/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_SCRIPTS_H #define LURE_SCRIPTS_H #include "lure/luredefs.h" #include "lure/memory.h" #include "lure/hotspots.h" namespace Lure { // Opcode list #define S_OPCODE_ABORT 0 #define S_OPCODE_ADD 1 #define S_OPCODE_SUBTRACT 2 #define S_OPCODE_MULTIPLY 3 #define S_OPCODE_DIVIDE 4 #define S_OPCODE_EQUALS 5 #define S_OPCODE_NOT_EQUALS 6 #define S_OPCODE_LT 7 #define S_OPCODE_GT 8 #define S_OPCODE_LTE 9 #define S_OPCODE_GTE 10 #define S_OPCODE_AND 11 #define S_OPCODE_OR 12 #define S_OPCODE_LOGICAL_AND 13 #define S_OPCODE_LOGICAL_OR 14 #define S_OPCODE_GET_FIELD 15 #define S_OPCODE_SET_FIELD 16 #define S_OPCODE_PUSH 17 #define S_OPCODE_SUBROUTINE 18 #define S_OPCODE_EXEC 19 #define S_OPCODE_END 20 #define S_OPCODE_COND_JUMP 21 #define S_OPCODE_JUMP 22 #define S_OPCODE_ABORT2 23 #define S_OPCODE_ABORT3 24 #define S_OPCODE_RANDOM 25 #define S2_OPCODE_FRAME_CTR -1 #define S2_OPCODE_POSITION -2 #define S2_OPCODE_CHANGE_POS -3 #define S2_OPCODE_UNLOAD -4 #define S2_OPCODE_DIMENSIONS -5 #define S2_OPCODE_JUMP -6 #define S2_OPCODE_ANIMATION -7 #define S2_OPCODE_PLAY_SOUND -8 #define S2_OPCODE_STOP_SOUND -9 #define S2_OPCODE_ACTIONS -10 class Script { public: static uint16 execute(uint16 startOffset); static void executeMethod(int methodIndex, uint16 v1, uint16 v2, uint16 v3); static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3); static void addSound2(uint16 soundIndex, uint16 v2, uint16 v3); static void setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3); static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3); static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3); static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void resetPathfinder(uint16 v1, uint16 v2, uint16 v3); static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear); static void killSound(uint16 soundNumber, uint16 v2, uint16 v3); static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3); static void setDesc(uint16 hotspotId, uint16 descId, uint16 v3); static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3); static void addSound(uint16 soundIndex, uint16 v2, uint16 v3); static void endgameSequence(uint16 v1, uint16 v2, uint16 v3); static void setupPigFight(uint16 v1, uint16 v2, uint16 v3); static void displayDialog(uint16 stringId, uint16 v2, uint16 v3); static void setupSkorlFight(uint16 v1, uint16 v2, uint16 v3); static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3); static void startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3); static void stopSound(uint16 soundIndex, uint16 v2, uint16 v3); static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3); static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3); static void ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3); static void characterChangeRoom(uint16 y, uint16 x, uint16 roomNumber); static void pauseRatpouch(uint16 v1, uint16 v2, uint16 v3); static void setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3); static void decrInventoryItems(uint16 v1, uint16 v2, uint16 v3); static void setTalking(uint16 characterId, uint16 destHotspot, uint16 messageId); static void setActionCtr(uint16 hotspotId, uint16 value, uint16 v3); static void startSpeaking(uint16 characterId, uint16 destHotspot, uint16 messageId); static void disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void cutSack(uint16 hotspotId, uint16 v2, uint16 v3); static void increaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3); static void enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void displayMessage2(uint16 messageId, uint16 hotspotId, uint16 v3); static void startOilBurner(uint16 v1, uint16 v2, uint16 v3); static void transformPlayer(uint16 v1, uint16 v2, uint16 v3); static void townHallClose(uint16 v1, uint16 v2, uint16 v3); static void checkRoomNumber(uint16 hotspotId, uint16 roomNumber, uint16 v3); static void makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3); static void doorClose(uint16 hotspotId, uint16 v2, uint16 v3); static void fixGoewin(uint16 v1, uint16 v2, uint16 v3); static void displayMessage(uint16 messageId, uint16 characterId, uint16 destCharacterId); static void doorOpen(uint16 hotspotId, uint16 v2, uint16 v3); static void npcWait(uint16 hotspotId, uint16 v2, uint16 v3); static void checkWakeBrenda(uint16 v1, uint16 v2, uint16 v3); static void setNewSupportData(uint16 index, uint16 hotspotId, uint16 v3); static void setSupportData(uint16 hotspotId, uint16 index, uint16 v3); static void givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3); static void decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3); static void makeGoewinWork(uint16 v1, uint16 v2, uint16 v3); static void moveCharacterToPlayer(uint16 characterId, uint16 v2, uint16 v3); static void setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3); static void freeGoewin(uint16 v1, uint16 v2, uint16 v3); static void barmanServe(uint16 v1, uint16 v2, uint16 v3); static void getNumGroats(uint16 v1, uint16 v2, uint16 v3); static void checkHasBook(uint16 v1, uint16 v2, uint16 v3); static void enableGargoylesTalk(uint16 v1, uint16 v2, uint16 v3); static void killPlayer(uint16 v1, uint16 v2, uint16 v3); static void normalGoewin(uint16 v1, uint16 v2, uint16 v3); static void animationLoad(uint16 hotspotId, uint16 v2, uint16 v3); static void addActions(uint16 hotspotId, uint16 actions, uint16 v3); static void randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3); static void checkCellDoor(uint16 v1, uint16 v2, uint16 v3); static void checkSound(uint16 soundNumber, uint16 v2, uint16 v3); }; class HotspotScript { private: static int16 nextVal(MemoryBlock *data, uint16 &offset); public: static bool execute(Hotspot *h); }; } // End of namespace Lure #endif