/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_ANIMATION_H #define M4_ANIMATION_H #include "m4/m4.h" #include "m4/graphics.h" #include "m4/assets.h" namespace M4 { struct AnimationFrame { uint16 animFrameIndex; byte u; byte seriesIndex; uint16 seriesFrameIndex; uint16 x, y; byte v, w; }; class Animation { public: Animation(M4Engine *vm); ~Animation(); void load(const char *filename); void loadFullScreen(const char *filename); void start(); bool updateAnim(); void stop(); private: bool _playing; M4Engine *_vm; int _seriesCount; int _frameCount; int _frameEntryCount; AnimationFrame *_frameEntries; Common::String *_spriteSeriesNames; SpriteAsset *_spriteSeries; int _curFrame, _curFrameEntry; }; } // End of namespace M4 #endif