/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef LURE_SOUND_H #define LURE_SOUND_H #include "lure/luredefs.h" #include "lure/disk.h" #include "lure/memory.h" #include "common/singleton.h" #include "sound/mididrv.h" #include "sound/mixer.h" class MidiParser; namespace Lure { #define NUM_CHANNELS_OUTER 8 #define NUM_CHANNELS_INNER 16 struct ChannelEntry { MidiChannel *midiChannel; byte volume; }; class MidiMusic: public MidiDriver { private: uint8 _soundNumber; uint8 _channelNumber; uint8 _numChannels; byte _volume; MemoryBlock *_decompressedSound; uint8 *_soundData; uint8 _soundSize; MidiDriver *_driver; MidiParser *_parser; ChannelEntry *_channels; bool _isPlaying; bool _nativeMT32; void queueUpdatePos(); uint8 randomQueuePos(); uint32 songOffset(uint16 songNum) const; uint32 songLength(uint16 songNum) const; bool _passThrough; public: MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNER], uint8 channelNum, uint8 soundNum, void *soundData, uint32 size); ~MidiMusic(); void setVolume(int volume); int getVolume() { return _volume; } void hasNativeMT32(bool b) { _nativeMT32 = b; } void playSong(uint16 songNum); void stopSong() { stopMusic(); } void playMusic(); void stopMusic(); void queueTuneList(int16 tuneList); bool queueSong(uint16 songNum); void setPassThrough(bool b) { _passThrough = b; } void toggleVChange(); //MidiDriver interface implementation int open(); void close(); void send(uint32 b); void onTimer(); void metaEvent(byte type, byte *data, uint16 length); void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; } //Channel allocation functions MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } uint8 channelNumber() { return _channelNumber; } uint8 soundNumber() { return _soundNumber; } bool isPlaying() { return _isPlaying; } }; class SoundManager: public Common::Singleton { private: // Outer sound interface properties MemoryBlock *_descs; MemoryBlock *_soundData; uint8 _soundsTotal; int _numDescs; SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); } MidiDriver *_driver; ManagedList _activeSounds; ManagedList _playingSounds; ChannelEntry _channelsInner[NUM_CHANNELS_INNER]; bool _channelsInUse[NUM_CHANNELS_OUTER]; bool _isPlaying; bool _nativeMT32; Common::MutexRef _soundMutex; // Internal support methods void bellsBodge(); void musicInterface_TidySounds(); static void onTimer(void *data); void doTimer(); public: SoundManager(); ~SoundManager(); void loadSection(uint16 sectionId); void killSounds(); void addSound(uint8 soundIndex, bool tidyFlag = true); void addSound2(uint8 soundIndex); void stopSound(uint8 soundIndex); void killSound(uint8 soundNumber); void setVolume(uint8 soundNumber, uint8 volume); void setVolume(uint8 volume); void tidySounds(); SoundDescResource *findSound(uint8 soundNumber); void removeSounds(); void restoreSounds(); void fadeOut(); // The following methods implement the external sound player module void musicInterface_Initialise(); void musicInterface_Play(uint8 soundNumber, uint8 channelNumber); void musicInterface_Stop(uint8 soundNumber); bool musicInterface_CheckPlaying(uint8 soundNumber); void musicInterface_SetVolume(uint8 channelNum, uint8 volume); void musicInterface_KillAll(); void musicInterface_ContinuePlaying(); void musicInterface_TrashReverb(); }; } // End of namespace Lure #define Sound (::Lure::SoundManager::instance()) #endif