/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_GLOBALS_H #define M4_GLOBALS_H #include "common/scummsys.h" #include "common/array.h" #include "common/hashmap.h" #include "common/rect.h" #include "common/file.h" #include "common/list.h" #include "common/ptr.h" namespace M4 { class MadsM4Engine; class M4Engine; class MadsEngine; class ScriptInterpreter; class ScriptFunction; // Globals enum WoodScriptGlobals { kGlobTime = 0, kGlobTimeDelta = 1, kGlobMinY = 2, kGlobMaxY = 3, kGlobMinScale = 4, kGlobMaxScale = 5, kGlobScaler = 6, kGlobTemp1 = 7, kGlobTemp2 = 8, kGlobTemp3 = 9, kGlobTemp4 = 10, kGlobTemp5 = 11, kGlobTemp6 = 12, kGlobTemp7 = 13, kGlobTemp8 = 14, kGlobTemp9 = 15, kGlobTemp10 = 16, kGlobTemp11 = 17, kGlobTemp12 = 18, kGlobTemp13 = 19, kGlobTemp14 = 20, kGlobTemp15 = 21, kGlobTemp16 = 22, kGlobTemp17 = 23, kGlobTemp18 = 24, kGlobTemp19 = 25, kGlobTemp20 = 26, kGlobTemp21 = 27, kGlobTemp22 = 28, kGlobTemp23 = 29, kGlobTemp24 = 30, kGlobTemp25 = 31, kGlobTemp26 = 32, kGlobTemp27 = 33, kGlobTemp28 = 34, kGlobTemp29 = 35, kGlobTemp30 = 36, kGlobTemp31 = 37, kGlobTemp32 = 38 }; const uint32 SERIES_FORWARD = 0; const uint32 SERIES_PINGPONG = 1; const uint32 SERIES_BACKWARD = 2; const uint32 SERIES_RANDOM = 4; const uint32 SERIES_NO_TOSS = 8; const uint32 SERIES_STICK = 16; const uint32 SERIES_LOOP_TRIGGER = 32; const uint32 SERIES_LOAD_PALETTE = 64; const uint32 SERIES_HORZ_FLIP =128; enum KernelTriggerType { KT_PARSE = 1, KT_DAEMON, KT_PREPARSE }; class Kernel { private: MadsM4Engine *_vm; ScriptFunction *_globalDaemonFn, *_globalParserFn; ScriptFunction *_sectionInitFn, *_sectionDaemonFn, *_sectionParserFn; ScriptFunction *_roomInitFn, *_roomDaemonFn, *_roomPreParserFn, *_roomParserFn; void pauseEngines(); void unpauseEngines(); public: Kernel(MadsM4Engine *vm); // TODO: Move to some palette/fading class int fadeUpDuration, firstFadeColorIndex; int minPalEntry, maxPalEntry; bool paused; //machine* myWalker; bool repeatedlyCallDeamon; bool daemonTriggerAvailable; bool betweenRooms; int currentSection, newSection, previousSection; int currentRoom, newRoom, previousRoom; int32 trigger; KernelTriggerType triggerMode; int32 createTrigger(int32 triggerNum); bool sendTrigger(int32 triggerNum); bool handleTrigger(int32 triggerNum); void loadGlobalScriptFunctions(); void loadSectionScriptFunctions(); void loadRoomScriptFunctions(); void globalDaemon(); void globalParser(); void sectionInit(); void sectionDaemon(); void sectionParser(); void roomInit(); void roomDaemon(); void roomPreParser(); void roomParser(); void pauseGame(bool value); }; #define TOTAL_NUM_VARIABLES 210 #define PLAYER_INVENTORY 2 enum MADSArticles { kArticleNone = 0, kArticleWith = 1, kArticleTo = 2, kArticleAt = 3, kArticleFrom = 4, kArticleOn = 5, kArticleIn = 6, kArticleUnder = 7, kArticleBehind = 8 }; struct VocabEntry { uint8 flags1; uint8 flags2; uint16 vocabId; }; class MadsObject { public: MadsObject() {} MadsObject(Common::SeekableReadStream *stream); void load(Common::SeekableReadStream *stream); bool isInInventory() const { return roomNumber == PLAYER_INVENTORY; } uint16 descId; uint16 roomNumber; MADSArticles article; uint8 vocabCount; VocabEntry vocabList[3]; }; typedef Common::Array > MadsObjectArray; class Globals { private: MadsM4Engine *_vm; public: Globals(MadsM4Engine *vm); virtual ~Globals() {} bool isInterfaceVisible(); }; class M4Globals : public Globals { private: M4Engine *_vm; public: M4Globals(M4Engine *vm); virtual ~M4Globals() {} bool invSuppressClickSound; }; enum RexPlayerSex { SEX_MALE = 0, SEX_FEMALE = 2, SEX_UNKNOWN = 1}; enum MadsDialogType { DIALOG_NONE = 0, DIALOG_GAME_MENU = 1, DIALOG_SAVE = 2, DIALOG_RESTORE = 3, DIALOG_OPTIONS = 4, DIALOG_DIFFICULTY = 5, DIALOG_ERROR = 6}; struct MadsConfigData { bool musicFlag; bool soundFlag; bool easyMouse; bool invObjectsStill; bool textWindowStill; int storyMode; int screenFades; }; #define GET_GLOBAL(x) (_madsVm->globals()->_globals[x]) #define GET_GLOBAL32(x) (((uint32)_madsVm->globals()->_globals[x + 1] << 16) | _madsVm->globals()->_globals[x]) #define SET_GLOBAL(x,y) _madsVm->globals()->_globals[x] = y #define SET_GLOBAL32(x,y) { _madsVm->globals()->_globals[x] = (y) & 