/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "backends/fs/fs.h" #include "base/gameDetector.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/endian.h" #include "common/file.h" #include "common/system.h" #include "common/md5.h" #include "sound/mixer.h" #include "sound/mididrv.h" #include "sound/audiostream.h" #include "lure/luredefs.h" #include "lure/surface.h" #include "lure/lure.h" #include "lure/intro.h" #include "lure/game.h" #include "lure/system.h" using namespace Lure; enum { // We only compute MD5 of the first megabyte of our data files. kMD5FileSizeLimit = 1024 * 1024 }; struct LureGameSettings { const char *gameid; const char *description; byte id; uint32 features; Common::Language language; const char *md5sum; const char *checkFile; }; // static const LureGameSettings lure_games[] = { { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::EN_USA, "e45ea5d279a268c7d3c6524c2f63a2d2", "disk1.vga" }, /* { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::DE_DEU, "00469bde05e79e634c3dd3931d3a708a", "disk1.vga" }, { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::FR_FRA, "2e6c42dbc76ba4f329261f1ff7013309", "disk1.vga" }, */ { 0, 0, 0, 0, Common::UNK_LANG, 0, 0 } }; // Keep list of different supported games static const PlainGameDescriptor lure_list[] = { { "lure", "Lure of the Temptress" }, { 0, 0 } }; GameList Engine_LURE_gameIDList() { GameList games; const PlainGameDescriptor *g = lure_list; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_LURE_findGameID(const char *gameid) { const PlainGameDescriptor *g = lure_list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return *g; } DetectedGameList Engine_LURE_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const LureGameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory bool isFound = false; for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; for (g = lure_games; g->gameid; g++) { if (scumm_stricmp(file->displayName().c_str(), g->checkFile) == 0) isFound = true; } if (isFound) break; } if (file == fslist.end()) return detectedGames; uint8 md5sum[16]; char md5str[32 + 1]; if (Common::md5_file(file->path().c_str(), md5sum, NULL, kMD5FileSizeLimit)) { for (int i = 0; i < 16; i++) { sprintf(md5str + i * 2, "%02x", (int)md5sum[i]); } for (g = lure_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { DetectedGame dg(*g, g->language); dg.updateDesc((g->features & GF_FLOPPY) ? "Floppy" : 0); detectedGames.push_back(dg); } } if (detectedGames.empty()) { debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); const PlainGameDescriptor *g1 = lure_list; while (g1->gameid) { detectedGames.push_back(*g1); g1++; } } } return detectedGames; } Engine *Engine_LURE_create(GameDetector *detector, OSystem *system) { return new LureEngine(system); } REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine") namespace Lure { LureEngine::LureEngine(OSystem *system): Engine(system) { // Setup mixer /* if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); */ _features = 0; _game = 0; } void LureEngine::detectGame() { // Make sure all the needed files are present if (!Common::File::exists(SUPPORT_FILENAME)) error("Missing %s - this is a custom file containing resources from the\n" "Lure of the Temptress executable. See the documentation for creating it.", SUPPORT_FILENAME); for (uint8 fileNum = 1; fileNum <= 4; ++fileNum) { char sFilename[10]; sprintf(sFilename, "disk%d.vga", fileNum); if (!Common::File::exists(sFilename)) error("Missing disk%d.vga", fileNum); } // Check the version of the lure.dat file Common::File f; if (!f.open(SUPPORT_FILENAME)) { error("Error opening %s for validation", SUPPORT_FILENAME); } else { f.seek(0xbf * 8); VersionStructure version; f.read(&version, sizeof(VersionStructure)); f.close(); if (READ_LE_UINT16(&version.id) != 0xffff) error("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME); else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR)) error("Incorrect version of %s file - expected %d.%d but got %d.%d", SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR, version.vMajor, version.vMinor); } // Do an md5 check uint8 md5sum[16]; char md5str[32 + 1]; const LureGameSettings *g; bool found = false; *md5str = 0; for (g = lure_games; g->gameid; g++) { if (!Common::File::exists(g->checkFile)) continue; if (Common::md5_file(g->checkFile, md5sum, NULL, kMD5FileSizeLimit)) { for (int j = 0; j < 16; j++) { sprintf(md5str + j * 2, "%02x", (int)md5sum[j]); } } else continue; if (strcmp(g->md5sum, (char *)md5str) == 0) { _features = g->features; _game = g->id; if (g->description) g_system->setWindowCaption(g->description); found = true; break; } } if (!found) { debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str); _features = GF_LNGUNK || GF_FLOPPY; _game = GI_LURE; } } int LureEngine::init(GameDetector &detector) { _system->beginGFXTransaction(); initCommonGFX(detector, false); _system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system->endGFXTransaction(); detectGame(); _sys = new System(_system); _disk = new Disk(_gameDataPath); _resources = new Resources(); _strings = new StringData(); _screen = new Screen(*_system); _mouse = new Mouse(); _events = new Events(); _menu = new Menu(); Surface::initialise(); _room = new Room(); return 0; } LureEngine::~LureEngine() { Surface::deinitialise(); delete _room; delete _menu; delete _events; delete _mouse; delete _screen; delete _strings; delete _resources; delete _disk; delete _sys; } int LureEngine::go() { // Show the introduction Introduction *intro = new Introduction(*_screen, *_system); intro->show(); delete intro; // Play the game if (!_events->quitFlag) { // Play the game Game *gameInstance = new Game(); gameInstance->execute(); delete gameInstance; } //quitGame(); return 0; } void LureEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } void LureEngine::quitGame() { _system->quit(); } } // End of namespace Lure