/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/events.h" #include "common/keyboard.h" #include "m4/globals.h" #include "m4/events.h" #include "m4/font.h" #include "m4/graphics.h" #include "m4/viewmgr.h" #include "m4/gui.h" #include "m4/midi.h" #include "m4/scene.h" #include "m4/m4.h" namespace M4 { //-------------------------------------------------------------------------- // DialogView class // // Defines a generic base class for dialogs, that some of the classes // in the object hierharchy require as a parent //-------------------------------------------------------------------------- void DialogView::close() { // Default to simply destroying the given dialog _vm->_viewManager->deleteView(this); } //-------------------------------------------------------------------------- // GUIObject class // // Defines a generic object that appears in a view //-------------------------------------------------------------------------- GUIObject::GUIObject(View *owner, const Common::Rect &bounds) { _parent = owner; _bounds = bounds; } //-------------------------------------------------------------------------- // MenuObject class // // Defines a specialised GUI object that appears in a dialog //-------------------------------------------------------------------------- MenuObject::MenuObject(DialogView *owner, int objectId, int xs, int ys, int width, int height, bool greyed, bool transparent): GUIObject(owner, Common::Rect(xs, ys, xs + width, ys + height)) { _objectId = objectId; _bounds.top = ys; _bounds.bottom = ys + height - 1; _bounds.left = xs; _bounds.right = xs + width - 1; _transparent = transparent; _objectState = greyed ? OS_GREYED : OS_NORMAL; _callback = NULL; if (transparent) { _background = new M4Surface(width, height); Common::Rect srcBounds(xs, ys, xs + width - 1, ys + height - 1); _background->copyFrom(owner, srcBounds, 0, 0); } else { _background = NULL; } } MenuObject::~MenuObject() { delete _background; } void MenuObject::onExecute() { // If a callback function has been specified, then execute it if (_callback) _callback(parent(), this); } //-------------------------------------------------------------------------- // MenuButton class // // Defines a button object //-------------------------------------------------------------------------- MenuButton::MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height, MenuButton::Callback callbackFn, bool greyed, bool transparent, ObjectType buttonType): MenuObject(owner, buttonId, xs, ys, width, height, greyed, transparent) { _objectType = buttonType; _callback = callbackFn; } bool MenuButton::onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem) { bool redrawFlag = false; bool callbackFlag = false; bool handledFlag = true; if (_objectState == OS_GREYED) return false; switch (event) { case MEVENT_LEFT_CLICK: case MEVENT_DOUBLECLICK: if (isInside(x, y)) { _objectState = OS_PRESSED; if (currentItem != NULL) currentItem = this; redrawFlag = true; } else { currentItem = NULL; if (_objectState != OS_NORMAL) { _objectState = OS_PRESSED; redrawFlag = true; } } break; case MEVENT_LEFT_DRAG: case MEVENT_DOUBLECLICK_DRAG: if (!currentItem) { return true; } if (isInside(x, y)) { if (_objectState != OS_PRESSED) { _objectState = OS_PRESSED; redrawFlag = true; } } else { if (_objectState != OS_MOUSEOVER) { _objectState = OS_MOUSEOVER; redrawFlag = true; } } break; case MEVENT_LEFT_RELEASE: case MEVENT_DOUBLECLICK_RELEASE: if (isInside(x, y)) { if (currentItem) { callbackFlag = true; if (_objectType == OBJTYPE_OM_SWITCH_ON) _objectType = OBJTYPE_OM_SWITCH_OFF; else