/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lure/surface.h" #include "lure/decode.h" #include "lure/events.h" #include "lure/screen.h" #include "lure/lure.h" #include "lure/room.h" #include "lure/sound.h" #include "lure/strings.h" #include "common/endian.h" namespace Lure { // These variables hold resources commonly used by the Surfaces, and must be initialised and freed // by the static Surface methods initialise and deinitailse static MemoryBlock *int_font = NULL; static MemoryBlock *int_dialog_frame = NULL; static uint8 fontSize[NUM_CHARS_IN_FONT]; void Surface::initialise() { int_font = Disk::getReference().getEntry(FONT_RESOURCE_ID); int_dialog_frame = Disk::getReference().getEntry(DIALOG_RESOURCE_ID); // Calculate the size of each font character for (int ctr = 0; ctr < NUM_CHARS_IN_FONT; ++ctr) { byte *pChar = int_font->data() + (ctr * 8); fontSize[ctr] = 0; for (int yp = 0; yp < FONT_HEIGHT; ++yp) { byte v = *pChar++; for (int xp = 0; xp < FONT_WIDTH; ++xp) { if ((v & 0x80) && (xp > fontSize[ctr])) fontSize[ctr] = xp; v = (v << 1) & 0xff; } } // If character is empty, like for a space, give a default size if (fontSize[ctr] == 0) fontSize[ctr] = 2; } } void Surface::deinitialise() { delete int_font; delete int_dialog_frame; } /*--------------------------------------------------------------------------*/ Surface::Surface(MemoryBlock *src, uint16 wdth, uint16 hght): _data(src), _width(wdth), _height(hght) { if ((uint32) (wdth * hght) != src->size()) error("Surface dimensions do not match size of passed data"); } Surface::Surface(uint16 wdth, uint16 hght): _data(Memory::allocate(wdth*hght)), _width(wdth), _height(hght) { } Surface::~Surface() { delete _data; } void Surface::loadScreen(uint16 resourceId) { MemoryBlock *rawData = Disk::getReference().getEntry(resourceId); PictureDecoder decoder; MemoryBlock *tmpScreen = decoder.decode(rawData, FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH); delete rawData; empty(); copyFrom(tmpScreen, MENUBAR_Y_SIZE * FULL_SCREEN_WIDTH); delete tmpScreen; } void Surface::writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, uint8 colour) { byte *const addr = _data->data() + (y * _width) + x; if ((ascii < 32) || (ascii >= 32 + NUM_CHARS_IN_FONT)) error("Invalid ascii character passed for display '%d'", ascii); uint8 v; byte *pFont = int_font->data() + ((ascii - 32) * 8); byte *pDest; uint8 charWidth = 0; for (int y1 = 0; y1 < 8; ++y1) { v = *pFont++; pDest = addr + (y1 * _width); for (int x1 = 0; x1 < 8; ++x1, ++pDest) { if (v & 0x80) { *pDest = colour; if (x1+1 > charWidth) charWidth = x1 + 1; } else if (!transparent) *pDest = 0; v = (v << 1) & 0xff; } } } void Surface::writeString(uint16 x, uint16 y, Common::String line, bool transparent, uint8 colour, bool varLength) { const char *sPtr = line.c_str(); while (*sPtr) { writeChar(x, y, (uint8) *sPtr, transparent, colour); // Move to after the character in preparation for the next character if (!varLength) x += FONT_WIDTH; else x += fontSize[*sPtr - ' '] + 2; ++sPtr; // Move to next character } } void Surface::transparentCopyTo(Surface *dest) { if (dest->width() != _width) error("Incompatible surface sizes for transparent copy"); byte *pSrc = _data->data(); byte *pDest = dest->data().data(); uint16 numBytes = MIN(_height,dest->height()) * FULL_SCREEN_WIDTH; while (numBytes-- > 0) { if (*pSrc) *pDest = *pSrc; ++pSrc; ++pDest; } } void Surface::copyTo(Surface *dest) { copyTo(dest, 0, 0); } void Surface::copyTo(Surface *dest, uint16 x, uint16 y) { if ((x == 0) && (dest->width() == _width)) { // Use