/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_FONT_H #define M4_FONT_H #include "common/util.h" #include "common/endian.h" #include "m4/graphics.h" /* TODO: - make a FontSystem class that creates/manages the fonts (similar to FileSystem) */ namespace M4 { #define FONT_MENU "fontmenu.fnt" #define FONT_INTERFACE "fontintr.fnt" #define FONT_TINY "small.fnt" #define FONT_SMALL "small.fnt" #define FONT_MEDIUM "medium.fnt" #define FONT_LINE "fontline.fnt" #define FONT_CONVERSATION "fontconv.fnt" #define FONT_4X6 "4x6pp.fnt" #define FONT_5X6 "5x6pp.fnt" #define FONT_CONVERSATION_MADS "fontconv.ff" #define FONT_INTERFACE_MADS "fontintr.ff" #define FONT_MAIN_MADS "fontmain.ff" #define FONT_MENU_MADS "fontmenu.ff" // Not in Rex (uses bitmap files for menu strings) #define FONT_MISC_MADS "fontmisc.ff" #define FONT_TELE_MADS "fonttele.ff" // Not in Phantom #define FONT_PHAN_MADS "fontphan.ff" // Phantom only class Font { public: Font(M4Engine *vm); ~Font(); void setFont(const char *filename); void setColor(uint8 color); void setColors(uint8 alt1, uint8 alt2, uint8 foreground); int32 getWidth(char *text, int spaceWidth = -1); int32 getHeight() const { return _maxHeight; } int32 write(M4Surface *surface, const char *text, int x, int y, int width, int spaceWidth, uint8 colors[]); int32 writeString(M4Surface *surface, const char *text, int x, int y, int width = 0, int spaceWidth = -1) { return write(surface, text, x, y, width, spaceWidth, _fontColors); } private: void setFontM4(const char *filename); void setFontMads(const char *filename); M4Engine *_vm; uint8 _maxWidth, _maxHeight; uint8 *_charWidths; uint16 *_charOffs; uint8 *_charData; bool _sysFont; const char *_filename; uint8 _fontColors[4]; }; } // End of namespace M4 #endif