if (_objectType == OBJTYPE_OM_SWITCH_OFF) _objectType = OBJTYPE_OM_SWITCH_ON; } else { currentItem = this; } _objectState = OS_MOUSEOVER; redrawFlag = true; } else { currentItem = NULL; _objectState = OS_MOUSEOVER; redrawFlag = true; handledFlag = false; } break; case MEVENT_MOVE: if (isInside(x, y)) { currentItem = this; if (_objectState != OS_MOUSEOVER) { _objectState = OS_MOUSEOVER; redrawFlag = true; } } else { currentItem = NULL; if (_objectState != OS_NORMAL) { _objectState = OS_NORMAL; redrawFlag = true; handledFlag = false; } } break; case MEVENT_LEFT_HOLD: case MEVENT_DOUBLECLICK_HOLD: break; default: break; } //see if we need to redraw the button if (redrawFlag) { onRefresh(); // TODO: There may be a more efficient mechanism than refreshing the entire screen // when a menu object refreshes itself if (parent()->screenFlags().visible) _vm->_viewManager->refreshAll(); } // If a callback is flagged, then handle it if (callbackFlag) onExecute(); return handledFlag; } void MenuButton::onRefresh() { M4Sprite *sprite = NULL; SpriteAsset &sprites = *parent()->sprites(); // Switch handling for the various button types switch (_objectType) { case OBJTYPE_BUTTON: sprite = sprites[GM_BUTTON_GREYED + _objectState]; break; case OBJTYPE_OM_SWITCH_ON: switch (_objectState) { case OS_MOUSEOVER: sprite = sprites[MENU_SS_SWITCH_ON_MOUSEOVER]; break; case OS_PRESSED: sprite = sprites[MENU_SS_SWITCH_ON_PRESSED]; break; default: sprite = sprites[MENU_SS_SWITCH_ON_NORMAL]; break; } break; case OBJTYPE_OM_SWITCH_OFF: switch (_objectState) { case OS_MOUSEOVER: sprite = sprites[MENU_SS_SWITCH_OFF_MOUSEOVER]; break; case OS_PRESSED: sprite = sprites[MENU_SS_SWITCH_OFF_PRESSED]; break; default: sprite = sprites[MENU_SS_SWITCH_OFF_NORMAL]; break; } break; case OBJTYPE_OM_DONE: sprite = sprites[OM_DONE_BTN_GREYED + _objectState]; break; case OBJTYPE_OM_CANCEL: sprite = (_objectState == OS_GREYED) ? sprites[OM_CANCEL_BTN_NORMAL] : sprites[OM_CANCEL_BTN_NORMAL + _objectState - 1]; break; case OBJTYPE_SL_SAVE: sprite = sprites[SL_SAVE_BTN_GREYED + _objectState]; break; case OBJTYPE_SL_LOAD: sprite = sprites[SL_LOAD_BTN_GREYED + _objectState]; break; case OBJTYPE_SL_CANCEL: sprite = (_objectState == OS_GREYED) ? sprites[SL_CANCEL_BTN_NORMAL] : sprites[SL_CANCEL_BTN_NORMAL + _objectState - 1]; break; case OBJTYPE_SL_TEXT: switch (_objectState) { case OS_MOUSEOVER: _vm->_font->setColors(TEXT_COLOR_MOUSEOVER_SHADOW, TEXT_COLOR_MOUSEOVER_FOREGROUND, TEXT_COLOR_MOUSEOVER_HILIGHT); sprite = sprites[SL_LINE_MOUSEOVER]; break; case OS_PRESSED: _vm->_font->setColors(TEXT_COLOR_PRESSED_SHADOW, TEXT_COLOR_PRESSED_FOREGROUND, TEXT_COLOR_PRESSED_HILIGHT); sprite = sprites[SL_LINE_PRESSED]; break; case OS_GREYED: _vm->_font->setColors(TEXT_COLOR_GREYED_SHADOW, TEXT_COLOR_GREYED_FOREGROUND, TEXT_COLOR_GREYED_HILIGHT); sprite = sprites[SL_LINE_NORMAL]; break; default: case OS_NORMAL: _vm->_font->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND, TEXT_COLOR_NORMAL_HILIGHT); sprite = sprites[SL_LINE_NORMAL]; break; } break; default: error("Unknown object type"); break; } // If no sprite object was set, then exit without doing anything if (!sprite) return; // Draw the button if (_transparent) { // Transparent button, so restore original background if (!