/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef LUREDEFS_H #define LUREDEFS_H #include "common/scummsys.h" #include "common/list.h" namespace Lure { #define SUPPORT_FILENAME "lure.dat" #define LURE_DAT_MAJOR 1 #define LURE_DAT_MINOR 26 #define LURE_MIN_SAVEGAME_MINOR 25 #define LURE_DEBUG 1 #define READ_LE_INT16(x) (int16) READ_LE_UINT16(x) #define READ_LE_INT32(x) (int32) READ_LE_UINT32(x) enum { kLureDebugScripts = 1 << 0, kLureDebugAnimations = 1 << 1, kLureDebugHotspots = 1 << 2, kLureDebugFights = 1 << 3, kLureDebugSounds = 1 << 4 }; #define ERROR_BASIC 1 #define ERROR_INTERMEDIATE 2 #define ERROR_DETAILED 3 enum { GF_FLOPPY = 1 << 0, GF_LNGUNK = 1 << 15 }; enum { GI_LURE = 0 }; enum Action { NONE = 0, GET = 1, DROP = 0, PUSH = 3, PULL = 4, OPERATE = 5, OPEN = 6, CLOSE = 7, LOCK = 8, UNLOCK = 9, USE = 10, GIVE = 11, TALK_TO = 12, TELL = 13, BUY = 14, LOOK = 15, LOOK_AT = 16, LOOK_THROUGH = 17, ASK = 18, EAT = 0, DRINK = 20, STATUS = 21, GO_TO = 22, RETURN = 23, BRIBE = 24, EXAMINE = 25, NPC_SET_ROOM_AND_OFFSET = 28, NPC_TALK_TO_PLAYER = 29, NPC_EXEC_SCRIPT = 30, NPC_RESET_PAUSED_LIST = 31, NPC_SET_RAND_DEST = 32, NPC_WALKING_CHECK = 33, NPC_SET_SUPPORT_OFFSET = 34, NPC_SUPPORT_OFFSET_COND = 35, NPC_DISPATCH_ACTION = 36, NPC_TALK_NPC_TO_NPC = 37, NPC_PAUSE = 38, NPC_START_TALKING = 39, NPC_JUMP_ADDRESS = 40 }; // Basic game dimensions #define FULL_SCREEN_WIDTH 320 #define FULL_SCREEN_HEIGHT 200 #define GAME_COLOURS 256 #define SCREEN_SIZE (FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH) // Some resources include multiple packed palettes of 64 entries each #define SUB_PALETTE_SIZE 64 // Palette resources have 220 palette entries #define RES_PALETTE_ENTRIES 220 // Main working palette size #define MAIN_PALETTE_SIZE 228 // Palette colour increment amouns for palette fade in/outs #define PALETTE_FADE_INC_SIZE 4 // Palette and animation for Skorl catching player #define SKORL_CATCH_PALETTE_ID 0x4060 #define SKORL_CATCH_ANIM_ID 0x4061 // Palette and animation for chute animation #define CHUTE_PALETTE_ID 0x404C #define CHUTE_ANIM_ID 0x404D #define CHUTE2_ANIM_ID 0x404f #define CHUTE3_ANIM_ID 0x4051 // Palette and animation for hiding in barrel #define BARREL_PALETTE_ID 0xE9F0 #define BARREL_ANIM_ID 0xE9F1 // Endgame animation constants #define ENDGAME_PALETTE_ID 0xFF00 #define ENDGAME_ANIM_ID 0xFF01 // Miscellaneous resources #define COPY_PROTECTION_RESOURCE_ID 0x4139 #define CREDITS_RESOURCE_ID 0x7800 #define RESTART_RESOURCE_ID 0x7900 // Specifies the maximum buffer sized allocated for decoding animation data #define MAX_ANIM_DECODER_BUFFER_SIZE 300000 #define MAX_DESC_SIZE 1024 #define MAX_HOTSPOT_NAME_SIZE 80 #define MAX_ACTION_NAME_SIZE 15 // Menubar constants #define MENUBAR_Y_SIZE 8 // Cursor