/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_DIALOGS_H #define M4_DIALOGS_H #include "m4/m4.h" #include "m4/viewmgr.h" namespace M4 { class Dialog: public View { private: int _numLines; int _dialogTitleId; int _dialogIndex; void initDialog(); void incLine(); bool matchCommand(const char *s1, const char *s2); void writeChars(const char *line); void addLine(const char *line); void draw(); public: Dialog(M4Engine *vm, const char *msgData); virtual ~Dialog() {} bool onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents); }; } // End of namespace M4 #endif