/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef __lure_scripts_h__ #define __lure_scripts_h__ #include "lure/luredefs.h" #include "lure/memory.h" #include "lure/hotspots.h" namespace Lure { // Opcode list #define S_OPCODE_ABORT 0 #define S_OPCODE_ADD 1 #define S_OPCODE_SUBTRACT 2 #define S_OPCODE_MULTIPLY 3 #define S_OPCODE_DIVIDE 4 #define S_OPCODE_NOT_EQUALS 5 #define S_OPCODE_EQUALS 6 #define S_OPCODE_GT 7 #define S_OPCODE_LT 8 #define S_OPCODE_LT2 9 #define S_OPCODE_GT2 10 #define S_OPCODE_AND 11 #define S_OPCODE_OR 12 #define S_OPCODE_LOGICAL_AND 13 #define S_OPCODE_LOGICAL_OR 14 #define S_OPCODE_GET_FIELD 15 #define S_OPCODE_SET_FIELD 16 #define S_OPCODE_PUSH 17 #define S_OPCODE_SUBROUTINE 18 #define S_OPCODE_EXEC 19 #define S_OPCODE_END 20 #define S_OPCODE_COND_JUMP 21 #define S_OPCODE_JUMP 22 #define S_OPCODE_ABORT2 23 #define S_OPCODE_ABORT3 24 #define S_OPCODE_RANDOM 25 #define S2_OPCODE_TIMEOUT -1 #define S2_OPCODE_POSITION -2 #define S2_OPCODE_CHANGE_POS -3 #define S2_OPCODE_UNLOAD -4 #define S2_OPCODE_DIMENSIONS -5 #define S2_OPCODE_JUMP -6 #define S2_OPCODE_ANIMATION -7 #define S2_OPCODE_UNKNOWN_247 -8 #define S2_OPCODE_UNKNOWN_258 -9 #define S2_OPCODE_ACTIONS -10 class Script { public: static uint16 execute(uint16 startOffset); static void activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3); static void clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3); static void deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3); static void method2(uint16 v1, uint16 v2, uint16 v3); static void deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void setActionsOffset(uint16 hotspotId, uint16 offset, uint16 v3); static void addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 v3); static void characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3); static void setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3); static void playSound(uint16 v1, uint16 v2, uint16 v3); static void displayDialog(uint16 stringId, uint16 v2, uint16 v3); static void remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3); static void getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3); static void isSkorlInCell(uint16 v1, uint16 v2, uint16 v3); static void setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3); static void decrInventoryItems(uint16 v1, uint16 v2, uint16 v3); static void setFrameNumber(uint16 hotspotId, uint16 offset, uint16 v3); static void disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void cutSack(uint16 hotspotId, uint16 v2, uint16 v3); static void increaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3); static void enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3); static void transformPlayer(uint16 v1, uint16 v2, uint16 v3); static void room14DoorClose(uint16 v1, uint16 v2, uint16 v3); static void checkDroppedDesc(uint16 hotspotId, uint16 v2, uint16 v3); static void doorClose(uint16 hotspotId, uint16 v2, uint16 v3); static void displayMessage(uint16 messageId, uint16 characterId, uint16 unknownVal); static void doorOpen(uint16 hotspotId, uint16 v2, uint16 v3); static void givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3); static void decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3); static void setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3); static void getNumGroats(uint16 v1, uint16 v2, uint16 v3); static void animationLoad(uint16 hotspotId, uint16 v2, uint16 v3); static void addActions(uint16 hotspotId, uint16 actions, uint16 v3); static void checkCellDoor(uint16 v1, uint16 v2, uint16 v3); }; class HotspotScript { private: static int16 nextVal(MemoryBlock *data, uint16 &offset); public: static bool execute(Hotspot *h); }; } // End of namespace Lure #endif