/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lure/res.h" #include "lure/disk.h" #include "lure/scripts.h" #include "lure/screen.h" #include "lure/lure.h" #include "common/endian.h" #include "common/events.h" namespace Lure { static Resources *int_resources = NULL; Resources &Resources::getReference() { return *int_resources; } Resources::Resources() : _rnd(LureEngine::getReference().rnd()) { int_resources = this; reloadData(); // Load the string list MemoryBlock *mb = Disk::getReference().getEntry(STRING_LIST_RESOURCE_ID); _stringList.load(mb); delete mb; } Resources::~Resources() { // Free up any loaded data freeData(); // Free up constant data _stringList.clear(); } void Resources::freeData() { _activeHotspots.clear(); _roomData.clear(); _hotspotData.clear(); _hotspotOverrides.clear(); _animData.clear(); _exitJoins.clear(); _delayList.clear(); _charSchedules.clear(); _randomActions.clear(); _indexedRoomExitHospots.clear(); _pausedList.clear(); _actionsList.clear(); _coordinateList.clear(); _talkHeaders.clear(); _talkData.clear(); _giveTalkIds.clear(); free(_hotspotScriptData); delete _paletteSubset; delete _scriptData; delete _script2Data; delete _talkDialogData; delete _messagesData; delete _cursors; delete[] _charOffsets; } struct AnimRecordTemp { uint16 *offset; MovementDataList *list; }; void Resources::reset() { freeData(); _fieldList.reset(); _barmanLists.reset(); _talkState = TALK_NONE; _activeTalkData = NULL; reloadData(); } void Resources::reloadData() { Disk &d = Disk::getReference(); bool isEGA = LureEngine::getReference().isEGA(); MemoryBlock *mb, *paths; uint16 *offset, offsetVal; uint16 recordId, startOffset; int ctr; uint16 *v; // Get the palette subset data _paletteSubset = isEGA ? NULL : new Palette(ALT_PALETTE_RESOURCE_ID); // Load room data mb = d.getEntry(ROOM_DATA_RESOURCE_ID); paths = d.getEntry(ROOM_PATHS_RESOURCE_ID); offset = (uint16 *) mb->data(); while ((offsetVal = READ_LE_UINT16(offset++)) != 0xffff) { if (offsetVal != 0) { // Get room resource RoomResource *rec = (RoomResource *) (mb->data() + offsetVal); RoomData *newEntry = new RoomData(rec, paths); _roomData.push_back(RoomDataList::value_type(newEntry)); uint8 numExits = rec->numExits; if (numExits > 0) { RoomExitResource *exitRes = (RoomExitResource *) (mb->data() + offsetVal + sizeof(RoomResource)); for (uint16 exitCtr = 0; exitCtr < numExits; ++exitCtr, ++exitRes) { RoomExitData *exit = new RoomExitData(exitRes); newEntry->exits.push_back(RoomExitList::value_type(exit)); } } } } delete mb; delete paths; // Load room exits mb = d.getEntry(ROOM_EXITS_RESOURCE_ID); ctr = 0; for (;;) { offsetVal = READ_LE_UINT16(mb->data() + (ctr * 2)); if (offsetVal == 0xffff) break; if (offsetVal != 0) { RoomData *room = getRoom(ctr); if (room) { RoomExitHotspotResource *re = (RoomExitHotspotResource *) (mb->data() + offsetVal); while (READ_LE_UINT16(&re->hotspotId) != 0xffff) { RoomExitHotspotData *newEntry = new RoomExitHotspotData(re); room->exitHotspots.push_back(RoomExitHotspotList::value_type(newEntry)); ++re; } } } ++ctr; } delete mb; // Load room joins mb = d.getEntry(ROOM_EXIT_JOINS_RESOURCE_ID); RoomExitJoinResource *joinRec = (RoomExitJoinResource *) mb->data(); while (READ_LE_UINT16(&joinRec->hotspot1Id) != 0xffff) { RoomExitJoinData *newEntry = new RoomExitJoinData(joinRec); _exitJoins.push_back(RoomExitJoinList::value_type(newEntry)); GET_NEXT(joinRec, RoomExitJoinResource); } delete mb; // Load the set of NPC schedules mb = d.getEntry(NPC_SCHEDULES_RESOURCE_ID); // Load the lookup list of support data indexes used in the script engine numCharOffsets = 0; offset = (uint16 *) mb->data(); while (READ_LE_UINT16(offset++) != 