/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef __lure_menu_h__ #define __lure_menu_h__ #include "common/stdafx.h" #include "common/str.h" #include "lure/luredefs.h" #include "lure/disk.h" #include "lure/screen.h" #include "lure/surface.h" #include "lure/events.h" #define NUM_MENUS 3 namespace Lure { class MenuRecord { private: uint16 _xstart, _width; uint16 _hsxstart, _hsxend; char **_entries; uint8 _numEntries; public: MenuRecord(uint16 hsxstartVal, uint16 hsxendVal, uint16 xstartVal, uint16 widthVal, const char *strings); ~MenuRecord(); uint16 xstart() { return _xstart; } uint16 width() { return _width; } uint16 hsxstart() { return _hsxstart; } uint16 hsxend() { return _hsxend; } uint8 numEntries() { return _numEntries; } char **entries() { return _entries; } char *getEntry(uint8 index); }; class Menu { private: MemoryBlock *_menu; MenuRecord *_menus[NUM_MENUS]; MenuRecord *_selectedMenu; Surface *_surfaceMenu; uint8 _selectedIndex; MenuRecord *getMenuAt(int x); uint8 getIndexAt(uint16 x, uint16 y); void toggleHighlight(MenuRecord *menuRec); void toggleHighlightItem(uint8 index); public: Menu(); ~Menu(); static Menu &getReference(); uint8 execute(); MenuRecord &getMenu(uint8 index) { return *_menus[index]; } }; class PopupMenu { public: static Action Show(uint32 actionMask); static Action Show(int numEntries, Action *actions); static uint16 Show(int numEntries, const char *actions[]); static uint16 ShowInventory(); }; } // End of namespace Lure #endif