_background) return; else _background->copyTo(parent(), _bounds.left, _bounds.top); } sprite->copyTo(parent(), _bounds.left, _bounds.top, 0); } //-------------------------------------------------------------------------- // MenuHorizSlider class // // Defines a horizontal slider that allows selection of a percentage //-------------------------------------------------------------------------- MenuHorizSlider::MenuHorizSlider(DialogView *owner, int objectId, int xs, int ys, int width, int height, int initialPercentage, Callback callbackFn, bool transparent): MenuObject(owner, objectId, xs, ys, width, height, false, transparent) { _objectType = OBJTYPE_SLIDER; _callback = callbackFn; SpriteAsset &sprites = *owner->sprites(); _sliderState = HSLIDER_THUMB_NORMAL; _thumbSize.x = sprites[OM_SLIDER_BTN_NORMAL]->width(); _thumbSize.y = sprites[OM_SLIDER_BTN_NORMAL]->height(); _maxThumbX = width - _thumbSize.x; _percent = MAX(MIN(initialPercentage, 100), 0); _thumbX = initialPercentage * _maxThumbX / 100; } void MenuHorizSlider::onRefresh() { // If the slider is transparent, first copy in the background if (_transparent) { // Transparent button if (!_background) return; _background->copyTo(parent(), _bounds.left, _bounds.top, 0); } // Get the thumb sprite for the slider SpriteAsset &sprites = *parent()->sprites(); M4Sprite *sprite = sprites[OM_SLIDER_BTN_NORMAL + _sliderState]; assert(sprite); // Fill in the area to the left of the thumbnail if (_thumbX > 2) { Common::Rect leftBounds(_bounds.left + 3, _bounds.top + 9, _bounds.left + _thumbX, _bounds.top + _thumbSize.y - 9); parent()->fillRect(leftBounds, SLIDER_BAR_COLOR); } // Draw the thumbnail sprite->copyTo(parent(), _bounds.left + _thumbX, _bounds.top, 0); } bool MenuHorizSlider::onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem) { static bool movingFlag = false; static int movingX = 0; bool redrawFlag = false, handledFlag = false, callbackFlag = false; if (event == KEVENT_KEY) return false; switch (event) { case MEVENT_LEFT_CLICK: case MEVENT_DOUBLECLICK: if (isInside(x, y) && (x - _bounds.left >= _thumbX) && (x - _bounds.left <= _thumbX + _thumbSize.x - 1)) { // The thumbnail has been clicked _sliderState = HSLIDER_THUMB_PRESSED; movingFlag = true; movingX = x; currentItem = this; redrawFlag = true; } else { currentItem = NULL; _sliderState = HSLIDER_THUMB_NORMAL; redrawFlag = true; } redrawFlag = true; break; case MEVENT_LEFT_DRAG: case MEVENT_DOUBLECLICK_DRAG: if (!currentItem) return true; if (movingFlag) { if (x != movingX) { if (x < movingX) _thumbX -= MIN(_thumbX, movingX - x); else _thumbX += MIN(_maxThumbX - _thumbX, x - movingX); _percent = _thumbX * 100 / _maxThumbX; redrawFlag = callbackFlag = true; } movingX = CLIP(x, _bounds.left + _thumbX, _bounds.left + _thumbX + _thumbSize.x - 1); } else { currentItem = NULL; } break; case MEVENT_LEFT_RELEASE: case MEVENT_DOUBLECLICK_RELEASE: if (!currentItem) return true; movingFlag = false; if (isInside(x, y) && (x - _bounds.left >= _thumbX) && (x - _bounds.left <= _thumbX + _thumbSize.x - 1)) { _sliderState = HSLIDER_THUMB_MOUSEOVER; currentItem = this; } else { _sliderState = HSLIDER_THUMB_NORMAL; currentItem = NULL; } redrawFlag = true; callbackFlag = true; break; case MEVENT_MOVE: if (isInside(x, y) && (x - _bounds.left >= _thumbX) && (x - _bounds.left <= _thumbX + _thumbSize.x - 1)) { if (_sliderState != HSLIDER_THUMB_MOUSEOVER) { _sliderState = HSLIDER_THUMB_MOUSEOVER; currentItem = this; } } else { if (_sliderState != HSLIDER_THUMB_NORMAL) { _sliderState = HSLIDER_THUMB_NORMAL; currentItem = NULL; handledFlag = false; } } redrawFlag = true; break; default: break; } if (redrawFlag) onRefresh(); if (callbackFlag) onExecute(); return handledFlag; } //-------------------------------------------------------------------------- // MenuVertSlider class // // Defines a vertical