0xffff) ++numCharOffsets; _charOffsets = new uint16[numCharOffsets]; offset = (uint16 *) mb->data(); for (ctr = 0; ctr < numCharOffsets; ++ctr, ++offset) _charOffsets[ctr] = READ_LE_UINT16(offset); // Next load up the list of random actions your follower can do in each room ++offset; while (READ_LE_UINT16(offset) != 0xffff) { RandomActionSet *actionSet = new RandomActionSet(offset); _randomActions.push_back(RandomActionList::value_type(actionSet)); } // Loop through loading the schedules ctr = 0; while ((startOffset = READ_LE_UINT16(++offset)) != 0xffff) { CharacterScheduleResource *res = (CharacterScheduleResource *) (mb->data() + startOffset); CharacterScheduleSet *newEntry = new CharacterScheduleSet(res, ++ctr); _charSchedules.push_back(CharacterScheduleList::value_type(newEntry)); } delete mb; // Load the hotspot list mb = d.getEntry(HOTSPOT_DATA_RESOURCE_ID); HotspotResource *hsRec = (HotspotResource *) mb->data(); while (READ_LE_UINT16(&hsRec->hotspotId) != 0xffff) { HotspotData *newEntry = new HotspotData(hsRec); _hotspotData.push_back(HotspotDataList::value_type(newEntry)); GET_NEXT(hsRec, HotspotResource); } delete mb; // Load the hotspot overrides mb = d.getEntry(HOTSPOT_OVERRIDE_DATA_RESOURCE_ID); HotspotOverrideResource *hsoRec = (HotspotOverrideResource *) mb->data(); while (READ_LE_UINT16(&hsoRec->hotspotId) != 0xffff) { HotspotOverrideData *newEntry = new HotspotOverrideData(hsoRec); _hotspotOverrides.push_back(HotspotOverrideList::value_type(newEntry)); ++hsoRec; } delete mb; // Load the animation list mb = d.getEntry(ANIM_DATA_RESOURCE_ID); HotspotAnimResource *animRec = (HotspotAnimResource *) mb->data(); while (READ_LE_UINT16(&animRec->animRecordId) != 0xffff) { HotspotAnimData *newEntry = new HotspotAnimData(animRec); _animData.push_back(HotspotAnimList::value_type(newEntry)); // Handle any direction frames AnimRecordTemp dirEntries[4] = { {&animRec->leftOffset, &newEntry->leftFrames}, {&animRec->rightOffset, &newEntry->rightFrames}, {&animRec->upOffset, &newEntry->upFrames}, {&animRec->downOffset, &newEntry->downFrames}}; for (int dirCtr = 0; dirCtr < 4; ++dirCtr) { offsetVal = READ_LE_UINT16(dirEntries[dirCtr].offset); if (offsetVal != 0) { MovementResource *moveRec = (MovementResource *) (mb->data() + offsetVal); while (READ_LE_UINT16(&moveRec->frameNumber) != 0xffff) { MovementData *newMove = new MovementData(moveRec); dirEntries[dirCtr].list->push_back(MovementDataList::value_type(newMove)); ++moveRec; } } } ++animRec; } delete mb; // Hotspot scripts mb = d.getEntry(HOTSPOT_SCRIPT_LIST_RESOURCE_ID); uint16 numEntries = mb->size() / 2; uint16 *srcVal = (uint16 *) mb->data(); uint16 *destVal = _hotspotScriptData = (uint16 *) Memory::alloc(numEntries * sizeof(uint16)); for (ctr = 0; ctr < numEntries; ++ctr, ++srcVal, ++destVal) { *destVal = READ_LE_UINT16(srcVal); } delete mb; // Handle the hotspot action lists mb = d.getEntry(ACTION_LIST_RESOURCE_ID); v = (uint16 *) mb->data(); while ((recordId = READ_LE_UINT16(v)) != 0xffff) { ++v; offsetVal = READ_LE_UINT16(v); ++v; HotspotActionList *list = new HotspotActionList( recordId, mb->data() + offsetVal); _actionsList.push_back(HotspotActionSet::value_type(list)); } delete mb; // Read in the talk data header mb = d.getEntry(TALK_HEADER_RESOURCE_ID); TalkHeaderResource *thHeader = (TalkHeaderResource *) mb->data(); uint16 hotspotId; while ((hotspotId = READ_LE_UINT16(&thHeader->hotspotId)) != 0xffff) { uint16 *offsets = (uint16 *) (mb->data() + READ_LE_UINT16(&thHeader->offset)); TalkHeaderData *newEntry = new TalkHeaderData(hotspotId, offsets); _talkHeaders.push_back(TalkHeaderList::value_type(newEntry)); ++thHeader; } delete