fast data transfer uint32 dataSize = dest->data().size() - (y * _width); if (dataSize > _data->size()) dataSize = _data->size(); dest->data().copyFrom(_data, 0, y * _width, dataSize); } else { // Use slower transfer Rect rect; rect.left = 0; rect.top = 0; rect.right = _width-1; rect.bottom = _height-1; copyTo(dest, rect, x, y); } } void Surface::copyTo(Surface *dest, const Rect &srcBounds, uint16 destX, uint16 destY, int transparentColour) { int numBytes = srcBounds.right - srcBounds.left + 1; if (destX + numBytes > dest->width()) numBytes = dest->width() - destX; if (numBytes <= 0) return; for (uint16 y=0; y<=(srcBounds.bottom-srcBounds.top); ++y) { const uint32 srcPos = (srcBounds.top + y) * _width + srcBounds.left; const uint32 destPos = (destY+y) * dest->width() + destX; if (transparentColour == -1) { // No trnnsparent colour, so copy all the bytes of the line dest->data().copyFrom(_data, srcPos, destPos, numBytes); } else { byte *pSrc = _data->data() + srcPos; byte *pDest = dest->data().data() + destPos; int bytesCtr = numBytes; while (bytesCtr-- > 0) { if (*pSrc != (uint8) transparentColour) *pDest = *pSrc; ++pSrc; ++pDest; } } } } void Surface::copyFrom(MemoryBlock *src, uint32 destOffset) { uint32 size = _data->size() - destOffset; if (src->size() > size) size = src->size(); _data->copyFrom(src, 0, destOffset, size); } // fillRect // Fills a rectangular area with a colour void Surface::fillRect(const Rect &r, uint8 colour) { for (int yp = r.top; yp <= r.bottom; ++yp) { byte *const addr = _data->data() + (yp * _width) + r.left; memset(addr, colour, r.width()); } } // createDialog // Forms a dialog encompassing the entire surface void copyLine(byte *pSrc, byte *pDest, uint16 leftSide, uint16 center, uint16 rightSide) { // Left area memcpy(pDest, pSrc, leftSide); pSrc += leftSide; pDest += leftSide; // Center area memset(pDest, *pSrc, center); ++pSrc; pDest += center; // Right side memcpy(pDest, pSrc, rightSide); pSrc += rightSide; pDest += rightSide; } void Surface::createDialog(bool blackFlag) { if ((_width < 20) || (_height < 20)) return; byte *pSrc = int_dialog_frame->data(); byte *pDest = _data->data(); uint16 xCenter = _width - DIALOG_EDGE_SIZE * 2; uint16 yCenter = _height - DIALOG_EDGE_SIZE * 2; int y; // Dialog top for (y = 0; y < 9; ++y) { copyLine(pSrc, pDest, DIALOG_EDGE_SIZE - 2, xCenter + 2, DIALOG_EDGE_SIZE); pSrc += (DIALOG_EDGE_SIZE - 2) + 1 + DIALOG_EDGE_SIZE; pDest += _width; } // Dialog sides - note that the same source data gets used for all side lines for (y = 0; y < yCenter; ++y) { copyLine(pSrc, pDest, DIALOG_EDGE_SIZE, xCenter, DIALOG_EDGE_SIZE); pDest += _width; } pSrc += DIALOG_EDGE_SIZE * 2 + 1; // Dialog bottom for (y = 0; y < 9; ++y) { copyLine(pSrc, pDest, DIALOG_EDGE_SIZE, xCenter + 1, DIALOG_EDGE_SIZE - 1); pSrc += DIALOG_EDGE_SIZE + 1 + (DIALOG_EDGE_SIZE - 1); pDest += _width; } // Final processing - if black flag set, clear dialog inside area if (blackFlag) { Rect r = Rect(DIALOG_EDGE_SIZE, DIALOG_EDGE_SIZE, _width - DIALOG_EDGE_SIZE, _height-DIALOG_EDGE_SIZE); fillRect(r, 0); } } void Surface::copyToScreen(uint16 x, uint16 y) { OSystem &system = *g_system; system.copyRectToScreen(_data->data(), _width, x, y, _width, _height); system.updateScreen(); } void Surface::centerOnScreen() { OSystem &system = *g_system; system.copyRectToScreen(_data->data(), _width, (FULL_SCREEN_WIDTH - _width) / 2, (FULL_SCREEN_HEIGHT - _height) / 2, _width, _height); system.updateScreen(); } uint16 Surface::textWidth(const char *s, int numChars) { uint16 result = 0; if (numChars == 0) numChars = strlen(s); while (numChars-- > 0) result += fontSize[*s++ - ' '] + 2; return result; } void Surface::wordWrap(char *text, uint16 width, char **&lines, uint8 &numLines) { numLines = 1; uint16 lineWidth = 0; char *s; bool newLine; s = text; // Scan through the text and insert NULLs to break the line into allowable widths while (*s != '\0') { char *wordStart = s; while (*wordStart == ' ') ++wordStart; char *wordEnd = strchr(wordStart, ' '); char *wordEnd2 = strchr(wordStart, '\n'); if ((!wordEnd) || ((wordEnd2) && (wordEnd2 < wordEnd))) { wordEnd = wordEnd2; newLine = (wordEnd2 != NULL); } else { newLine = false; } if (wordEnd) { if (!newLine) --wordEnd; } else { wordEnd = strchr(s, '\0') - 1; } uint16 wordSize = textWidth(s, (int) (wordEnd - s + 1)); if (lineWidth + wordSize > width) { // Break word onto next line *(wordStart - 1) = '\0'; ++numLines; lineWidth = 0; wordEnd = wordStart; } else if (newLine) { // Break on newline ++numLines; *wordEnd = '\0'; lineWidth = 0; } else { // Add word's length to total for line lineWidth += wordSize; } s = wordEnd+1; } // Set up a list for the start of each line lines = (char **) Memory::alloc(sizeof(char *) * numLines); lines[0] = text; for (int ctr = 1; ctr < numLines; ++ctr) lines[ctr] = strchr(lines[ctr-1], 0) + 1; } Surface *Surface::newDialog(uint16 width, uint8 numLines, const char **lines, bool varLength, uint8 colour) { Surface *s = new Surface(width, (DIALOG_EDGE_SIZE + 3) * 2 + numLines * (FONT_HEIGHT - 1)); s->createDialog(); for (uint8 ctr = 0; ctr < numLines; ++ctr) s->writeString(DIALOG_EDGE_SIZE + 3, DIALOG_EDGE_SIZE + 2 + (ctr * (FONT_HEIGHT - 1)), lines[ctr], true, colour, varLength); return s; } Surface *Surface::newDialog(uint16 width, const char *line, uint8 colour) { char **lines; char *lineCopy = strdup(line); uint8 numLines; wordWrap(lineCopy, width - (DIALOG_EDGE_SIZE + 3) * 2, lines, numLines); // Create the dialog Surface *result = newDialog(width, numLines, const_cast(lines), true, colour); // Deallocate used resources free(lines); free(lineCopy); return result; } Surface *Surface::getScreen(uint16 resourceId) { MemoryBlock *block = Disk::getReference().getEntry(resourceId); PictureDecoder d; MemoryBlock *decodedData = d.decode(block); delete block; return new Surface(decodedData, FULL_SCREEN_WIDTH, decodedData->size() / FULL_SCREEN_WIDTH); } bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y) { OSystem &system = *g_system; Mouse &mouse = Mouse::getReference(); Events &events = Events::getReference(); Screen &screen = Screen::getReference(); uint8 bgColour = *(screen.screen().data().data() + (y * FULL_SCREEN_WIDTH) + x); String newLine(line); bool abortFlag = false; bool refreshFlag = false; mouse.cursorOff(); // Insert a cursor character at the end of the string newLine.insertChar('_', newLine.size()); while (!abortFlag) { // Display the string screen.screen().writeString(x, y, newLine, true, DIALOG_TEXT_COLOUR, varLength); screen.update(); int stringSize = textWidth(newLine.c_str()); // Loop until the input string changes refreshFlag = false; while (!refreshFlag && !abortFlag) { abortFlag = events.quitFlag; if (abortFlag) break; if (events.pollEvent()) { if (events.type() == Common::EVENT_KEYDOWN) { char ch = events.event().kbd.ascii; uint16 keycode = events.event().kbd.keycode; if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) { // Return character screen.screen().fillRect( Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour); screen.update(); newLine.deleteLastChar(); line = newLine; mouse.cursorOn(); return