/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lure/screen.h" #include "lure/luredefs.h" #include "lure/memory.h" #include "lure/disk.h" #include "lure/decode.h" namespace Lure { static Screen *int_disk = NULL; Screen &Screen::getReference() { return *int_disk; } Screen::Screen(OSystem &system): _system(system), _screen(new Surface(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT)), _disk(Disk::getReference()), _palette(new Palette(GAME_PALETTE_RESOURCE_ID)) { int_disk = this; _screen->empty(); _system.setPalette(_palette->data(), 0, GAME_COLOURS); } Screen::~Screen() { delete _screen; delete _palette; } // setPaletteEmpty // Defaults the palette to an empty set void Screen::setPaletteEmpty() { delete _palette; _palette = new Palette(); _system.setPalette(_palette->data(), 0, GAME_COLOURS); _system.updateScreen(); } // setPalette // Sets the current palette to the passed palette void Screen::setPalette(Palette *p) { _palette->copyFrom(p); _system.setPalette(_palette->data(), 0, GAME_COLOURS); _system.updateScreen(); } // paletteFadeIn // Fades in the palette. For proper operation, the palette should have been // previously set to empty void Screen::paletteFadeIn(Palette *p) { bool changed; byte *const pDest = p->data(); byte *const pTemp = _palette->data(); do { changed = false; for (int palCtr = 0; palCtr < p->numEntries() * 4; ++palCtr) { if (palCtr % PALETTE_FADE_INC_SIZE == (PALETTE_FADE_INC_SIZE - 1)) continue; bool isDifferent = pTemp[palCtr] < pDest[palCtr]; if (isDifferent) { if (pDest[palCtr] - pTemp[palCtr] < PALETTE_FADE_INC_SIZE) pTemp[palCtr] = pDest[palCtr]; else pTemp[palCtr] += PALETTE_FADE_INC_SIZE; changed = true; } } if (changed) { _system.setPalette(_palette->data(), 0, GAME_COLOURS); _system.updateScreen(); _system.delayMillis(20); } } while (changed); } // paletteFadeOut // Fades the screen to black by gradually decreasing the palette colours void Screen::paletteFadeOut() { bool changed; do { byte *pTemp = _palette->data(); changed = false; for (uint32 palCtr = 0; palCtr < _palette->palette()->size(); ++palCtr, ++pTemp) { if (palCtr % PALETTE_FADE_INC_SIZE == (PALETTE_FADE_INC_SIZE - 1)) continue; bool isDifferent = *pTemp > 0; if (isDifferent) { if (*pTemp < PALETTE_FADE_INC_SIZE) *pTemp = 0; else *pTemp -= PALETTE_FADE_INC_SIZE; changed = true; } } if (changed) { _system.setPalette(_palette->data(), 0, GAME_COLOURS); _system.updateScreen(); _system.delayMillis(20); } } while (changed); } void Screen::resetPalette() { Palette p(GAME_PALETTE_RESOURCE_ID); setPalette(&p); } void Screen::empty() { _screen->empty(); update(); } void Screen::update() { _system.copyRectToScreen(screen_raw(), FULL_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system.updateScreen(); } void Screen::updateArea(uint16 x, uint16 y, uint16 w, uint16 h) { _system.copyRectToScreen(screen_raw(), FULL_SCREEN_WIDTH, x, y, w, h); _system.updateScreen(); } } // end of namespace Lure