0xffff; _madsVm->globals()->_globals[(x) + 1] = (y) >> 16; } union DataMapEntry { bool *boolValue; uint16 *uint16Value; int *intValue; }; typedef Common::HashMap DataMapHash; enum DataMapType {BOOL, UINT16, INT}; class DataMapWrapper { friend class DataMap; private: DataMapEntry _value; DataMapType _type; public: DataMapWrapper(bool *v) { _value.boolValue = v; _type = BOOL; } DataMapWrapper(uint16 *v) { _value.uint16Value = v; _type = UINT16; } DataMapWrapper(int16 *v) { _value.uint16Value = (uint16 *)v; _type = UINT16; } DataMapWrapper(int *v) { _value.intValue = v; _type = INT; } uint16 getIntValue() { if (_type == BOOL) return *_value.boolValue ? 0xffff : 0; else if (_type == UINT16) return *_value.uint16Value; else return *_value.intValue; } void setIntValue(uint16 v) { if (_type == BOOL) *_value.boolValue = v != 0; else if (_type == UINT16) *_value.uint16Value = v; else *_value.intValue = v; } }; #define MAP_DATA(V) _madsVm->globals()->_dataMap.addMapping(new DataMapWrapper(V)) class DataMap { private: DataMapHash _data; Common::Array _mapList; public: DataMap() { _mapList.push_back(NULL); } ~DataMap() { for (uint i = 1; i < _mapList.size(); ++i) delete _mapList[i]; } void addMapping(DataMapWrapper *v) { _mapList.push_back(v); } uint16 get(uint16 index) { if (index < _mapList.size()) return _mapList[index]->getIntValue(); return _data[index]; } void set(uint16 index, uint16 v) { if (index < _mapList.size()) _mapList[index]->setIntValue(v); else _data[index] = v; } }; class MadsGlobals : public Globals { private: struct MessageItem { uint32 id; uint32 offset; uint16 uncompSize; uint16 compSize; }; MadsEngine *_vm; Common::Array _madsVocab; Common::Array _madsQuotes; Common::Array _madsMessages; MadsObjectArray _madsObjects; Common::List _visitedScenes; public: MadsGlobals(MadsEngine *vm); ~MadsGlobals(); // MADS variables uint16 _globals[TOTAL_NUM_VARIABLES]; MadsConfigData _config; bool playerSpriteChanged; MadsDialogType dialogType; int sceneNumber; int previousScene; int16 _nextSceneId; uint16 actionNouns[3]; DataMap _dataMap; int _difficultyLevel; void loadMadsVocab(); uint32 getVocabSize() { return _madsVocab.size(); } const char *getVocab(uint32 index) { // Vocab list is 1-based, so always subtract one from index provided assert((index > 0) && (index <= _madsVocab.size())); return _madsVocab[index - 1]; } void loadQuotes(); uint32 getQuotesSize() { return _madsQuotes.size(); } const char *getQuote(uint32 index) { return _madsQuotes[index - 1]; } // DEPRECATED: ScummVM re-implementation keeps all the quotes loaded, so the methods below are stubs void clearQuotes() {} void loadQuoteRange(int startNum, int endNum) {} void loadQuoteSet(...) {} void loadQuote(int quoteNum) {} void loadMadsMessagesInfo(); uint32 getMessagesSize() { return _madsMessages.size(); } int messageIndexOf(uint32 messageId); const char *loadMessage(uint index); void loadMadsObjects(); uint32 getObjectsSize() { return _madsObjects.size(); } MadsObject *getObject(uint32 index) { return _madsObjects[index].get(); } void addVisitedScene(int sceneNumber); bool isSceneVisited(int sceneNumber); void removeVisitedScene(int sceneNumber); }; #define PLAYER_FIELD_LENGTH 40 class Player { public: Player(MadsM4Engine *vm); void setCommandsAllowed(bool value); // Variables Common::Point position; // Player's current position int facing; // Facing direction char verb[PLAYER_FIELD_LENGTH]; // Action strings char noun[PLAYER_FIELD_LENGTH]; char prep[PLAYER_FIELD_LENGTH]; char object[PLAYER_FIELD_LENGTH]; Common::String assetName, shadowName; int walkerType, shadowType; bool needToWalk, readyToWalk, waitingForWalk; bool commandsAllowed; bool commandReady; bool visible; bool beenInRoomBefore; bool walkerInCurrentRoom; int32 walkerTriggerNum; int walkFacing; bool setCommandsAllowedFlag; bool said(const char *word1, const char *word2 = NULL, const char *word3 = NULL); bool saidAny(const char *word1, const char *word2, const char *word3, const char *word4, const char *word5, const char *word6, const char *word7, const char *word8, const char *word9, const char *word10); private: MadsM4Engine *_vm; }; } // End of namespace M4 #endif