/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef M4_ANIMATION_H #define M4_ANIMATION_H #include "m4/m4.h" #include "m4/graphics.h" #include "m4/assets.h" #include "m4/mads_views.h" #include "common/array.h" namespace M4 { class MadsView; class SpriteSlotSubset; class AnimMessage { public: int16 soundId; char msg[64]; Common::Point pos; RGB8 rgb1, rgb2; uint16 flags; int startFrame, endFrame; int kernelMsgIndex; }; class AnimFrameEntry { public: int frameNumber; int seqIndex; SpriteSlotSubset spriteSlot; }; class AnimMiscEntry { public: int soundNum; int msgIndex; int numTicks; Common::Point posAdjust; }; #define ANIM_SPRITE_SET_SIZE 50 enum MadsAnimationFlags {ANIM_CUSTOM_FONT = 0x20, ANIM_HAS_SOUND = 0x8000}; class MadsAnimation: public Animation { private: MadsView *_view; int _spriteListCount; Common::Array _messages; Common::Array _frameEntries; Common::Array _miscEntries; Font *_font; uint8 _flags; int _animMode; int _roomNumber; bool _field12; int _spriteListIndex; int _scrollX; int _scrollY; int _scrollTicks; Common::String _interfaceFile; Common::String _spriteSetNames[10]; Common::String _lbmFilename; Common::String _spritesFilename; Common::String _soundName; Common::String _dsrName; Common::Array _spriteListIndexes; int _currentFrame, _oldFrameEntry; bool _resetFlag; bool _freeFlag; bool _skipLoad; int _unkIndex; Common::Point _unkList[2]; uint32 _nextFrameTimer; uint32 _nextScrollTimer; int _messageCtr; int _abortTimers; AbortTimerMode _abortMode; ActionDetails _actionNouns; void load1(int frameNumber); bool proc1(SpriteAsset &spriteSet, const Common::Point &pt, int frameNumber); void loadInterface(M4Surface *&interfaceSurface, M4Surface *&depthSurface); bool hasScroll() const { return (_scrollX != 0) || (_scrollY != 0); } public: MadsAnimation(MadsM4Engine *vm, MadsView *view); virtual ~MadsAnimation(); virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface); virtual void load(const Common::String &filename, int abortTimers); virtual void update(); virtual void setCurrentFrame(int frameNumber); virtual int getCurrentFrame(); bool freeFlag() const { return _freeFlag; } bool getAnimMode() const { return _animMode; } int roomNumber() const { return _roomNumber; } }; } // End of namespace M4 #endif