/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lure/menu.h" #include "lure/luredefs.h" #include "lure/decode.h" #include "lure/surface.h" #include "lure/res_struct.h" #include "lure/res.h" #include "lure/strings.h" #include "lure/room.h" #include "lure/events.h" namespace Lure { MenuRecord::MenuRecord(uint16 hsxstartVal, uint16 hsxendVal, uint16 xstartVal, uint16 widthVal, int numParams, ...) { // Store list of pointers to strings va_list params; _numEntries = numParams; _entries = (const char **) malloc(sizeof(const char *) * _numEntries); va_start(params, numParams); for (int index = 0; index < _numEntries; ++index) _entries[index] = va_arg(params, const char *); // Store position data _xstart = xstartVal; _width = widthVal; _hsxstart = hsxstartVal; _hsxend = hsxendVal; } const char *MenuRecord::getEntry(uint8 index) { if (index >= _numEntries) error("Invalid menuitem index specified: %d", index); return _entries[index]; } /*--------------------------------------------------------------------------*/ static Menu *int_menu = NULL; Menu::Menu() { int_menu = this; StringList &sl = Resources::getReference().stringList(); MemoryBlock *data = Disk::getReference().getEntry(MENU_RESOURCE_ID); PictureDecoder decoder; _menu = decoder.decode(data, SCREEN_SIZE); delete data; _menus[0] = new MenuRecord(40, 87, 20, 80, 1, sl.getString(S_CREDITS)); _menus[1] = new MenuRecord(127, 179, 100, 120, 3, sl.getString(S_RESTART_GAME), sl.getString(S_SAVE_GAME), sl.getString(S_RESTORE_GAME)); _menus[2] = new MenuRecord(224, 281, 210, 105, 3, sl.getString(S_QUIT), sl.getString(S_SLOW_TEXT), sl.getString(S_SOUND_ON)); _selectedMenu = NULL; } Menu::~Menu() { for (int ctr=0; ctrdata(), FULL_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE); _selectedMenu = NULL; _surfaceMenu = NULL; _selectedIndex = 0; while (mouse.lButton() || mouse.rButton()) { while (events.pollEvent()) { if (events.quitFlag) return MENUITEM_NONE; if (mouse.y() < MENUBAR_Y_SIZE) { MenuRecord *p = getMenuAt(mouse.x()); if (_selectedMenu != p) { // If necessary, remove prior menu if (_selectedMenu) { toggleHighlight(_selectedMenu); screen.updateArea(0, 0, FULL_SCREEN_WIDTH, _surfaceMenu->height() + 8); delete _surfaceMenu; _surfaceMenu = NULL; _selectedIndex = 0; } _selectedMenu = p; // If a new menu is selected, show it if (_selectedMenu) { toggleHighlight(_selectedMenu); _surfaceMenu = Surface::newDialog( _selectedMenu->width(), _selectedMenu->numEntries(), _selectedMenu->entries(), false, MENU_UNSELECTED_COLOUR); _surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE); } system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE); } } // Check for changing selected index uint8 index = getIndexAt(mouse.x(), mouse.y()); if (index != _selectedIndex) { if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex); _selectedIndex = index; if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex); } } system.updateScreen(); system.delayMillis(10); } if (_surfaceMenu) delete _surfaceMenu; // Deselect the currently selected menu header if (_selectedMenu) toggleHighlight(_selectedMenu); // Restore the previous screen screen.update(); if ((_selectedMenu == NULL) || (_selectedIndex == 0)) return MENUITEM_NONE; else if (_selectedMenu == _menus[0]) return MENUITEM_CREDITS; else if (_selectedMenu == _menus[1]) { switch (_selectedIndex) { case 1: return MENUITEM_RESTART_GAME; case 2: return MENUITEM_SAVE_GAME; case 3: return MENUITEM_RESTORE_GAME; } } else { switch (_selectedIndex) { case 1: return MENUITEM_QUIT; case 2: return MENUITEM_TEXT_SPEED; case 3: return MENUITEM_SOUND; } } return MENUITEM_NONE; } MenuRecord *Menu::getMenuAt(int x) { for (int ctr = 0; ctr < NUM_MENUS; ++ctr) if ((x >= _menus[ctr]->hsxstart()) && (x <= _menus[ctr]->hsxend())) return _menus[ctr]; return NULL; } uint8 Menu::getIndexAt(uint16 x, uint16 y) { if (!