true; } else if (keycode == Common::KEYCODE_ESCAPE) { // Escape character screen.screen().fillRect( Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour); screen.update(); abortFlag = true; } else if (keycode == Common::KEYCODE_BACKSPACE) { // Delete the last character if (newLine.size() == 1) continue; screen.screen().fillRect( Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour); newLine.deleteChar(newLine.size() - 2); refreshFlag = true; } else if ((ch >= ' ') && (stringSize + 8 < maxSize)) { if (((ch >= '0') && (ch <= '9')) || !isNumeric) { screen.screen().fillRect( Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour); newLine.insertChar(ch, newLine.size() - 1); refreshFlag = true; } } } } system.updateScreen(); system.delayMillis(10); } } mouse.cursorOn(); return false; } /*--------------------------------------------------------------------------*/ void Dialog::show(const char *text) { Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); Room &room = Room::getReference(); mouse.cursorOff(); room.update(); Surface *s = Surface::newDialog(INFO_DIALOG_WIDTH, text); s->copyToScreen(INFO_DIALOG_X, INFO_DIALOG_Y); // Wait for a keypress or mouse button Events::getReference().waitForPress(); screen.update(); mouse.cursorOn(); } void Dialog::show(uint16 stringId, const char *hotspotName, const char *characterName) { char buffer[MAX_DESC_SIZE]; StringData &sl = StringData::getReference(); sl.getString(stringId, buffer, hotspotName, characterName); show(buffer); } void Dialog::show(uint16 stringId) { show(stringId, NULL, NULL); } /*--------------------------------------------------------------------------*/ TalkDialog::TalkDialog(uint16 characterId, uint16 destCharacterId, uint16 activeItemId, uint16 descId) { debugC(ERROR_DETAILED, kLureDebugAnimations, "TalkDialog(chars=%xh/%xh, item=%d, str=%d", characterId, destCharacterId, activeItemId, descId); StringData &strings = StringData::getReference(); Resources &res = Resources::getReference(); char srcCharName[MAX_DESC_SIZE]; char destCharName[MAX_DESC_SIZE]; char itemName[MAX_DESC_SIZE]; int characterArticle, hotspotArticle = 3; HotspotData *talkingChar = res.getHotspot(characterId); HotspotData *destCharacter = (destCharacterId == 0) ? NULL : res.getHotspot(destCharacterId); HotspotData *itemHotspot = (activeItemId == 0) ? NULL : res.getHotspot(activeItemId); assert(talkingChar); strings.getString(talkingChar->nameId & 0x1fff, srcCharName); characterArticle = talkingChar->nameId >> 14; strcpy(destCharName, ""); if (destCharacter != NULL) strings.getString(destCharacter->nameId, destCharName); strcpy(itemName, ""); if (itemHotspot != NULL) { strings.getString(itemHotspot->nameId & 0x1fff, itemName); hotspotArticle = itemHotspot->nameId >> 14; } strings.getString(descId, _desc, itemName, destCharName, hotspotArticle, characterArticle); // Apply word wrapping to figure out the needed size of the dialog Surface::wordWrap(_desc, TALK_DIALOG_WIDTH - (TALK_DIALOG_EDGE_SIZE + 3) * 2, _lines, _numLines); _surface = new Surface(TALK_DIALOG_WIDTH, (_numLines + 1) * FONT_HEIGHT + TALK_DIALOG_EDGE_SIZE * 4); // Draw the dialog byte *pSrc = res.getTalkDialogData().data(); byte *pDest = _surface->data().data(); int xPos, yPos; // Handle the dialog top for (yPos = 0; yPos < TALK_DIALOG_EDGE_SIZE; ++yPos) { *pDest++ = *pSrc++; *pDest++ = *pSrc++; for (xPos = 0; xPos < TALK_DIALOG_WIDTH - TALK_DIALOG_EDGE_SIZE - 2; ++xPos) *pDest++ = *pSrc; ++pSrc; for (xPos = 0; xPos < TALK_DIALOG_EDGE_SIZE; ++xPos) *pDest++ = *pSrc++; } // Handle the middle