/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lure/screen.h" #include "lure/luredefs.h" #include "lure/memory.h" #include "lure/disk.h" #include "lure/decode.h" #include "lure/events.h" #include "graphics/palette.h" namespace Lure { static Screen *int_disk = NULL; Screen &Screen::getReference() { return *int_disk; } Screen::Screen(OSystem &system): _system(system), _screen(new Surface(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT)), _disk(Disk::getReference()), _palette(new Palette(GAME_PALETTE_RESOURCE_ID, RGB64)) { int_disk = this; _screen->empty(); _system.getPaletteManager()->setPalette(_palette->data(), 0, GAME_COLORS); } Screen::~Screen() { delete _screen; delete _palette; } void Screen::setSystemPalette(Palette *p, uint16 start, uint16 num) { byte pal[3 * 256]; assert(start + num <= 256); const byte *rawData = p->data(); for (uint i = 0; i < num; ++i) { pal[i * 3 + 0] = rawData[(i + start) * 4 + 0]; pal[i * 3 + 1] = rawData[(i + start) * 4 + 1]; pal[i * 3 + 2] = rawData[(i + start) * 4 + 2]; } _system.getPaletteManager()->setPalette(pal, start, num); } // setPaletteEmpty // Defaults the palette to an empty set void Screen::setPaletteEmpty(int numEntries) { Palette emptyPalette(numEntries, NULL, RGB64); setSystemPalette(&emptyPalette, 0, numEntries); _palette->copyFrom(&emptyPalette); /* delete _palette; _palette = new Palette(); _system.getPaletteManager()->setPalette(_palette->data(), 0, numEntries); */ _system.updateScreen(); } // setPalette // Sets the current palette to the passed palette void Screen::setPalette(Palette *p) { _palette->copyFrom(p); setSystemPalette(_palette, 0, GAME_COLORS); _system.updateScreen(); } // setPalette // Variation that allows the specification of a subset of a palette passed in to be copied void Screen::setPalette(Palette *p, uint16 start, uint16 num) { _palette->palette()->copyFrom(p->palette(), start * 4, start * 4, num * 4); setSystemPalette(_palette, start, num); _system.updateScreen(); } // paletteFadeIn // Fades in the palette. For proper operation, the palette should have been // previously set to empty void Screen::paletteFadeIn(Palette *p) { assert(p->numEntries() <= _palette->numEntries()); Events &events = Events::getReference(); bool changed; do { changed = false; byte *pFinal = p->data(); byte *pCurrent = _palette->data(); for (int palCtr = 0; palCtr < p->numEntries() * PALETTE_FADE_INC_SIZE; ++palCtr, ++pCurrent, ++pFinal) { if (palCtr % PALETTE_FADE_INC_SIZE == (PALETTE_FADE_INC_SIZE - 1)) continue; bool isDifferent = *pCurrent < *pFinal; if (isDifferent) { if ((*pFinal - *pCurrent) < PALETTE_FADE_INC_SIZE) *pCurrent = *pFinal; else *pCurrent += PALETTE_FADE_INC_SIZE; changed = true; } } if (changed) { setSystemPalette(_palette, 0, p->numEntries()); _system.updateScreen(); _system.delayMillis(20); while (events.pollEvent()) ; } } while (changed); } // paletteFadeOut // Fades the screen to black by gradually decreasing the palette colors void Screen::paletteFadeOut(int numEntries) { assert((uint32)numEntries <= _palette->palette()->size()); Events &events = Events::getReference(); bool changed; do { byte *pTemp = _palette->data(); changed = false; for (uint32 palCtr = 0; palCtr < (uint32)(numEntries * PALETTE_FADE_INC_SIZE); ++palCtr, ++pTemp) { if (palCtr % PALETTE_FADE_INC_SIZE == (PALETTE_FADE_INC_SIZE - 1)) continue; bool isDifferent = *pTemp > 0; if (isDifferent) { if (*pTemp < PALETTE_FADE_INC_SIZE) *pTemp = 0; else *pTemp -= PALETTE_FADE_INC_SIZE; changed = true; } } if (changed) { setSystemPalette(_palette, 0, numEntries); _system.updateScreen(); _system.delayMillis(20); while (events.pollEvent()) ; } } while (changed); } void Screen::resetPalette() { Palette p(GAME_PALETTE_RESOURCE_ID); setPalette(&p); } void Screen::empty() { _screen->empty(); update(); } void Screen::update() { _system.copyRectToScreen(screen_raw(), FULL_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); _system.updateScreen(); } void Screen::updateArea(uint16 x, uint16 y, uint16 w, uint16 h) { _system.copyRectToScreen(screen_raw(), FULL_SCREEN_WIDTH, x, y, w, h); _system.updateScreen(); } } // End of namespace Lure