mb; // Read in the talk data entries mb = d.getEntry(TALK_DATA_RESOURCE_ID); // First get the list of give talk Ids v = (uint16 *) mb->data(); for (int talkIndex = 0; talkIndex < NUM_GIVE_TALK_IDS; ++talkIndex) _giveTalkIds.push_back(READ_LE_UINT16(v++)); // Get the following talk ata byte *dataStart = (byte *) v; TalkDataHeaderResource *tdHeader = (TalkDataHeaderResource *) dataStart; while ((recordId = READ_LE_UINT16(&tdHeader->recordId)) != 0xffff) { TalkData *data = new TalkData(recordId); TalkDataResource *entry = (TalkDataResource *) (dataStart + READ_LE_UINT16(&tdHeader->listOffset)); while (READ_LE_UINT16(&entry->preSequenceId) != 0xffff) { TalkEntryData *newEntry = new TalkEntryData(entry); data->entries.push_back(TalkEntryList::value_type(newEntry)); ++entry; } entry = (TalkDataResource *) (dataStart + READ_LE_UINT16(&tdHeader->responsesOffset)); while (READ_LE_UINT16(&entry->preSequenceId) != 0xffff) { TalkEntryData *newEntry = new TalkEntryData(entry); data->responses.push_back(TalkEntryList::value_type(newEntry)); ++entry; } _talkData.push_back(TalkDataList::value_type(data)); ++tdHeader; } delete mb; // Load in the list of room exit coordinates mb = d.getEntry(EXIT_COORDINATES_RESOURCE_ID); RoomExitCoordinateEntryResource *coordRec = (RoomExitCoordinateEntryResource *) mb->data(); while (READ_LE_UINT16(coordRec) != 0xffff) { RoomExitCoordinates *newEntry = new RoomExitCoordinates(coordRec); _coordinateList.push_back(RoomExitCoordinatesList::value_type(newEntry)); ++coordRec; } delete mb; // Load the list of room exit hotspot Ids mb = d.getEntry(EXIT_HOTSPOT_ID_LIST); RoomExitIndexedHotspotResource *indexedRec = (RoomExitIndexedHotspotResource *) mb->data(); while (READ_LE_UINT16(indexedRec) != 0xffff) { _indexedRoomExitHospots.push_back(RoomExitIndexedHotspotList::value_type(new RoomExitIndexedHotspotData(indexedRec))); indexedRec++; } delete mb; // Initialize delay list _delayList.clear(true); // Load miscellaneous data _cursors = d.getEntry(CURSOR_RESOURCE_ID); _scriptData = d.getEntry(SCRIPT_DATA_RESOURCE_ID); _script2Data = d.getEntry(SCRIPT2_DATA_RESOURCE_ID); _messagesData = d.getEntry(MESSAGES_LIST_RESOURCE_ID); _talkDialogData = d.getEntry(TALK_DIALOG_RESOURCE_ID); _activeTalkData = NULL; _currentAction = NONE; _talkState = TALK_NONE; _talkSelection = 0; _talkStartEntry = 0; _talkDetails.active = false; _talkingCharacter = 0; } RoomExitJoinData *Resources::getExitJoin(uint16 hotspotId) { RoomExitJoinList::iterator i; for (i = _exitJoins.begin(); i != _exitJoins.end(); ++i) { RoomExitJoinData *rec = (*i).get(); if ((rec->hotspots[0].hotspotId == hotspotId) || (rec->hotspots[1].hotspotId == hotspotId)) return rec; } return NULL; } uint16 Resources::getHotspotScript(uint16 index) { return _hotspotScriptData[index]; } RoomData *Resources::getRoom(uint16 roomNumber) { RoomDataList::iterator i; for (i = _roomData.begin(); i != _roomData.end(); ++i) { RoomData *rec = (*i).get(); if (rec->roomNumber == roomNumber) return rec; } return NULL; } bool Resources::checkHotspotExtent(HotspotData *hotspot) { uint16 roomNum = hotspot->roomNumber; RoomData *room = getRoom(roomNum); return (hotspot->startX >= room->clippingXStart) && ((room->clippingXEnd == 0) || (hotspot->startX + 32 < room->clippingXEnd)); } void Resources::insertPaletteSubset(Palette &p) { p.palette()->copyFrom(_paletteSubset->palette(), 0, 129*4, 60*4); p.palette()->copyFrom(_paletteSubset->palette(), 60*4, 220*4, 8*4); } byte *Resources::getCursor(uint8 cursorNum) { if (!LureEngine::getReference().isEGA()) return _cursors->data() + (cursorNum * CURSOR_SIZE); Common::fill(&_cursor[0], &_cursor[0] + CURSOR_SIZE, 0); byte *pSrc = _cursors->data() + (cursorNum * 64); byte *pDest = &_cursor[0]; for (int y = 0; y < 16; ++y) { for (int x = 0; x < 2; ++x) { for (int planeNum = 0; planeNum < 2; ++planeNum, ++pSrc) { byte v = *pSrc; for (int bitCtr = 0; bitCtr < 8; ++bitCtr, v <<= 1) { if ((v & 0x80) != 0) *(pDest + bitCtr) |= 1 << planeNum; else *(pDest + bitCtr) &= ~(1 << planeNum); } } pDest += 8; } } // Post-process the cells to adjust the color for (int index = 0; index < CURSOR_SIZE; ++index) { if (_cursor[index] == 3) _cursor[index] = 15; } return &_cursor[0]; } HotspotData *Resources::getHotspot(uint16 hotspotId) { HotspotDataList::iterator i; for (i = _hotspotData.begin(); i != _hotspotData.end(); ++i) { HotspotData *rec = (*i).get(); if (rec->hotspotId == hotspotId) return rec; } return NULL; } Hotspot *Resources::getActiveHotspot(uint16 hotspotId) { HotspotList::iterator i; for (i = _activeHotspots.begin(); i != _activeHotspots.end(); ++i) { Hotspot *rec = (*i).get(); if (rec->hotspotId() == hotspotId) return rec; } return NULL; } HotspotOverrideData *Resources::getHotspotOverride(uint16 hotspotId) { HotspotOverrideList::iterator i; for (i = _hotspotOverrides.begin(); i != _hotspotOverrides.end(); ++i) { HotspotOverrideData *rec = (*i).get(); if (rec->hotspotId == hotspotId) return rec; } return NULL; } HotspotAnimData *Resources::getAnimation(uint16 animRecordId) { HotspotAnimList::iterator i; for (i = _animData.begin(); i != _animData.end(); ++i) { HotspotAnimData *rec = (*i).get(); if (rec->animRecordId == animRecordId) return rec; } return NULL; } int Resources::getAnimationIndex(HotspotAnimData *animData) { HotspotAnimList::iterator i; int index = 0; for (i = _animData.begin(); i != _animData.end(); ++i, ++index) { HotspotAnimData *rec = (*i).get(); if (rec == animData) return index; } return -1; } uint16 Resources::getHotspotAction(uint16 actionsOffset, Action action) { HotspotActionList *list = _actionsList.getActions(actionsOffset); uint16 offset = (!list) ? 0 : list->getActionOffset(action); debugC(ERROR_DETAILED, kLureDebugHotspots, "Resources::getHotspotAction actionsOffset=%xh result=%xh", actionsOffset, offset); return offset; } TalkHeaderData *Resources::getTalkHeader(uint16 hotspotId) { TalkHeaderList::iterator i; for (i = _talkHeaders.begin(); i != _talkHeaders.end(); ++i) { TalkHeaderData *rec = (*i).get(); if (rec->characterId == hotspotId) return rec; } return NULL; } HotspotActionList *Resources::getHotspotActions(uint16 actionsOffset) { return _actionsList.getActions(actionsOffset); } void Resources::setTalkingCharacter(uint16 id) { Resources &res = Resources::getReference(); if (_talkingCharacter != 0) { deactivateHotspot(_talkingCharacter, true); HotspotData *charHotspot = res.getHotspot(_talkingCharacter); assert(charHotspot); charHotspot->talkDestCharacterId = 0; if (_talkingCharacter != id) charHotspot->talkCountdown = 0; } _talkingCharacter = id; if (_talkingCharacter != 0) { Hotspot *character = getActiveHotspot(id); assert(character); // Add the special "voice" animation above the character Hotspot *hotspot = new Hotspot(character, VOICE_ANIM_IDX); addHotspot(hotspot); } } uint16 englishLoadOffsets[] = {0x3afe, 0x41BD, 0x7167, 0x7172, 0x8617, 0x88ac, 0}; Hotspot *Resources::activateHotspot(uint16 hotspotId) { Resources &resources = Resources::getReference(); HotspotData *res = getHotspot(hotspotId); if (!res) return NULL; res->roomNumber &= 0x7fff; // clear any suppression bit in room # // Make sure that the hotspot isn't already active Hotspot *h = getActiveHotspot(hotspotId); if (h != NULL) return h; // If it's NPC with a schedule, then activate the schedule if ((res->npcScheduleId != 