slider that's used in the save/load dialog //-------------------------------------------------------------------------- MenuVertSlider::MenuVertSlider(DialogView *owner, int objectId, int xs, int ys, int width, int height, int initialPercentage, Callback callbackFn, bool transparent): MenuObject(owner, objectId, xs, ys, width, height, false, transparent) { _objectType = OBJTYPE_SLIDER; _callback = callbackFn; SpriteAsset &sprites = *owner->sprites(); _sliderState = VSLIDER_NONE; _thumbSize.x = sprites[SL_SLIDER_BTN_NORMAL]->width(); _thumbSize.y = sprites[SL_SLIDER_BTN_NORMAL]->height(); _minThumbY = sprites[SL_UP_BTN_NORMAL]->height() + 1; _maxThumbY = sprites[SL_UP_BTN_NORMAL]->height() + sprites[SL_SCROLLBAR]->height() - sprites[SL_SLIDER_BTN_NORMAL]->height() - 1; _percent = MAX(MIN(initialPercentage, 100), 0); _thumbY = _minThumbY + ((_percent * (_maxThumbY - _minThumbY)) / 100); } MenuVertSliderState MenuVertSlider::getSliderArea(int y) { if (y < _minThumbY) return VSLIDER_UP; else if (y < _thumbY) return VSLIDER_PAGE_UP; else if (y < _thumbY + _thumbSize.y) return VSLIDER_THUMBNAIL; else if (y < _maxThumbY + _thumbSize.y) return VSLIDER_PAGE_DOWN; else return VSLIDER_DOWN; } void MenuVertSlider::onRefresh() { // If the slider is transparent, first copy in the background if (_transparent) { // Transparent button if (!_background) return; _background->copyTo(parent(), _bounds.left, _bounds.top, 0); } // Get the various needed sprites SpriteAsset &sprites = *parent()->sprites(); M4Sprite *barSprite = sprites[SL_SCROLLBAR]; M4Sprite *thumbSprite = sprites[SL_SLIDER_BTN_NORMAL]; M4Sprite *upSprite = sprites[SL_UP_BTN_NORMAL]; M4Sprite *downSprite = sprites[SL_DOWN_BTN_NORMAL]; if (_objectState == OS_GREYED) { upSprite = sprites[SL_UP_BTN_GREYED]; downSprite = sprites[SL_DOWN_BTN_GREYED]; thumbSprite = NULL; } else if (_objectState == OS_MOUSEOVER) { if (_sliderState == VSLIDER_UP) upSprite = sprites[SL_UP_BTN_MOUSEOVER]; else if (_sliderState == VSLIDER_THUMBNAIL) thumbSprite = sprites[SL_SLIDER_BTN_MOUSEOVER]; else if (_sliderState == VSLIDER_DOWN) downSprite = sprites[SL_DOWN_BTN_MOUSEOVER]; } else if (_objectState == OS_PRESSED) { if (_sliderState == VSLIDER_UP) upSprite = sprites[SL_UP_BTN_PRESSED]; else if (_sliderState == VSLIDER_THUMBNAIL) thumbSprite = sprites[SL_SLIDER_BTN_PRESSED]; else if (_sliderState == VSLIDER_DOWN) downSprite = sprites[SL_DOWN_BTN_PRESSED]; } // Draw the sprites upSprite->copyTo(parent(), _bounds.left, _bounds.top, 0); barSprite->copyTo(parent(), _bounds.left, _bounds.top + upSprite->height(), 0); downSprite->copyTo(parent(), _bounds.left, _bounds.top + upSprite->height() + barSprite->height(), 0); if (thumbSprite) thumbSprite->copyTo(parent(), _bounds.left, _bounds.top + _thumbY, 0); } bool MenuVertSlider::onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem) { static bool movingFlag = false; static int movingY = 0; static uint32 callbackTime; MenuVertSliderState tempState; int delta; uint32 currentTime = g_system->getMillis(); bool redrawFlag = false; bool handledFlag = true; bool callbackFlag = false; if (event == KEVENT_KEY) return false; if (_objectState == OS_GREYED) { currentItem = NULL; return false; } switch (event) { case MEVENT_LEFT_CLICK: case MEVENT_DOUBLECLICK: if (isInside(x, y)) { currentItem = this; tempState = getSliderArea(y - _bounds.top); if (tempState == VSLIDER_THUMBNAIL) { movingFlag = true; movingY = y; } if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN)) { _sliderState = tempState; setState(OS_NORMAL); } else { _sliderState = tempState; setState(OS_PRESSED); redrawFlag = true; } callbackFlag = true; } else { currentItem = NULL; setState(OS_NORMAL); redrawFlag = true; } break; case MEVENT_LEFT_DRAG: case MEVENT_DOUBLECLICK_DRAG: if (!currentItem) return true; if (movingFlag) { if (y < movingY) { delta = MIN(_thumbY - _minThumbY, movingY - y); if (delta > 0) { _thumbY -= delta; _percent = ((_thumbY - _minThumbY) * 100) / (_maxThumbY - _minThumbY); redrawFlag = true; callbackFlag = true; } } else if (y > movingY) { delta = MIN(_maxThumbY - _thumbY, y - movingY); if (delta > 0) { _thumbY += delta; _percent = ((_thumbY - _minThumbY) * 100) / (_maxThumbY - _minThumbY); redrawFlag = true; callbackFlag = true; } } movingY = y; if (movingY < (_thumbY + _bounds.top)) movingY = _thumbY + _bounds.top; else if (movingY > (_bounds.top + _thumbY + _thumbSize.y - 1)) movingY = _bounds.top + _thumbY + _thumbSize.y - 1; } else { if (isInside(x, y)) { tempState = getSliderArea(y - _bounds.top); if (_sliderState == tempState) { if ((tempState != VSLIDER_PAGE_UP) && (tempState != VSLIDER_PAGE_DOWN) && (_objectState != OS_PRESSED)) { _sliderState = tempState; setState(OS_PRESSED); redrawFlag = true; } if (currentTime - callbackTime > 100) callbackFlag = true; } else { if (_objectState != OS_MOUSEOVER) setState(OS_MOUSEOVER); redrawFlag = true; } callbackFlag = true; } else { if (_objectState != OS_MOUSEOVER) { setState(OS_MOUSEOVER); redrawFlag = true; } } } break; case MEVENT_LEFT_RELEASE: case MEVENT_DOUBLECLICK_RELEASE: movingFlag = false; if (isInside(x, y)) { tempState = getSliderArea(y - _bounds.top); if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN)) setState(OS_NORMAL); else { setState(OS_MOUSEOVER); currentItem = this; } } else { setState(OS_NORMAL); currentItem = NULL; } redrawFlag = true; if (parent()->getMenuType() == LOAD_MENU) updateThumbnails(); break; case MEVENT_MOVE: if (isInside(x, y)) { currentItem = this; tempState = getSliderArea(y - _bounds.top); if (_sliderState != tempState) { if ((tempState == VSLIDER_PAGE_UP) || (tempState == VSLIDER_PAGE_DOWN)) _objectState = OS_NORMAL; else { _sliderState = tempState; _objectState = OS_MOUSEOVER; } redrawFlag = true; } } else { currentItem = NULL; if (_objectState != OS_NORMAL) { _objectState = OS_NORMAL; redrawFlag = true; handledFlag = false; } } break; case MEVENT_LEFT_HOLD: case MEVENT_DOUBLECLICK_HOLD: if (!currentItem) return true; if (isInside(x, y)) { tempState = getSliderArea(y - _bounds.top); if (_sliderState == tempState) { if (currentTime - callbackTime > 100) callbackFlag = true; } } break; default: break; } if (redrawFlag) onRefresh(); if (callbackFlag) { callbackTime = currentTime; onExecute(); } return handledFlag; } void MenuVertSlider::setPercentage(int value) { _percent = value; _thumbY = _minThumbY + ((_percent * (_maxThumbY - _minThumbY)) / 100); onRefresh(); } //-------------------------------------------------------------------------- // MenuMessage class // // Defines a message menu object //-------------------------------------------------------------------------- MenuMessage::MenuMessage(DialogView *owner, int objectId, int xs, int ys, int width, int height, bool transparent): MenuObject(owner, objectId, xs, ys, width, height, false, transparent) { } void MenuMessage::onRefresh() { SpriteAsset &sprites = *parent()->sprites(); M4Surface *sprite = NULL; // Get the correct sprite to use switch (_objectId) { case SLTAG_SAVELOAD_LABEL: sprite = (parent()->getMenuType() == SAVE_MENU) ? sprites[SL_SAVE_LABEL] : sprites[SL_LOAD_LABEL]; break; } assert(sprite); // Draw the sprite if (_transparent) { // Transparent button if (!