/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef __lure_res_h__ #define __lure_res_h__ #include "lure/luredefs.h" #include "lure/memory.h" #include "common/list.h" #include "lure/res_struct.h" #include "lure/hotspots.h" #include "lure/palette.h" namespace Lure { enum TalkState {TALK_NONE, TALK_SELECT, TALK_RESPOND, TALK_RESPONSE_WAIT, TALK_RESPOND_2}; #define MAX_TALK_SELECTIONS 4 typedef TalkEntryData *TalkSelections[MAX_TALK_SELECTIONS]; class Resources { private: Common::RandomSource _rnd; Palette *_paletteSubset; MemoryBlock *_cursors; RoomDataList _roomData; HotspotDataList _hotspotData; HotspotOverrideList _hotspotOverrides; HotspotAnimList _animData; MemoryBlock *_scriptData; MemoryBlock *_script2Data; MemoryBlock *_messagesData; uint16 *_hotspotScriptData; RoomExitJoinList _exitJoins; HotspotList _activeHotspots; ValueTableData _fieldList; HotspotActionSet _actionsList; TalkHeaderList _talkHeaders; TalkDataList _talkData; SequenceDelayList _delayList; Action _currentAction; MemoryBlock *_talkDialogData; HotspotProximityList _proximityList; RoomExitCoordinatesList _coordinateList; TalkData *_activeTalkData; TalkState _talkState; TalkSelections _talkSelections; int _talkSelection; int _talkStartEntry; uint16 _talkingCharacter; void freeData(); public: Resources(); ~Resources(); static Resources &getReference(); void reloadData(); byte *getResource(uint16 resId); RoomDataList &roomData() { return _roomData; } RoomData *getRoom(uint16 roomNumber); bool checkHotspotExtent(HotspotData *hotspot); void insertPaletteSubset(Palette &p); byte *getCursor(uint8 cursorNum) { return _cursors->data() + (cursorNum * CURSOR_SIZE); } HotspotDataList &hotspotData() { return _hotspotData; } HotspotOverrideList &hotspotOverrides() { return _hotspotOverrides; } HotspotAnimList &animRecords() { return _animData; } MemoryBlock *scriptData() { return _scriptData; } MemoryBlock *hotspotScriptData() { return _script2Data; } MemoryBlock *messagesData() { return _messagesData; } uint16 getHotspotScript(uint16 index); HotspotList &activeHotspots() { return _activeHotspots; } uint16 random() { return _rnd.getRandomNumber(65536) & 0xffff; } HotspotData *getHotspot(uint16 hotspotId); Hotspot *getActiveHotspot(uint16 hotspotId); HotspotOverrideData *getHotspotOverride(uint16 hotspotId); HotspotAnimData *getAnimation(uint16 animRecordId); RoomExitJoinList &exitJoins() { return _exitJoins; } RoomExitJoinData *getExitJoin(uint16 hotspotId); uint16 getHotspotAction(uint16 actionsOffset, Action action); HotspotActionList *getHotspotActions(uint16 actionsOffset); TalkHeaderData *getTalkHeader(uint16 hotspotId); ValueTableData &fieldList() { return _fieldList; } SequenceDelayList &delayList() { return _delayList; } MemoryBlock &getTalkDialogData() { return *_talkDialogData; } HotspotProximityList &proximityList() { return _proximityList; } HotspotProximityData *getHotspotProximity(uint16 hotspotId) { return _proximityList.getHotspot(hotspotId); } RoomExitCoordinatesList &coordinateList() { return _coordinateList; } void copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y); uint16 numInventoryItems(); void setTalkData(uint16 offset); TalkData *getTalkData() { return _activeTalkData; } void setTalkState(TalkState state) { _talkState = state; } TalkState getTalkState() { return _talkState; } TalkSelections &getTalkSelections() { return _talkSelections; } void setTalkSelection(int index) { _talkSelection = index; } int getTalkSelection() { return _talkSelection; } void setTalkStartEntry(int index) { _talkStartEntry = index; } int getTalkStartEntry() { return _talkStartEntry; } uint16 getTalkingCharacter() { return _talkingCharacter; } void setTalkingCharacter(uint16 id); void setCurrentAction(Action action) { _currentAction = action; } Action getCurrentAction() { return _currentAction; } const char *getCurrentActionStr() { return actionList[_currentAction]; } void activateHotspot(uint16 hotspotId); Hotspot *addHotspot(uint16 hotspotId); void addHotspot(Hotspot *hotspot); void deactivateHotspot(uint16 hotspotId, bool isDestId = false); }; } // End of namespace Lure #endif