/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_MEMORY_H #define LURE_MEMORY_H #include "common/system.h" #include "common/str.h" namespace Lure { class MemoryBlock { private: byte *_data; uint32 _size; public: MemoryBlock(uint32 size); MemoryBlock(MemoryBlock *src); ~MemoryBlock(); byte *data() { return _data; } uint32 size() { return _size; } void empty(); void setBytes(int c, size_t startIndex, size_t num); void copyFrom(MemoryBlock *src); void copyFrom(MemoryBlock *src, uint32 srcPos, uint32 destPos, uint32 srcLen); void copyFrom(const byte *src, uint32 srcPos, uint32 destPos, uint32 srcLen); void reallocate(uint32 size); }; class Memory { public: static MemoryBlock *allocate(uint32 size); static MemoryBlock *duplicate(MemoryBlock *src); static void *alloc(uint32 size); static void dealloc(void *block); }; } // end of namspace Lure #endif