0) && (res->npcSchedule.isEmpty())) { CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId); res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber); } // Check the script load flag if (res->scriptLoadFlag) { // Execute a script rather than doing a standard load Script::execute(res->loadOffset); } else { // Standard load bool loadFlag = true; uint16 talkIndex; switch (res->loadOffset) { case 1: // Copy protection check - since the game is freeware now, ignore it loadFlag = false; break; case 2: // Empty handler used to prevent loading hotspots that // are yet to be active (such as the straw fire) loadFlag = false; break; case 3: case 4: // Standard animation load break; case 5: // Custom loader used by the notice hotspot 42ah in room #20 talkIndex = _fieldList.getField(TALK_INDEX); if ((talkIndex < 8) || (talkIndex >= 14)) // Don't load hotspot loadFlag = false; else // Make the notice be on-screen res->startY = 85; break; case 6: // Torch in room #1 loadFlag = _fieldList.getField(TORCH_HIDE) == 0; break; default: // All others simply activate the hotspot warning("Hotspot %d uses unknown load offset index %d", res->hotspotId, res->loadOffset); } if (loadFlag) { Hotspot *hotspot = addHotspot(hotspotId); assert(hotspot); // Special post-load handling if (res->loadOffset == 3) hotspot->setPersistant(true); if (res->loadOffset == 5) hotspot->handleTalkDialog(); if (hotspotId == CASTLE_SKORL_ID) { // The Castle skorl has a default room #99, so it needs to be adjusted dynamically res->npcSchedule.clear(); CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId); res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber); } if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39)) { // WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a // situation where you could close the left door, and she'd be permanently stuck trying to go // the next room on the left, since her old schedule still had her following your old path hotspot->currentActions().clear(); // Since she's no longer a follower, clear her start room field hotspot->setStartRoomNumber(0); } // TODO: Figure out why there's a room set in the animation decode for a range of characters, // particularly since it doesn't seem to match what happens in-game /* if ((hotspot->hotspotId() >= RATPOUCH_ID) && (hotspot->hotspotId() < FIRST_NONCHARACTER_ID) && (hotspot->roomNumber() < 42)) { // Start wandering characters off in room 24 hotspot->setRoomNumber(24); hotspot->setPosition(64, 116); _fieldList.wanderingCharsLoaded() = true; } */ return hotspot; } } return NULL; } Hotspot *Resources::addHotspot(uint16 hotspotId) { HotspotData *hData = getHotspot(hotspotId); assert(hData); Hotspot *hotspot = new Hotspot(hData); _activeHotspots.push_back(HotspotList::value_type(hotspot)); if (hotspotId < FIRST_NONCHARACTER_ID) { // Default characters to facing upwards until they start moving hotspot->setDirection(UP); hotspot->setCharRectY(0); // When reactivating an NPC, ensure that their previous state wasn't PROCESSING_PATH, since // the pause has destroyed the previously decided destination position if (!hData->npcSchedule.isEmpty() && (hData->npcSchedule.top().action() == PROCESSING_PATH)) hData->npcSchedule.top().setAction(DISPATCH_ACTION); } return hotspot; } void Resources::addHotspot(Hotspot *hotspot) { _activeHotspots.push_back(HotspotList::value_type(hotspot)); } void Resources::deactivateHotspot(uint16 hotspotId, bool isDestId) { HotspotList::iterator i = _activeHotspots.begin(); while (i != _activeHotspots.end()) { Hotspot const &h = **i; if ((!isDestId && (h.hotspotId() == hotspotId)) || (isDestId && (h.destHotspotId() == hotspotId) && (h.hotspotId() == 