/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_SOUND_H #define LURE_SOUND_H #include "lure/luredefs.h" #include "lure/disk.h" #include "lure/memory.h" #include "common/mutex.h" #include "common/singleton.h" #include "common/ptr.h" #include "audio/mididrv.h" #include "audio/mixer.h" class MidiParser; namespace Lure { #define NUM_CHANNELS 16 struct ChannelEntry { MidiChannel *midiChannel; uint8 volume; }; class MidiMusic: public MidiDriver_BASE { private: uint8 _soundNumber; uint8 _channelNumber; uint8 _numChannels; byte _volume; MemoryBlock *_decompressedSound; uint8 *_soundData; uint8 _soundSize; MidiDriver *_driver; MidiParser *_parser; ChannelEntry *_channels; bool _isMusic; bool _isPlaying; void queueUpdatePos(); uint8 randomQueuePos(); uint32 songOffset(uint16 songNum) const; uint32 songLength(uint16 songNum) const; public: MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS], uint8 channelNum, uint8 soundNum, bool isMus, uint8 numChannels, void *soundData, uint32 size); ~MidiMusic(); void setVolume(int volume); int getVolume() const { return _volume; } void playSong(uint16 songNum); void stopSong() { stopMusic(); } void playMusic(); void stopMusic(); void queueTuneList(int16 tuneList); bool queueSong(uint16 songNum); void toggleVChange(); // MidiDriver_BASE interface implementation virtual void send(uint32 b); virtual void metaEvent(byte type, byte *data, uint16 length); void onTimer(); uint8 channelNumber() const { return _channelNumber; } uint8 soundNumber() const { return _soundNumber; } bool isPlaying() const { return _isPlaying; } bool isMusic() const { return _isMusic; } }; class SoundManager : public Common::Singleton { private: // Outer sound interface properties MemoryBlock *_descs; MemoryBlock *_soundData; uint8 _soundsTotal; int _numDescs; SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); } MidiDriver *_driver; typedef Common::List > SoundList; typedef SoundList::iterator SoundListIterator; SoundList _activeSounds; typedef Common::List > MusicList; typedef MusicList::iterator MusicListIterator; MusicList _playingSounds; ChannelEntry _channelsInner[NUM_CHANNELS]; bool _channelsInUse[NUM_CHANNELS]; bool _isPlaying; bool _nativeMT32; bool _isRoland; Common::MutexRef _soundMutex; bool _paused; uint _musicVolume; uint _sfxVolume; // Internal support methods void bellsBodge(); void musicInterface_TidySounds(); static void onTimer(void *data); void doTimer(); public: SoundManager(); ~SoundManager(); void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); void loadSection(uint16 sectionId); void killSounds(); void addSound(uint8 soundIndex, bool tidyFlag = true); void addSound2(uint8 soundIndex); void stopSound(uint8 soundIndex); void killSound(uint8 soundNumber); void setVolume(uint8 soundNumber, uint8 volume); void syncSounds(); void tidySounds(); uint8 descIndexOf(uint8 soundNumber); SoundDescResource *findSound(uint8 soundNumber); void removeSounds(); void restoreSounds(); void fadeOut(); void pause() { _paused = true; } void resume() { _paused = false; } bool getPaused() const { return _paused; } bool hasNativeMT32() const { return _nativeMT32; } bool isRoland() const { return _isRoland; } uint musicVolume() const { return _musicVolume; } uint sfxVolume() const { return _sfxVolume; } // The following methods implement the external sound player module void musicInterface_Initialise(); void musicInterface_Play(uint8 soundNumber, uint8 channelNumber, uint8 numChannels = 4); void musicInterface_Stop(uint8 soundNumber); bool musicInterface_CheckPlaying(uint8 soundNumber); void musicInterface_SetVolume(uint8 channelNum, uint8 volume); void musicInterface_KillAll(); void musicInterface_ContinuePlaying(); void musicInterface_TrashReverb(); }; } // End of namespace Lure #define Sound (::Lure::SoundManager::instance()) #endif