/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef __LURE_H__ #define __LURE_H__ #include "base/engine.h" #include "common/rect.h" #include "sound/mixer.h" #include "common/file.h" #include "lure/disk.h" #include "lure/res.h" #include "lure/screen.h" #include "lure/events.h" #include "lure/menu.h" #include "lure/system.h" #include "lure/strings.h" #include "lure/room.h" namespace Lure { class LureEngine : public Engine { private: uint32 _features; uint8 _game; Disk *_disk; Resources *_resources; Screen *_screen; Mouse *_mouse; Events *_events; Menu *_menu; System *_sys; StringData *_strings; Room *_room; void detectGame(); public: LureEngine(OSystem *system); ~LureEngine(); virtual int init(); virtual int go(); virtual void errorString(const char *buf_input, char *buf_output); void quitGame(); uint32 features() { return _features; } uint8 game() { return _game; } Disk &disk() { return *_disk; } }; } // End of namespace Lure #endif