/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_SCREEN_H #define LURE_SCREEN_H #include "engines/engine.h" #include "lure/luredefs.h" #include "lure/palette.h" #include "lure/disk.h" #include "lure/memory.h" #include "lure/surface.h" namespace Lure { class Screen { private: OSystem &_system; Disk &_disk; Surface *_screen; Palette *_palette; void setSystemPalette(Palette *p, uint16 start, uint16 num); public: Screen(OSystem &system); ~Screen(); static Screen &getReference(); void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES); void setPalette(Palette *p); void setPalette(Palette *p, uint16 start, uint16 num); Palette &getPalette() { return *_palette; } void paletteFadeIn(Palette *p); void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES); void resetPalette(); void empty(); void update(); void updateArea(uint16 x, uint16 y, uint16 w, uint16 h); Surface &screen() { return *_screen; } uint8 *screen_raw() { return _screen->data().data(); } uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; } }; } // End of namespace Lure #endif