_selectedMenu) return 0; int ys = MENUBAR_Y_SIZE + DIALOG_EDGE_SIZE + 3; int ye = MENUBAR_Y_SIZE + _surfaceMenu->height() - DIALOG_EDGE_SIZE - 3; if ((y < ys) || (y > ye)) return 0; uint16 yRelative = y - ys; uint8 index = (uint8) (yRelative / 8) + 1; if (index > _selectedMenu->numEntries()) index = _selectedMenu->numEntries(); return index; } void Menu::toggleHighlight(MenuRecord *menuRec) { byte *addr = _menu->data(); for (uint16 y=0; yhsxstart(); x<=menuRec->hsxend(); ++x) { if (addr[x] == MENUBAR_SELECTED_COLOUR) addr[x] = 0; else if (addr[x] == 0) addr[x] = MENUBAR_SELECTED_COLOUR; } addr += FULL_SCREEN_WIDTH; } } void Menu::toggleHighlightItem(uint8 index) { byte *p = _surfaceMenu->data().data() + (DIALOG_EDGE_SIZE + 3 + ((index - 1) * (FONT_HEIGHT - 1))) * _surfaceMenu->width(); uint32 numBytes = (FONT_HEIGHT - 1) * _surfaceMenu->width(); while (numBytes-- > 0) { if (*p == MENU_UNSELECTED_COLOUR) *p = MENU_SELECTED_COLOUR; else if (*p == MENU_SELECTED_COLOUR) *p = MENU_UNSELECTED_COLOUR; ++p; } _surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE); } /*--------------------------------------------------------------------------*/ uint16 PopupMenu::ShowInventory() { Resources &rsc = Resources::getReference(); StringData &strings = StringData::getReference(); uint16 numItems = rsc.numInventoryItems(); uint16 itemCtr = 0; char **itemNames = (char **) Memory::alloc(sizeof(char *) * numItems); uint16 *idList = (uint16 *) Memory::alloc(sizeof(uint16) * numItems); HotspotDataList::iterator i; for (i = rsc.hotspotData().begin(); i != rsc.hotspotData().end(); ++i) { HotspotData *hotspot = *i; if (hotspot->roomNumber == PLAYER_ID) { idList[itemCtr] = hotspot->hotspotId; char *hotspotName = itemNames[itemCtr++] = (char *) malloc(MAX_HOTSPOT_NAME_SIZE); strings.getString(hotspot->nameId, hotspotName); } } uint16 result = Show(numItems, const_cast(itemNames)); if (result != 0xffff) result = idList[result]; for (itemCtr = 0; itemCtr < numItems; ++itemCtr) free(itemNames[itemCtr]); delete itemNames; delete idList; return result; } #define MAX_NUM_DISPLAY_ITEMS 20 uint16 PopupMenu::ShowItems(Action contextAction) { Resources &res = Resources::getReference(); ValueTableData &fields = res.fieldList(); RoomDataList &rooms = res.roomData(); HotspotDataList &hotspots = res.hotspotData(); StringData &strings = StringData::getReference(); Room &room = Room::getReference(); Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); RoomDataList::iterator ir; HotspotDataList::iterator ih; uint16 entryIds[MAX_NUM_DISPLAY_ITEMS]; uint16 nameIds[MAX_NUM_DISPLAY_ITEMS]; char *entryNames[MAX_NUM_DISPLAY_ITEMS]; int numItems = 0; int itemCtr; Hotspot *player = res.getActiveHotspot(PLAYER_ID); uint32 contextBitflag = 1 << (contextAction - 1); // Loop for rooms for (ir = rooms.begin(); ir != rooms.end(); ++ir) { RoomData *roomData = *ir; // Pre-condition checks for whether to skip room if ((roomData->hdrFlags != 15) && ((roomData->hdrFlags & fields.hdrFlagMask()) == 