/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "m4/font.h" #include "m4/m4.h" #include "m4/compression.h" namespace M4 { FontManager::~FontManager() { for (uint i = 0; i < _entries.size(); ++i) delete _entries[i]; _entries.clear(); } Font *FontManager::getFont(const char *filename) { // Append an extension if the filename doesn't already have one char buffer[20]; strncpy(buffer, filename, 19); if (!strchr(buffer, '.')) strcat(buffer, ".ff"); // Check if the font is already loaded for (uint i = 0; i < _entries.size(); ++i) { if (!strcmp(_entries[i]->_filename, buffer)) return _entries[i]; } Font *f = new Font(_vm, buffer); _entries.push_back(f); return f; } void FontManager::setFont(const char *filename) { _currentFont = getFont(filename); } //-------------------------------------------------------------------------- Font::Font(MadsM4Engine *vm, const char *filename) : _vm(vm) { _sysFont = true; strncpy(_filename, filename, 19); _filename[19] = '\0'; //TODO: System font _fontColors[0] = _vm->_palette->BLACK; _fontColors[1] = _vm->_palette->WHITE; _fontColors[2] = _vm->_palette->BLACK; _fontColors[3] = _vm->_palette->DARK_GRAY; _sysFont = false; if (_vm->isM4()) setFontM4(filename); else setFontMads(filename); } void Font::setFontM4(const char *filename) { Common::SeekableReadStream *fontFile = _vm->res()->openFile(filename); if (fontFile->readUint32LE() != MKID_BE('FONT')) { debug(kDebugGraphics, "Font::Font: FONT tag expected\n"); return; } _maxHeight = fontFile->readByte(); _maxWidth = fontFile->readByte(); uint32 fontSize = fontFile->readUint32LE(); //debug(kDebugGraphics, "Font::Font: _maxWidth = %d, _maxHeight = %d, fontSize = %d\n", _maxWidth, _maxHeight, fontSize); if (fontFile->readUint32LE() != MKID_BE('WIDT')) { debug(kDebugGraphics, "Font::Font: WIDT tag expected\n"); return; } _charWidths = new uint8[256]; fontFile->read(_charWidths, 256); if (fontFile->readUint32LE() != MKID_BE('OFFS')) { debug(kDebugGraphics, "Font::Font: OFFS tag expected\n"); return; } _charOffs = new uint16[256]; for (int i = 0; i < 256; i++) _charOffs[i] = fontFile->readUint16LE(); if (fontFile->readUint32LE() != MKID_BE('PIXS')) { debug(kDebugGraphics, "Font::Font: PIXS tag expected\n"); return; } _charData = new uint8[fontSize]; fontFile->read(_charData, fontSize); _vm->res()->toss(filename); } void Font::setFontMads(const char *filename) { MadsPack fontData(filename, _vm); Common::SeekableReadStream *fontFile = fontData.getItemStream(0); _maxHeight = fontFile->readByte(); _maxWidth = fontFile->readByte(); _charWidths = new uint8[128]; // Char data is shifted by 1 _charWidths[0] = 0; fontFile->read(_charWidths + 1, 127); fontFile->readByte(); // remainder _charOffs = new uint16[128]; uint32 startOffs = 2 + 128 + 256; uint32 fontSize = fontFile->size() - startOffs; // Char data is shifted by 1 _charOffs[0] = 0; for (int i = 1; i < 128; i++) _charOffs[i] = fontFile->readUint16LE() - startOffs; fontFile->readUint16LE(); // remainder _charData = new uint8[fontSize]; fontFile->read(_charData, fontSize); delete fontFile; } Font::~Font() { if (!_sysFont) { delete[] _charWidths; delete[] _charOffs; delete[] _charData; } } void Font::setColour(uint8 colour) { if (_sysFont) _fontColors[1] = colour; else _fontColors[3] = colour; } void Font::setColours(uint8 col1, uint8 col2, uint8 col3) { if (_sysFont) _fontColors[1] = col3; else { _fontColors[0] = 0xFF; _fontColors[1] = col1; _fontColors[2] = col2; _fontColors[3] = col3; } } int32 Font::write(M4Surface *surface, const char *text, int x, int y, int width, int spaceWidth, uint8 colors[]) { /*TODO if (custom_ascii_converter) { // if there is a function to convert the extended ASCII characters custom_ascii_converter(out_string); // call it with the string } */ int right; if (width > 0) right = MIN(surface->width(), x + width + 1); else right = surface->width(); x++; y++; int skipY = 0; if (y < 0) { skipY = -y; y = 0; } int height = MAX(0, _maxHeight - skipY); if (height == 0) return x; int bottom = y + height - 1; if (bottom > surface->height() - 1) { height -= MIN(height, bottom - (surface->height() - 1)); } if (height <= 0) return x; uint8 *destPtr = (uint8*)surface->getBasePtr(x, y); uint8 *oldDestPtr = destPtr; int xPos = x; while (*text) { unsigned char theChar = (*text++) & 0x7F; int charWidth = _charWidths[theChar]; if (charWidth > 0) { if (xPos + charWidth > right) return xPos; uint8 *charData = &_charData[_charOffs[theChar]]; int bpp = charWidth / 4 + 1; if (!_vm->isM4()) { if (charWidth > 12) bpp = 4; else if (charWidth > 8) bpp = 3; else if (charWidth > 4) bpp = 2; else bpp = 1; } if (skipY != 0) charData += bpp * skipY; for (int i = 0; i < height; i++) { for (int j = 0; j < bpp; j++) { if (*charData & 0xc0) *destPtr = colors[(*charData & 0xc0) >> 6]; destPtr++; if (*charData & 0x30) *destPtr = colors[(*charData & 0x30) >> 4]; destPtr++; if (*charData & 0x0C) *destPtr = colors[(*charData & 0x0C) >> 2]; destPtr++; if (*charData & 0x03) *destPtr = colors[*charData & 0x03]; destPtr++; charData++; } destPtr += surface->width() - bpp * 4; } destPtr = oldDestPtr + charWidth + spaceWidth; oldDestPtr = destPtr; } xPos += charWidth + spaceWidth; } surface->freeData(); return xPos; } int32 Font::getWidth(const char *text, int spaceWidth) { /* if (custom_ascii_converter) { // if there is a function to convert the extended ASCII characters custom_ascii_converter(out_string); // call it with the string } */ int width = -spaceWidth; // Accomodate final character not needing spacing while (*text) width += _charWidths[*text++ & 0x7F] + spaceWidth; return width; } } // End of namespace M4