MODULE := engines/lure MODULE_OBJS := \ animseq.o \ debugger.o \ decode.o \ disk.o \ events.o \ game.o \ hotspots.o \ intro.o \ lure.o \ memory.o \ menu.o \ palette.o \ res.o \ res_struct.o \ room.o \ screen.o \ scripts.o \ strings.o \ surface.o # This module can be built as a plugin ifdef BUILD_PLUGINS PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk