIntern(pause); if (pause) { Sound.pause(); } else { Sound.resume(); } } const char *LureEngine::generateSaveName(int slotNumber) { static char buffer[15]; sprintf(buffer, "lure.%.3d", slotNumber); return buffer; } bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) { Common::WriteStream *f = this->_saveFileMan->openForSaving( generateSaveName(slotNumber)); if (f == NULL) return false; f->write("lure", 5); f->writeByte(getLanguage()); f->writeByte(LURE_SAVEGAME_MINOR); f->writeString(caption); f->writeByte(0); // End of string terminator Resources::getReference().saveToStream(f); Game::getReference().saveToStream(f); Sound.saveToStream(f); Fights.saveToStream(f); Room::getReference().saveToStream(f); delete f; return true; } #define FAILED_MSG "loadGame: Failed to load slot %d" bool LureEngine::loadGame(uint8 slotNumber) { Common::ReadStream *f = this->_saveFileMan->openForLoading( generateSaveName(slotNumber)); if (f == NULL) return false; // Check for header char buffer[5]; f->read(buffer, 5); if (memcmp(buffer, "lure", 5) != 0) { warning(FAILED_MSG, slotNumber); delete f; return false; } // Check language version uint8 language = f->readByte(); _saveVersion = f->readByte(); if ((language != getLanguage()) || (_saveVersion < LURE_MIN_SAVEGAME_MINOR)) { warning("loadGame: Failed to load slot %d - incorrect version", slotNumber); delete f; return false; } // Read in and discard the savegame caption while (f->readByte() != 0) ; // Load in the data Resources::getReference().loadFromStream(f); Game::getReference().loadFromStream(f); Sound.loadFromStream(f); Fights.loadFromStream(f); Room::getReference().loadFromStream(f); delete f; return true; } void LureEngine::GUIError(const char *msg, ...) { char buffer[STRINGBUFLEN]; va_list va; // Generate the full error message va_start(va, msg); vsnprintf(buffer, STRINGBUFLEN, msg, va); va_end(va); Engine::GUIErrorMessage(buffer); } void LureEngine::syncSoundSettings() { Sound.syncSounds(); } Common::String *LureEngine::detectSave(int slotNumber) { Common::ReadStream *f = this->_saveFileMan->openForLoading( generateSaveName(slotNumber)); if (f == NULL) return NULL; Common::String *result = NULL; // Check for header char buffer[5]; f->read(&buffer[0], 5); if (memcmp(&buffer[0], "lure", 5) == 0) { // Check language version uint8 language = f->readByte(); uint8 version = f->readByte(); if ((language == getLanguage()) && (version >= LURE_MIN_SAVEGAME_MINOR)) { // Read in the savegame title char saveName[MAX_DESC_SIZE]; char *p = saveName; int decCtr = MAX_DESC_SIZE - 1; while ((decCtr > 0) && ((*p++ = f->readByte()) != 0)) --decCtr; *p = '\0'; result = new Common::String(saveName); } } delete f; return result; } } // End of namespace Lure