definitions #define CURSOR_WIDTH 16 #define CURSOR_HEIGHT 16 #define CURSOR_SIZE 256 #define CURSOR_RESOURCE_ID 1 enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2, CURSOR_TIME_END = 9, CURSOR_CROSS = 10, CURSOR_UP_ARROW = 11, CURSOR_DOWN_ARROW = 12, CURSOR_LEFT_ARROW = 13, CURSOR_RIGHT_ARROW = 14, CURSOR_CAMERA = 15, CURSOR_TALK = 16, CURSOR_MENUBAR = 17, CURSOR_FIGHT_UPPER = 23, CURSOR_FIGHT_MIDDLE = 24, CURSOR_FIGHT_LOWER = 25}; // Font details #define FONT_RESOURCE_ID 4 #define FONT_WIDTH 8 #define FONT_HEIGHT 8 // Menu constants #define MENU_RESOURCE_ID 5 #define MENUBAR_SELECTED_COLOUR 0xf7 #define MENU_UNSELECTED_COLOUR 0xe2 #define MENU_SELECTED_COLOUR 0xe3 #define MENUITEM_NONE 0 #define MENUITEM_CREDITS 1 #define MENUITEM_RESTART_GAME 2 #define MENUITEM_SAVE_GAME 3 #define MENUITEM_RESTORE_GAME 4 #define MENUITEM_QUIT 5 #define MENUITEM_TEXT_SPEED 6 #define MENUITEM_SOUND 7 // Mouse change needed to change an item in a popup menu #define POPMENU_CHANGE_SENSITIVITY 5 // Dialog related defines #define DIALOG_EDGE_SIZE 9 #define DIALOG_TEXT_COLOUR 0xe2 #define DIALOG_WHITE_COLOUR 0xe3 #define INFO_DIALOG_X 69 #define INFO_DIALOG_Y 61 #define INFO_DIALOG_WIDTH 191 #define TALK_DIALOG_WIDTH 128 #define TALK_DIALOG_EDGE_SIZE 3 #define TALK_DIALOG_Y 33 #define SAVE_DIALOG_X 69 #define SAVE_DIALOG_Y 28 // Strings defines #define STRINGS_RESOURCE_ID 0x10 #define STRINGS_2_RESOURCE_ID 0x11 #define STRINGS_3_RESOURCE_ID 0x12 #define STRING_ID_RANGE 0x7d0 #define STRING_ID_UPPER 0xfa0 // Custom resources stored in lure.dat #define GAME_PALETTE_RESOURCE_ID 0x3f01 #define ALT_PALETTE_RESOURCE_ID 0x3f02 #define DIALOG_RESOURCE_ID 0x3f03 #define TALK_DIALOG_RESOURCE_ID 0x3f04 #define ROOM_DATA_RESOURCE_ID 0x3f05 #define NPC_SCHEDULES_RESOURCE_ID 0x3f06 #define HOTSPOT_DATA_RESOURCE_ID 0x3f07 #define HOTSPOT_OVERRIDE_DATA_RESOURCE_ID 0x3f08 #define ROOM_EXITS_RESOURCE_ID 0x3f09 #define ROOM_EXIT_JOINS_RESOURCE_ID 0x3f0a #define ANIM_DATA_RESOURCE_ID 0x3f0b #define SCRIPT_DATA_RESOURCE_ID 0x3f0c #define SCRIPT2_DATA_RESOURCE_ID 0x3f0d #define HOTSPOT_SCRIPT_LIST_RESOURCE_ID 0x3f0e #define MESSAGES_LIST_RESOURCE_ID 0x3f0f #define ACTION_LIST_RESOURCE_ID 0x3f10 #define TALK_HEADER_RESOURCE_ID 0x3f11 #define TALK_DATA_RESOURCE_ID 0x3f12 #define ROOM_PATHS_RESOURCE_ID 0x3f13 #define EXIT_COORDINATES_RESOURCE_ID 0x3f14 #define EXIT_HOTSPOT_ID_LIST 0x3f15 #define FIGHT_DATA_RESOURCE_ID 0x3f16 #define STRING_LIST_RESOURCE_ID 0x3f17 #define SOUND_DESC_RESOURCE_ID 0x3f18 #define STRING_DECODER_RESOURCE_ID 0x3f19 // Script constants #define STARTUP_SCRIPT 0x23FC // Miscellaneous resources #define NAMES_RESOURCE_ID 9 #define MAIN_SOUND_RESOURCE_ID 0xC #define INTRO_SOUND_RESOURCE_ID 0x31 #define NOONE_ID 0x3E7 #define