/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_MENU_H #define LURE_MENU_H #include "common/str.h" #include "lure/luredefs.h" #include "lure/disk.h" #include "lure/screen.h" #include "lure/surface.h" #include "lure/events.h" #define NUM_MENUS 3 namespace Lure { struct MenuRecordBounds { uint16 left, right; uint16 contentsX, contentsWidth; }; struct MenuRecordLanguage { Common::Language language; MenuRecordBounds menus[3]; }; class MenuRecord { private: uint16 _xstart, _width; uint16 _hsxstart, _hsxend; const char **_entries; uint8 _numEntries; public: MenuRecord(const MenuRecordBounds *bounds, int numParams, ...); ~MenuRecord(); uint16 xstart() { return _xstart; } uint16 width() { return _width; } uint16 hsxstart() { return _hsxstart; } uint16 hsxend() { return _hsxend; } uint8 numEntries() { return _numEntries; } const char **entries() { return _entries; } const char *getEntry(uint8 index); }; class Menu { private: MemoryBlock *_menu; MenuRecord *_menus[NUM_MENUS]; MenuRecord *_selectedMenu; Surface *_surfaceMenu; uint8 _selectedIndex; MenuRecord *getMenuAt(int x); uint8 getIndexAt(uint16 x, uint16 y); void toggleHighlight(MenuRecord *menuRec); void toggleHighlightItem(uint8 index); public: Menu(); ~Menu(); static Menu &getReference(); uint8 execute(); MenuRecord &getMenu(uint8 index) { return *_menus[index]; } }; class PopupMenu { public: static Action Show(uint32 actionMask); static Action Show(int numEntries, Action *actions); static uint16 Show(int numEntries, const char *actions[]); static uint16 ShowInventory(); static uint16 ShowItems(Action contextAction, uint16 roomNumber); }; } // End of namespace Lure #endif