0)) continue; if (((roomData->flags & HOTSPOTFLAG_20) != 0) || ((roomData->flags & HOTSPOTFLAG_FOUND) == 0)) continue; if ((roomData->actions & contextBitflag) == 0) continue; // Add room to list of entries to display if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list"); entryIds[numItems] = roomData->roomNumber; nameIds[numItems] = roomData->roomNumber; entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE); strings.getString(roomData->roomNumber, entryNames[numItems]); ++numItems; } // Loop for hotspots for (ih = hotspots.begin(); ih != hotspots.end(); ++ih) { HotspotData *hotspot = *ih; if ((hotspot->headerFlags != 15) && ((hotspot->headerFlags & fields.hdrFlagMask()) == 0)) continue; if (((hotspot->flags & HOTSPOTFLAG_20) != 0) || ((hotspot->flags & HOTSPOTFLAG_FOUND) == 0)) // Skip the current hotspot continue; // Following checks are done for room list - still need to include check against [3350h] if (((hotspot->flags & 0x10) != 0) && (hotspot->roomNumber != player->roomNumber())) continue; if ((hotspot->actions & contextBitflag) == 0) // If hotspot does not allow action, then skip it continue; if ((hotspot->nameId == 0x17A) || (hotspot->nameId == 0x147)) // Special hotspot names to skip continue; // Check if the hotspot's name is already used in an already set item itemCtr = 0; while ((itemCtr < numItems) && (nameIds[itemCtr] != hotspot->nameId)) ++itemCtr; if (itemCtr != numItems) // Item's name is already present - skip hotspot continue; // Add hotspot to list of entries to display if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list"); entryIds[numItems] = hotspot->hotspotId; nameIds[numItems] = hotspot->nameId; entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE); strings.getString(hotspot->nameId, entryNames[numItems]); ++numItems; } if (numItems == 0) // No items, so add a 'nothing' to the statusLine strcat(room.statusLine(), "(nothing)"); room.update(); screen.update(); mouse.waitForRelease(); if (numItems == 0) // Return flag for no items to ask for return 0xfffe; // Display items uint16 result = Show(numItems, const_cast(entryNames)); if (result != 0xffff) result = entryIds[result]; // Deallocate display strings for (itemCtr = 0; itemCtr < numItems; ++itemCtr) Memory::dealloc(entryNames[itemCtr]); return result; } Action PopupMenu::Show(uint32 actionMask) { StringList &stringList = Resources::getReference().stringList(); int numEntries = 0; uint32 v = actionMask; int index; const Action *currentAction; uint16 resultIndex; Action resultAction; for (index = 1; index <= EXAMINE; ++index, v >>= 1) { if (v & 1) ++numEntries; } const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries); Action *actionSet = (Action *) Memory::alloc(sizeof(Action) * numEntries); int strIndex = 0; for (currentAction = &sortedActions[0]; *currentAction != NONE; ++currentAction) { if ((actionMask & (1 << (*currentAction - 1))) != 0) { strList[strIndex] = stringList.getString(*currentAction); actionSet[strIndex] = *currentAction; ++strIndex; } } resultIndex = Show(numEntries, strList); if (resultIndex == 0xffff) resultAction = NONE; else resultAction = actionSet[resultIndex]; Memory::dealloc(strList); Memory::dealloc(actionSet); return resultAction; } Action PopupMenu::Show(int numEntries, Action *actions) { StringList &stringList = Resources::getReference().stringList(); const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries); Action *actionPtr = actions; for (int index = 0; index < numEntries; ++index) strList[index] = stringList.getString(*actionPtr++); uint16 result = Show(numEntries, strList); delete strList; if (result == 0xffff) return NONE; else return actions[result]; } uint16 PopupMenu::Show(int numEntries, const char *actions[]) { if (numEntries == 0) return 0xffff; Events &e = Events::getReference(); Mouse &mouse = Mouse::getReference(); OSystem &system = *g_system; Screen &screen = Screen::getReference(); Rect r; mouse.cursorOff(); uint16 oldX = mouse.x(); uint16 oldY = mouse.y(); const uint16 yMiddle = FULL_SCREEN_HEIGHT / 2; mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle); // Round up number of lines in dialog to next odd number uint16 numLines = (numEntries / 2) * 2 + 1; if (numLines > 5) numLines = 5; // Figure out the character width uint16 numCols = 0; for (int ctr = 0; ctr < numEntries; ++ctr) { int len = strlen(actions[ctr]); if (len > numCols) numCols = len; } // Create the dialog surface Surface *s = new Surface(DIALOG_EDGE_SIZE * 2 + numCols * FONT_WIDTH, DIALOG_EDGE_SIZE * 2 + numLines * FONT_HEIGHT); s->createDialog(); int selectedIndex = 0; bool refreshFlag = true; r.left = DIALOG_EDGE_SIZE; r.right = s->width() - DIALOG_EDGE_SIZE - 1; r.top = DIALOG_EDGE_SIZE; r.bottom = s->height() - DIALOG_EDGE_SIZE - 1; for (;;) { if (refreshFlag) { // Set up the contents of the menu s->fillRect(r, 0); for (int index = 0; index < numLines; ++index) { int actionIndex = selectedIndex - (numLines / 2) + index; if ((actionIndex >= 0) && (actionIndex < numEntries)) { s->writeString(DIALOG_EDGE_SIZE, DIALOG_EDGE_SIZE + index * FONT_HEIGHT, actions[actionIndex], true, (index == (numLines / 2)) ? MENU_SELECTED_COLOUR : MENU_UNSELECTED_COLOUR, false); } } s->copyToScreen(0, yMiddle-(s->height() / 2)); system.updateScreen(); refreshFlag = false; } while (e.pollEvent()) { if (e.quitFlag) { selectedIndex = 0xffff; goto bail_out; } else if (e.type() == Common::EVENT_KEYDOWN) { byte ch = e.event().kbd.ascii; uint16 keycode = e.event().kbd.keycode; if (((keycode == 0x108) || (keycode == 0x111)) && (selectedIndex > 0)) { --selectedIndex; refreshFlag = true; } else if (((keycode == 0x102) || (keycode == 0x112)) && (selectedIndex < numEntries-1)) { ++selectedIndex; refreshFlag = true; } else if ((ch == '\xd') || (keycode == 0x10f)) { goto bail_out; } else if (ch == '\x1b') { selectedIndex = 0xffff; goto bail_out; } } else if (e.type() == Common::EVENT_LBUTTONDOWN) { //mouse.waitForRelease(); goto bail_out; } else if (e.type() == Common::EVENT_RBUTTONDOWN) { mouse.waitForRelease(); selectedIndex = 0xffff; goto bail_out; } } // Warping the mouse to "neutral" even if the top/bottom menu // entry has been reached has both pros and cons. It makes the // menu behave a bit more sensibly, but it also makes it harder // to move the mouse pointer out of the ScummVM window. if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) { if (selectedIndex > 0) { --selectedIndex; refreshFlag = true; } mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle); } else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) { if (selectedIndex < numEntries - 1) { ++selectedIndex; refreshFlag = true; } mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle); } system.delayMillis(20); } bail_out: mouse.setPosition(oldX, oldY); mouse.cursorOn(); screen.update(); return selectedIndex; } } // end of namespace Lure