section for (yPos = 0; yPos < _surface->height() - TALK_DIALOG_EDGE_SIZE * 2; ++yPos) { byte *pSrcTemp = pSrc; // Left edge for (xPos = 0; xPos < TALK_DIALOG_EDGE_SIZE; ++xPos) *pDest++ = *pSrcTemp++; // Middle section for (xPos = 0; xPos < _surface->width() - TALK_DIALOG_EDGE_SIZE * 2; ++xPos) *pDest++ = *pSrcTemp; ++pSrcTemp; // Right edge for (xPos = 0; xPos < TALK_DIALOG_EDGE_SIZE; ++xPos) *pDest++ = *pSrcTemp++; } // Bottom section pSrc += TALK_DIALOG_EDGE_SIZE * 2 + 1; for (yPos = 0; yPos < TALK_DIALOG_EDGE_SIZE; ++yPos) { for (xPos = 0; xPos < TALK_DIALOG_EDGE_SIZE; ++xPos) *pDest++ = *pSrc++; for (xPos = 0; xPos < TALK_DIALOG_WIDTH - TALK_DIALOG_EDGE_SIZE - 2; ++xPos) *pDest++ = *pSrc; ++pSrc; *pDest++ = *pSrc++; *pDest++ = *pSrc++; } // Write out the character name uint16 charWidth = Surface::textWidth(srcCharName); _surface->writeString((TALK_DIALOG_WIDTH-charWidth)/2, TALK_DIALOG_EDGE_SIZE + 2, srcCharName, true, DIALOG_WHITE_COLOUR); // TEMPORARY CODE - write out description. More properly, the text is meant to // be displayed slowly, word by word for (int lineCtr = 0; lineCtr < _numLines; ++lineCtr) _surface->writeString(TALK_DIALOG_EDGE_SIZE + 2, TALK_DIALOG_EDGE_SIZE + 4 + (lineCtr + 1) * FONT_HEIGHT, _lines[lineCtr], true); } TalkDialog::~TalkDialog() { delete _lines; delete _surface; } /*--------------------------------------------------------------------------*/ #define SR_SEPARATOR_Y 21 #define SR_SEPARATOR_X 5 #define SR_SEPARATOR_HEIGHT 5 #define SR_SAVEGAME_NAMES_Y (SR_SEPARATOR_Y + SR_SEPARATOR_HEIGHT + 1) void SaveRestoreDialog::toggleHightlight(int xs, int xe, int ys, int ye) { Screen &screen = Screen::getReference(); byte *addr = screen.screen().data().data() + FULL_SCREEN_WIDTH * ys + xs; for (int y = 0; y < ye - ys + 1; ++y, addr += FULL_SCREEN_WIDTH) { for (int x = 0; x < xe - xs + 1; ++x) { if (addr[x] == DIALOG_TEXT_COLOUR) addr[x] = DIALOG_WHITE_COLOUR; else if (addr[x] == DIALOG_WHITE_COLOUR) addr[x] = DIALOG_TEXT_COLOUR; } } screen.update(); } bool SaveRestoreDialog::show(bool saveDialog) { OSystem &system = *g_system; Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); Events &events = Events::getReference(); Resources &res = Resources::getReference(); LureEngine &engine = LureEngine::getReference(); int selectedLine = -1; int index; // Figure out a list of present savegames String **saveNames = (String **)Memory::alloc(sizeof(String *) * MAX_SAVEGAME_SLOTS); int numSaves = 0; while ((numSaves < MAX_SAVEGAME_SLOTS) && ((saveNames[numSaves] = engine.detectSave(numSaves + 1)) != NULL)) ++numSaves; // For the save dialog, if all the slots have not been used up, create a // blank entry for a new savegame if (saveDialog && (numSaves < MAX_SAVEGAME_SLOTS)) saveNames[numSaves++] = new String(); // For the restore dialog, if there are no savegames, return immediately if (!saveDialog && (numSaves == 0)) { Memory::dealloc(saveNames); return false; } Surface *s = new Surface(INFO_DIALOG_WIDTH, SR_SAVEGAME_NAMES_Y + numSaves * FONT_HEIGHT + FONT_HEIGHT + 2); // Create the outer dialog and dividing line s->createDialog(); byte *pDest = s->data().data() + (s->width() * SR_SEPARATOR_Y) + SR_SEPARATOR_X; uint8 rowColours[5] = {*(pDest-2), *(pDest-1), *(pDest-1), *(pDest-2), *(pDest+1)}; for (int y = 0; y < SR_SEPARATOR_HEIGHT; ++y, pDest += s->width()) memset(pDest, rowColours[y], s->width() - 12); // Create title line Common::String title(res.stringList().getString( saveDialog ? S_SAVE_GAME : S_RESTORE_GAME)); s->writeString((s->width() - s->textWidth(title.c_str())) / 2, FONT_HEIGHT+2, title, true); // Write out any existing save names for (index = 0; index < numSaves; ++index) s->writeString(DIALOG_EDGE_SIZE, SR_SAVEGAME_NAMES_Y + (index * 8), saveNames[index]->c_str(), true); // Display the dialog s->copyTo(&screen.screen(), SAVE_DIALOG_X, SAVE_DIALOG_Y); screen.update(); mouse.pushCursorNum(CURSOR_ARROW); bool abortFlag = false; bool doneFlag = false; while (!abortFlag && !doneFlag) { // Provide highlighting of lines to select a save slot while (!(mouse.lButton() && (selectedLine != -1)) && !mouse.rButton()) { abortFlag = events.quitFlag; if (abortFlag) break; if (events.pollEvent()) { if ((events.type() == Common::EVENT_KEYDOWN) && (events.event().kbd.keycode == Common::KEYCODE_ESCAPE)) { abortFlag = true; break; } if (events.type() == Common::EVENT_MOUSEMOVE) { // Mouse movement int lineNum; if ((mouse.x() < (SAVE_DIALOG_X + DIALOG_EDGE_SIZE)) || (mouse.x() >= (SAVE_DIALOG_X + s->width() - DIALOG_EDGE_SIZE)) || (mouse.y() < SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y) || (mouse.y() >= SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + numSaves * FONT_HEIGHT)) // Outside displayed lines lineNum = -1; else lineNum = (mouse.y() - (SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y)) / FONT_HEIGHT; if (lineNum != selectedLine) { if (selectedLine != -1) // Deselect previously selected line toggleHightlight(SAVE_DIALOG_X + DIALOG_EDGE_SIZE, SAVE_DIALOG_X + s->width() - DIALOG_EDGE_SIZE, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + selectedLine * FONT_HEIGHT, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + (selectedLine + 1) * FONT_HEIGHT - 1); // Highlight new line selectedLine = lineNum; if (selectedLine != -1) toggleHightlight(SAVE_DIALOG_X + DIALOG_EDGE_SIZE, SAVE_DIALOG_X + s->width() - DIALOG_EDGE_SIZE, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + selectedLine * FONT_HEIGHT, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + (selectedLine + 1) * FONT_HEIGHT - 1); } } } system.updateScreen(); system.delayMillis(10); } // Deselect selected row if (selectedLine != -1) toggleHightlight(SAVE_DIALOG_X + DIALOG_EDGE_SIZE, SAVE_DIALOG_X + s->width() - DIALOG_EDGE_SIZE, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + selectedLine * FONT_HEIGHT, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + (selectedLine + 1) * FONT_HEIGHT - 1); if (mouse.lButton() || mouse.rButton()) { abortFlag = mouse.rButton(); mouse.waitForRelease(); } if (abortFlag) break; // If in save mode, allow the entry of a new savename if (saveDialog) { if (!screen.screen().getString(*saveNames[selectedLine], INFO_DIALOG_WIDTH - (DIALOG_EDGE_SIZE * 2), false, true, SAVE_DIALOG_X + DIALOG_EDGE_SIZE, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + selectedLine * FONT_HEIGHT)) { // Aborted out of name selection, so restore old name and // go back to slot selection screen.screen().writeString( SAVE_DIALOG_X + DIALOG_EDGE_SIZE, SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + selectedLine * FONT_HEIGHT, saveNames[selectedLine]->c_str(), true, DIALOG_TEXT_COLOUR, true); selectedLine = -1; continue; } } doneFlag = true; } if (doneFlag) { // Handle save or restore if (saveDialog) doneFlag = engine.saveGame(selectedLine + 1, *saveNames[selectedLine]); else doneFlag = engine.loadGame(selectedLine + 1); } mouse.popCursor(); // Free savegame caption list for (index = 0; index < numSaves; ++index) delete saveNames[index]; Memory::dealloc(saveNames); return doneFlag; } /*--------------------------------------------------------------------------*/ struct