PLAYER_ID 0x3E8 #define RATPOUCH_ID 0x3E9 #define SKORL_ID 0x3EA #define BLACKSMITH_ID 0x3EB #define GOEWIN_ID 0x3EF #define WAYNE_ID 0x3f1 #define CASTLE_SKORL_ID 0x3F3 #define FIRST_NONCHARACTER_ID 0x408 #define SACK_ID 0x40D #define RACK_SERF_ID 0x411 #define PRISONER_ID 0x412 #define SID_ID 0x420 #define OIL_BURNER_ID 0x424 #define TRANSFORM_ID 0x425 #define NELLIE_ID 0x429 #define EWAN_ID 0x436 #define PIG_ID 0x43F #define SKORL_FIGHTER_ID 0x444 #define START_EXIT_ID 0x2710 #define BOTTLE_HOTSPOT_ID 0x2710 #define CELL_DOOR_HOTSPOT_ID 0x2712 #define BRICKS_ID 0x2714 #define BOOK_ID 0x2723 #define START_NONVISUAL_HOTSPOT_ID 0x7530 // Milliseconds delay between game frames #define GAME_FRAME_DELAY 80 #define GAME_TICK_DELAY 20 // Tick proc constants #define NULL_TICK_PROC_ID 1 #define STANDARD_CHARACTER_TICK_PROC 2 #define PLAYER_TICK_PROC_ID 3 #define VOICE_TICK_PROC_ID 4 #define PUZZLED_TICK_PROC_ID 5 #define FOLLOWER_TICK_PROC_2 8 #define JAILOR_TICK_PROC_ID 9 #define STANDARD_ANIM_2_TICK_PROC 11 #define STANDARD_ANIM_TICK_PROC 12 #define GOEWIN_SHOP_TICK_PROC 27 #define TALK_TICK_PROC_ID 37 #define PLAYER_FIGHT_TICK_PROC_ID 39 // String constants #define TALK_MAGIC_ID 0x424 #define TALK_RESPONSE_MAGIC_ID 0x1092 // Misc constants #define GENERAL_MAGIC_ID 42 #define VOICE_ANIM_IDX 1 #define PUZZLED_ANIM_IDX 2 #define EXCLAMATION_ANIM_IDX 3 #define DEFAULT_VOLUME 192 // Animation record indexes #define PLAYER_FIGHT_ANIM_INDEX 10 #define VOICE_ANIM_INDEX 20 #define BLACKSMITH_HAMMERING_ANIM_INDEX 21 #define EWAN_ANIM_INDEX 22 #define EWAN_ALT_ANIM_INDEX 23 #define PLAYER_ANIM_INDEX 31 #define SELENA_ANIM_INDEX 33 #define BLACKSMITH_DEFAULT_ANIM_INDEX 34 #define CONVERSE_COUNTDOWN_SIZE 40 #define IDLE_COUNTDOWN_SIZE 15 #define MAX_TELL_COMMANDS 8 #define MAX_SAVEGAME_SLOTS 10 #define ROOMNUM_VILLAGE_SHOP 35 #define ROOMNUM_CAVE 38 #define ROOMNUM_CELLAR 42 #define ROOMNUM_DINING_HALL 45 // Countdown for # operations in path finder before breaking until next // tick - set it to 0 if you'd like all pathfinding to be done at once //#define PATHFIND_COUNTDOWN 4000 #define PATHFIND_COUNTDOWN 0 // Pixel record flags #define PIXELFLAG_HAS_TABLE 4 // Hotspot flags #define HOTSPOTFLAG_FOUND 0x80 #define HOTSPOTFLAG_SKIP 0x40 #define HOTSPOTFLAG_MENU_EXCLUSION 0x20 #define HOTSPOTFLAG_ROOM_SPECIFIC 0x10 // Constants used to reference entries in the reworked support data entry lists #define RETURN_SUPPORT_ID 0x400 #define EXIT_BLOCKED_SUPPORT_ID 0x800 #define JUMP_ADDR_2_SUPPORT_ID 0x1403 #define GOEWIN_CAVE_SUPPORT_ID 0x1800 #define GOEWIN_STANDARD_SUPPORT_ID 0x1C00 // Constants used in animation Serf on the rack #define RACK_SERF_SCRIPT_ID_1 0x35C #define RACK_SERF_SCRIPT_ID_2 0x384 } // End of namespace Lure #endif