_background) return; // Restore original background and then do a transparent copy of the sprite _background->copyTo(parent(), _bounds.left, _bounds.top); } sprite->copyTo(parent(), _bounds.left, _bounds.top, 0); } //-------------------------------------------------------------------------- // MenuImage class // // Defines a menu item that displays a given surface //-------------------------------------------------------------------------- MenuImage::MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height, M4Surface *image, bool transparent): MenuObject(owner, objectId, xs, ys, width, height, false, transparent) { _sprite = image; } void MenuImage::onRefresh() { if (!_sprite) return; // Draw the sprite if (_transparent) { // Transparent button if (!_background) return; // Restore original background and then do a transparent copy of the sprite _background->copyTo(parent(), _bounds.left, _bounds.top); } _sprite->copyTo(parent(), _bounds.left + (_bounds.width() - _sprite->width()) / 2, _bounds.top + (_bounds.height() - _sprite->height()) / 2, 0); } //-------------------------------------------------------------------------- // MenuSaveLoadText class // // Defines a save/load dialog text entry //-------------------------------------------------------------------------- MenuSaveLoadText::MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys, int width, int height, Callback callbackFn, bool greyed, bool transparent, bool loadFlag, const char *displayText, int displayValue): MenuButton(owner, textId, xs, ys, width, height, callbackFn, greyed, transparent, OBJTYPE_SL_TEXT) { _loadFlag = loadFlag; _displayText = displayText; _displayValue = displayValue; _index = textId - SLTAG_SLOTS_START; _visible = true; } void MenuSaveLoadText::onRefresh() { if (!_visible) return; _vm->_font->setFont(FONT_MENU); MenuButton::onRefresh(); if ((_objectType == OBJTYPE_SL_TEXT) && (_displayText != NULL)) { int xp = _bounds.left + 4; if (_displayValue != 0) { char tempBuffer[5]; sprintf(tempBuffer, "%02d", _displayValue); _vm->_font->writeString(_parent, tempBuffer, xp, _bounds.top + 1, 0, -1); xp = _bounds.left + 26; } _vm->_font->writeString(_parent, _displayText, xp, _bounds.top + 1, 0, -1); } } bool MenuSaveLoadText::onEvent(M4::M4EventType event, int32 param, int x, int y, M4::MenuObject *¤tItem) { if (!_visible) return false; bool handledFlag = MenuButton::onEvent(event, param, x, y, currentItem); // Further handling will only be done when in load mode and a slot hasn't been selected if (!_loadFlag || (parent()->_selectedSlot != -1)) return handledFlag; // Only handling for certain event types if ((event != MEVENT_MOVE) && (event != MEVENT_LEFT_DRAG) && (event != MEVENT_LEFT_RELEASE) && (event != MEVENT_DOUBLECLICK_DRAG) && (event != MEVENT_DOUBLECLICK_RELEASE)) return handledFlag; MenuImage *thumbnail = (MenuImage *) parent()->getItem(SLTAG_THUMBNAIL); // Check whether the cursor is over the button if ((_objectState == OS_MOUSEOVER) || (_objectState == OS_PRESSED)) { if (_index != parent()->_highlightedSlot) { // Selected slot has changed if (parent()->_savegameThumbnail != NULL) delete parent()->_savegameThumbnail; parent()->_highlightedSlot = _index; parent()->_savegameThumbnail = _vm->_saveLoad->getThumbnail(_index + 1); thumbnail->setSprite(parent()->_savegameThumbnail); } } else { // If the mouse has moved outside the area of all the save slots, then the // thumbnail needs to be removed Common::Rect slotArea(50, 256, 288, 377); if (isInside(x, y) || !slotArea.contains(x, y)) { if (parent()->_savegameThumbnail) { delete parent()->_savegameThumbnail; parent()->_savegameThumbnail = NULL; } thumbnail->setSprite(parent()->sprites()->getFrame(SL_EMPTY_THUMBNAIL)); parent()->_highlightedSlot = -1; } } return handledFlag; } void MenuSaveLoadText::setVisible(bool value) { _visible = value; parent()->refresh(_bounds); } //-------------------------------------------------------------------------- // MenuTextField class // // Defines a text entry field //-------------------------------------------------------------------------- MenuTextField::MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width, int height, bool greyed, Callback callbackFn, const char *displayText, int displayValue, bool transparent): MenuObject(owner, fieldId, xs, ys, width, height, greyed, transparent) { _displayValue = displayValue; _callback = callbackFn; _pixelWidth = width - 27; if (displayText) { strcpy(_displayText, displayText); _promptEnd = &_displayText[strlen(_displayText)]; } else { _displayText[0] = '\0'; _promptEnd = &_displayText[0]; } _cursor = _promptEnd; } void MenuTextField::onRefresh() { bool focused = _objectState != OS_GREYED; // Get the thumb sprite for the slider SpriteAsset &sprites = *parent()->sprites(); M4Sprite *sprite = sprites[SL_LINE_NORMAL + OS_MOUSEOVER - 1]; // If the slider is transparent, first copy in the background if (_transparent) { // Transparent button if (!_background) return; _background->copyTo(parent(), _bounds.left, _bounds.top, 0); } // Draw the sprite sprite->copyTo(parent(), _bounds.left, _bounds.top, 0); // Draw the text _vm->_font->setFont(FONT_MENU); _vm->_font->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND, TEXT_COLOR_NORMAL_HILIGHT); int xp = _bounds.left + 4; if (_displayValue != 0) { char tempBuffer[5]; sprintf(tempBuffer, "%02d", _displayValue); _vm->_font->writeString(_parent, tempBuffer, xp, _bounds.top + 1, 0, -1); xp = _bounds.left + 26; } _vm->_font->writeString(_parent, _displayText, xp, _bounds.top + 1, 0, -1); if (focused) { // Draw in the cursor if (_cursor) { // Get the width of the string up to the cursor position char tempCh = *_cursor; *_cursor = '\0'; int stringWidth = _vm->_font->getWidth(_displayText); *_cursor = tempCh; parent()->setColor(TEXT_COLOR_MOUSEOVER_FOREGROUND); parent()->vLine(xp + stringWidth + 1, _bounds.top + 1, _bounds.top + 12); } } } bool MenuTextField::onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem) { char tempStr[MAX_SAVEGAME_NAME]; int tempLen; char *tempP; bool handledFlag = false, redrawFlag = false, callbackFlag = false; if (_objectState == OS_GREYED) return false; switch (event) { case MEVENT_LEFT_CLICK: case MEVENT_DOUBLECLICK: parent()->_deleteSaveDesc = false; if (isInside(x, y)) currentItem = this; break; case MEVENT_LEFT_RELEASE: case MEVENT_DOUBLECLICK_RELEASE: if (!currentItem) return true; currentItem = NULL; if (isInside(x, y)) { if (_objectState == OS_MOUSEOVER) { tempLen = strlen(_displayText); if (tempLen > 0) { strcpy(tempStr, _displayText); tempP = &tempStr[tempLen]; _vm->_font->setFont(FONT_MENU); tempLen = _vm->_font->getWidth(tempStr); while ((tempP != &tempStr[0]) && (tempLen > x - _bounds.left - 26)) { *--tempP = '\0'; tempLen = _vm->_font->getWidth(tempStr); } _cursor = &_displayText[tempP - &tempStr[0]]; redrawFlag = true; } } else if (event == MEVENT_DOUBLECLICK_RELEASE) { callbackFlag = true; } } break; case KEVENT_KEY: switch (param) { case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: parent()->_deleteSaveDesc = false; callbackFlag = true; break; break; case Common::KEYCODE_HOME: parent()->_deleteSaveDesc = false; _cursor = &_displayText[0]; redrawFlag = true; break; case Common::KEYCODE_END: parent()->_deleteSaveDesc = false; _cursor = _promptEnd; redrawFlag = true; break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: parent()->_deleteSaveDesc = false; if (_cursor > &_displayText[0]) { --_cursor; redrawFlag = true; } break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: parent()->_deleteSaveDesc = false; if (_cursor < _promptEnd) { ++_cursor; redrawFlag = true; } break; case Common::KEYCODE_DELETE: if (parent()->_deleteSaveDesc) { _displayText[0] = '\0'; _promptEnd = &_displayText[0]; _cursor = _promptEnd; redrawFlag = true; } else if (_cursor < _promptEnd) { strcpy(tempStr, _cursor + 1); strcpy(_cursor, tempStr); --_promptEnd; redrawFlag = true; } break; case Common::KEYCODE_BACKSPACE: parent()->_deleteSaveDesc = false; if (_cursor > &_displayText[0]) { strcpy(tempStr, _cursor); --_promptEnd; --_cursor; strcpy(_cursor, tempStr); redrawFlag = true; } break; default: parent()->_deleteSaveDesc = false; _vm->_font->setFont(FONT_MENU); tempLen = _vm->_font->getWidth(_displayText); if ((strlen(_displayText) < MAX_SAVEGAME_NAME - 1) && (tempLen < _pixelWidth - 12) && (param >= 32) && (param <= 127)) { // Valid displayable character if (_cursor < _promptEnd) { strcpy(tempStr, _cursor); sprintf(_cursor, "%c%s", (char)param, tempStr); } else { *_cursor = (char)param; *(_cursor + 1) = '\0'; } ++_cursor; ++_promptEnd; redrawFlag = true; } break; } break; default: break; } if (redrawFlag) onRefresh(); if (callbackFlag) onExecute(); return handledFlag; } //-------------------------------------------------------------------------- GUITextField::GUITextField(View *owner, const Common::Rect &bounds): GUIRect(owner, bounds, 0) { } void GUITextField::onRefresh() { _parent->fillRect(_bounds, _vm->_palette->BLACK); _vm->_font->setColors(3, 3, 3); _vm->_font->setFont(FONT_INTERFACE); _vm->_font->writeString(_parent, _text.c_str(), _bounds.left, _bounds.top, 0, 1); } //-------------------------------------------------------------------------- GUIButton::GUIButton(View *owner, const Common::Rect &bounds, int tag, M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite): GUIRect(owner, bounds, tag) { _normalSprite = normalSprite; _mouseOverSprite = mouseOverSprite; _pressedSprite = pressedSprite; _visible = true; _tracking = false; } void GUIButton::onRefresh() { _parent->fillRect(_bounds, _vm->_palette->BLACK); if (_visible) { switch (_buttonState) { case BUTTON_MOUSEOVER: _mouseOverSprite->copyTo(_parent, _bounds.left, _bounds.top, 0); break; case BUTTON_PRESSED: _pressedSprite->copyTo(_parent, _bounds.left, _bounds.top, 0); break; default: _normalSprite->copyTo(_parent, _bounds.left, _bounds.top, 0); break; } } } bool GUIButton::onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *¤tItem) { bool result = false; bool isPressed = (eventType == MEVENT_LEFT_CLICK) || (eventType == MEVENT_LEFT_HOLD) || (eventType == MEVENT_LEFT_DRAG); bool isOver = isInside(x, y); GUIButtonState oldState = _buttonState; if (isOver) { if (isPressed) { // Button is pressed if (!_tracking) { _tracking = true; _buttonState = BUTTON_PRESSED; } _madsVm->_globals->invSuppressClickSound = false; } else { // Button isn't pressed if (_tracking) result = true; else { result = false; _buttonState = BUTTON_MOUSEOVER; _tracking = false; } } } else { _tracking = false; _buttonState = BUTTON_NORMAL; } if (oldState != _buttonState) onRefresh(); return result; } } // End of namespace M4