0xffff))) { _activeHotspots.erase(i); break; } i++; } } void Resources::deactivateHotspot(Hotspot *hotspot) { HotspotList::iterator i = _activeHotspots.begin(); while (i != _activeHotspots.end()) { Hotspot *h = (*i).get(); if (h == hotspot) { _activeHotspots.erase(i); break; } i++; } } uint16 Resources::numInventoryItems() { uint16 numItems = 0; HotspotDataList &list = _hotspotData; HotspotDataList::iterator i; for (i = list.begin(); i != list.end(); ++i) { if ((*i)->roomNumber == PLAYER_ID) ++numItems; } return numItems; } void Resources::copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y) { byte *pSrc = getCursor(cursorNum); byte *pDest = s->data().data() + (y * FULL_SCREEN_WIDTH) + x; for (int yP = 0; yP < CURSOR_HEIGHT; ++yP) { for (int xP = 0; xP < CURSOR_WIDTH; ++xP) { if (*pSrc != 0) *pDest = *pSrc; ++pSrc; ++pDest; } pDest += FULL_SCREEN_WIDTH - CURSOR_WIDTH; } } void Resources::setTalkData(uint16 offset) { if (offset == 0) { _activeTalkData = NULL; return; } TalkDataList::iterator i; for (i = _talkData.begin(); i != _talkData.end(); ++i) { TalkData *rec = (*i).get(); if (rec->recordId == offset) { _activeTalkData = rec; return; } } error("Unknown talk entry offset %d requested", offset); } void Resources::saveToStream(Common::WriteStream *stream) { // Save basic fields stream->writeUint16LE(_talkingCharacter); // Save out the schedule for any non-active NPCs HotspotDataList::iterator i; for (i = _hotspotData.begin(); i != _hotspotData.end(); ++i) { HotspotData const &rec = **i; if (!rec.npcSchedule.isEmpty()) { Hotspot *h = getActiveHotspot(rec.hotspotId); if (h == NULL) { stream->writeUint16LE(rec.hotspotId); rec.npcSchedule.saveToStream(stream); } } } stream->writeUint16LE(0xffff); // Save sublist data _hotspotData.saveToStream(stream); _activeHotspots.saveToStream(stream); _fieldList.saveToStream(stream); _randomActions.saveToStream(stream); _barmanLists.saveToStream(stream); _exitJoins.saveToStream(stream); _roomData.saveToStream(stream); _delayList.saveToStream(stream); _talkData.saveToStream(stream); } void Resources::loadFromStream(Common::ReadStream *stream) { uint8 saveVersion = LureEngine::getReference().saveVersion(); if (saveVersion >= 26) { debugC(ERROR_DETAILED, kLureDebugScripts, "Loading resource data"); _talkingCharacter = stream->readUint16LE(); } else { _talkingCharacter = 0; } _talkState = TALK_NONE; _activeTalkData = NULL; if (saveVersion >= 31) { // Load in any schedules for non-active NPCS debugC(ERROR_DETAILED, kLureDebugScripts, "Loading NPC schedules"); uint16 hotspotId; while ((hotspotId = stream->readUint16LE()) != 0xffff) { HotspotData *hotspot = getHotspot(hotspotId); assert(hotspot); hotspot->npcSchedule.loadFromStream(stream); } } debugC(ERROR_DETAILED, kLureDebugScripts, "Loading hotspot data"); _hotspotData.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading active hotspots"); _activeHotspots.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading fields"); _fieldList.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading random actions"); _randomActions.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading barman lists"); _barmanLists.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading room exit joins"); _exitJoins.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading walkable paths"); _roomData.loadFromStream(stream); debugC(ERROR_DETAILED, kLureDebugScripts, "Loading delay list"); _delayList.loadFromStream(stream); if (saveVersion >= 32) { debugC(ERROR_DETAILED, kLureDebugScripts, "Loading talk data"); _talkData.loadFromStream(stream); } debugC(ERROR_DETAILED, kLureDebugScripts, "Finished loading"); } } // End of namespace Lure