/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_EVENTS_H #define M4_EVENTS_H #include "common/events.h" #include "common/rect.h" #include "m4/globals.h" #include "m4/assets.h" #include "m4/sprite.h" #include "m4/graphics.h" #include "m4/console.h" namespace M4 { #define LEFT_BUTTON_DOWN 1 << 0 #define RIGHT_BUTTON_DOWN 1 << 1 enum M4EventType { MEVENT_NO_EVENT, MEVENT_MOVE, MEVENT_LEFT_CLICK, MEVENT_LEFT_HOLD, MEVENT_LEFT_DRAG, MEVENT_LEFT_RELEASE, MEVENT_RIGHT_CLICK, MEVENT_RIGHT_HOLD, MEVENT_RIGHT_DRAG, MEVENT_RIGHT_RELEASE, MEVENT_BOTH_CLICK, MEVENT_BOTH_HOLD, MEVENT_BOTH_DRAG, MEVENT_BOTH_RELEASE, MEVENT_DOUBLECLICK, MEVENT_DOUBLECLICK_HOLD, MEVENT_DOUBLECLICK_DRAG, MEVENT_DOUBLECLICK_RELEASE, KEVENT_KEY }; enum M4MouseState { MSTATE_NO_EVENT, MSTATE_LEFT_CLICK_DOWN, MSTATE_RIGHT_CLICK_DOWN, MSTATE_BOTH_CLICK_DOWN, MSTATE_DOUBLECLICK_DOWN }; enum M4CommonCursors { CURSOR_ARROW = 0, CURSOR_HOURGLASS = 5, CURSOR_LOOK = 6, CURSOR_TAKE = 8, CURSOR_USE = 9 }; class M4Sprite; class SpriteAsset; class Events { private: M4Engine *_vm; Common::Event _event; M4MouseState _mouseState; int _keyCode; int _mouseButtons; Console *_console; public: bool quitFlag; Events(M4Engine *vm); Common::Event &event() { return _event; } Common::EventType type() { return _event.type; } // M4-centric methods M4EventType handleEvents(); bool kbdCheck(uint32 &keyCode); int getMouseButtonsState() { return _mouseButtons; } Console* getConsole() { return _console; } }; class Mouse { private: M4Engine *_vm; int _currentCursor, _lockedCursor; bool _locked; bool _cursorOn; M4Sprite *_cursor; SpriteAsset *_cursorSprites; Common::Rect _hideRect, _showRect; Common::Point _currentPos; void handleEvent(Common::Event &event); bool inHideArea(); friend class Events; public: Mouse(M4Engine *vm); ~Mouse(); bool init(const char *seriesName, RGB8 *palette); bool setCursorNum(int cursorIndex); int getCursorNum() { return _currentCursor; } int cursorCount(); Common::Point currentPos() const { return _currentPos; } M4Sprite *cursor() { return _cursor; } void cursorOn(); void cursorOff(); bool getCursorOn() { return _cursorOn; } void lockCursor(int cursorIndex); void unlockCursor(); const char *getVerb(); void resetMouse(); void setHideRect(Common::Rect &r); void setShowRect(Common::Rect &r); const Common::Rect *getHideRect(); const Common::Rect *getShowRect(); }; } #endif