RestartRecordPos { int16 x, y; }; struct RestartRecord { Common::Language Language; int16 width, height; RestartRecordPos BtnRestart; RestartRecordPos BtnRestore; }; static const RestartRecord buttonBounds[] = { { EN_ANY, 48, 14, { 118, 152 }, { 168, 152 } }, { DE_DEU, 48, 14, { 106, 152 }, { 168, 152 } }, { UNK_LANG, 48, 14, { 112, 152 }, { 168, 152 } } }; bool RestartRestoreDialog::show() { Resources &res = Resources::getReference(); Events &events = Events::getReference(); Mouse &mouse = Mouse::getReference(); Screen &screen = Screen::getReference(); LureEngine &engine = LureEngine::getReference(); Sound.killSounds(); Sound.musicInterface_Play(60, 0); mouse.setCursorNum(CURSOR_ARROW); // See if there are any savegames that can be restored String *firstSave = engine.detectSave(1); bool restartFlag = (firstSave == NULL); int highlightedButton = -1; if (!restartFlag) { Memory::dealloc(firstSave); // Get the correct button bounds record to use const RestartRecord *btnRecord = &buttonBounds[0]; while ((btnRecord->Language != engine.getLanguage()) && (btnRecord->Language != UNK_LANG)) ++btnRecord; // Fade out the screen screen.paletteFadeOut(RES_PALETTE_ENTRIES); // Get the palette that will be used, and first fade out the prior screen Palette p(RESTART_RESOURCE_ID - 1); // Turn on the mouse mouse.cursorOn(); // Load the restore/restart screen image Surface *s = Surface::getScreen(RESTART_RESOURCE_ID); s->copyTo(&screen.screen(), 0, MENUBAR_Y_SIZE); delete s; res.activeHotspots().clear(); Hotspot *btnHotspot = new Hotspot(); // Restart button btnHotspot->setSize(btnRecord->width, btnRecord->height); btnHotspot->setPosition(btnRecord->BtnRestart.x, btnRecord->BtnRestart.y); btnHotspot->setAnimation(0x184B); btnHotspot->copyTo(&screen.screen()); // Restore button btnHotspot->setFrameNumber(1); btnHotspot->setPosition(btnRecord->BtnRestore.x, btnRecord->BtnRestore.y); btnHotspot->copyTo(&screen.screen()); screen.update(); screen.paletteFadeIn(&p); // Event loop for making selection while (!events.quitFlag) { // Handle events if (events.pollEvent()) { if ((events.type() == Common::EVENT_LBUTTONDOWN) && (highlightedButton != -1)) { mouse.waitForRelease(); break; } } // Check if the pointer is over either button int currentButton = -1; if ((mouse.y() >= btnRecord->BtnRestart.y) && (mouse.y() < btnRecord->BtnRestart.y + btnRecord->height)) { // Check whether the Restart or Restore button is highlighted if ((mouse.x() >= btnRecord->BtnRestart.x) && (mouse.x() < btnRecord->BtnRestart.x + btnRecord->width)) currentButton = 0; else if ((mouse.x() >= btnRecord->BtnRestore.x) && (mouse.x() < btnRecord->BtnRestore.x + btnRecord->width)) currentButton = 1; } // Take care of highlighting as the selected button changes if (currentButton != highlightedButton) { highlightedButton = currentButton; // Restart button btnHotspot->setFrameNumber((highlightedButton == 0) ? 2 : 0); btnHotspot->setPosition(btnRecord->BtnRestart.x, btnRecord->BtnRestart.y); btnHotspot->copyTo(&screen.screen()); // Restore button btnHotspot->setFrameNumber((highlightedButton == 1) ? 3 : 1); btnHotspot->setPosition(btnRecord->BtnRestore.x, btnRecord->BtnRestore.y); btnHotspot->copyTo(&screen.screen()); } screen.update(); g_system->delayMillis(10); } restartFlag = highlightedButton == 0; delete btnHotspot; } Sound.killSounds(); if (!restartFlag && !events.quitFlag) { // Need to show Restore game dialog if (!SaveRestoreDialog::show(false)) // User cancelled, so fall back on Restart restartFlag = true; } return restartFlag; } } // end of namespace Lure