/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_ROOM_H #define LURE_ROOM_H #include "common/scummsys.h" #include "lure/disk.h" #include "lure/res.h" #include "lure/memory.h" #include "lure/surface.h" #include "lure/screen.h" #include "lure/hotspots.h" namespace Lure { #define RECT_SIZE 32 #define NUM_HORIZ_RECTS 10 #define NUM_VERT_RECTS 6 #define FULL_HORIZ_RECTS 18 #define FULL_VERT_RECTS 14 #define NUM_EDGE_RECTS 4 #define GRID_SIZE (FULL_VERT_RECTS * FULL_HORIZ_RECTS) class RoomLayer: public Surface { private: byte _cells[FULL_VERT_RECTS][FULL_HORIZ_RECTS]; uint16 _paletteId; public: RoomLayer(uint16 screenId, bool backgroundLayer); bool isOccupied(byte cellX, byte cellY) { return _cells[cellY][cellX] < 0xfe; } uint8 getCell(byte cellX, byte cellY) { return _cells[cellY][cellX]; } void setCell(byte cellX, byte cellY, byte value) { _cells[cellY][cellX] = value; } uint16 paletteId() { return _paletteId; } }; enum CursorState {CS_NONE, CS_ACTION, CS_SEQUENCE, CS_TALKING, CS_BUMPED}; class Room { private: RoomData *_roomData; Screen &_screen; uint16 _roomNumber; uint16 _descId; uint16 _hotspotId; uint16 _hotspotNameId; uint16 _destRoomNumber; bool _isExit; char _hotspotName[MAX_HOTSPOT_NAME_SIZE + MAX_ACTION_NAME_SIZE]; char _statusLine[MAX_DESC_SIZE]; HotspotData *_hotspot; bool _showInfo; uint8 _numLayers; RoomLayer *_layers[MAX_NUM_LAYERS]; TalkDialog *_talkDialog; int16 _talkDialogX, _talkDialogY; CursorState _cursorState; void checkRoomHotspots(); CursorType checkRoomExits(); void loadRoomHotspots(); void addAnimation(Hotspot &h); void addLayers(Hotspot &h); void addCell(int16 xp, int16 yp, int layerNum); void blockMerge(); void layersPostProcess(); public: RoomPathsDecompressedData tempLayer; Room(); ~Room(); static Room &getReference(); void update(); void nextFrame(); void checkCursor(); uint16 roomNumber() { return _roomNumber; } void setRoomNumber(uint16 newRoomNumber, bool showOverlay = false); void leaveRoom(); uint8 numLayers() { return _numLayers; } uint16 hotspotId() { return _hotspotId; } uint16 destRoomNumber() { return _destRoomNumber; } uint16 isExit() { return _isExit; } uint32 hotspotActions() { return _hotspot->actions & 0x10ffffff; } uint8 hotspotFlags() { return (_hotspot->actions >> 24) & 0xfe; } HotspotData &hotspot() { return *_hotspot; } uint16 descId() { return _descId; } bool showInfo() { return _showInfo; } CursorState cursorState() { return _cursorState; } void setShowInfo(bool value) { _showInfo = value; } void setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 usedId, uint16 stringId); TalkDialog *talkDialog() { return _talkDialog; } void setCursorState(CursorState state) { _cursorState = state; } bool isDialogActive() { return _talkDialog != NULL; } bool isDialogShowing() { Resources &res = Resources::getReference(); Hotspot *talkCharacter = res.getActiveHotspot(res.getTalkingCharacter()); return isDialogActive() && (talkCharacter != NULL) && (talkCharacter->roomNumber() == _roomNumber); } bool checkInTalkDialog(); char *statusLine() { return _statusLine; } void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); void reset(); }; } // End of namespace Lure #endif