/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef M4_GUI_H #define M4_GUI_H #include "common/list.h" #include "common/rect.h" #include "m4/viewmgr.h" #include "m4/events.h" #include "m4/globals.h" #include "m4/graphics.h" #include "m4/saveload.h" #include "m4/sprite.h" #include "m4/assets.h" namespace M4 { class GUIObject; class MenuObject; class GUIObjectButton; class SpriteAsset; class View; enum MenuType {GAME_MENU, OPTIONS_MENU, SAVE_MENU, LOAD_MENU, MAIN_MENU}; enum { BTNID_QUIT = 1, BTNID_OPTIONS = 2, BTNID_RESUME = 3, BTNID_SAVE = 4, BTNID_LOAD = 5, BTNID_MAIN = 6, OPTIONID_DONE = 1, OPTIONID_CANCEL = 2, OPTIONID_HSLIDER_DIGI = 3, OPTIONID_HSLIDER_MIDI = 4, SAVELOADID_SAVE = 1, SAVELOADID_CANCELSAVE = 2, SAVELOADID_LOAD = 3, SAVELOADID_CANCELLOAD = 4, SLTAG_SAVELOAD = 100, SLTAG_SAVELOAD_LABEL = 101, SLTAG_CANCEL = 102, SLTAG_VSLIDER = 103, SLTAG_THUMBNAIL = 104, SLTAG_SLOTS_START = 1001, SLTAG_TEXTFIELD = 2000 }; enum ObjectType { OBJTYPE_BUTTON, OBJTYPE_SLIDER, OBJTYPE_OM_SWITCH_ON, OBJTYPE_OM_SWITCH_OFF, OBJTYPE_OM_DONE, OBJTYPE_OM_CANCEL, OBJTYPE_SL_SAVE, OBJTYPE_SL_LOAD, OBJTYPE_SL_CANCEL, OBJTYPE_SL_TEXT }; enum GameMenuSpriteType { GM_DIALOG_BOX, GM_BUTTON_GREYED, GM_BUTTON_NORMAL, GM_BUTTON_MOUSEOVER, GM_BUTTON_PRESSED }; enum OptionMenuSpriteType { OM_DIALOG_BOX, OM_SLIDER_BTN_NORMAL, OM_SLIDER_BTN_MOUSEOVER, OM_SLIDER_BTN_PRESSED, OM_SLIDER_BAR, OM_DONE_BTN_GREYED, OM_DONE_BTN_NORMAL, OM_DONE_BTN_MOUSEOVER, OM_DONE_BTN_PRESSED, OM_CANCEL_BTN_NORMAL, OM_CANCEL_BTN_MOUSEOVER, OM_CANCEL_BTN_PRESSED }; enum SaveLoadSpriteType { SL_DIALOG_BOX, SL_EMPTY_THUMBNAIL, SL_SAVE_BTN_GREYED, SL_SAVE_BTN_NORMAL, SL_SAVE_BTN_MOUSEOVER, SL_SAVE_BTN_PRESSED, SL_LOAD_BTN_GREYED, SL_LOAD_BTN_NORMAL, SL_LOAD_BTN_MOUSEOVER, SL_LOAD_BTN_PRESSED, SL_CANCEL_BTN_NORMAL, SL_CANCEL_BTN_MOUSEOVER, SL_CANCEL_BTN_PRESSED, SL_UP_BTN_GREYED, SL_UP_BTN_NORMAL, SL_UP_BTN_MOUSEOVER, SL_UP_BTN_PRESSED, SL_DOWN_BTN_GREYED, SL_DOWN_BTN_NORMAL, SL_DOWN_BTN_MOUSEOVER, SL_DOWN_BTN_PRESSED, SL_SAVE_LABEL, SL_LOAD_LABEL, SL_SLIDER_BTN_NORMAL, SL_SLIDER_BTN_MOUSEOVER, SL_SLIDER_BTN_PRESSED, SL_LINE_NORMAL, SL_LINE_MOUSEOVER, SL_LINE_PRESSED, SL_SCROLLBAR }; enum TextColors { TEXT_COLOR_NORMAL = 1, TEXT_COLOR_GREYED = 1, TEXT_COLOR_MOUSEOVER = 2, TEXT_COLOR_PRESSED = 2, TEXT_COLOR_GREYED_HILIGHT = 236, TEXT_COLOR_GREYED_FOREGROUND = 131, TEXT_COLOR_GREYED_SHADOW = 186, TEXT_COLOR_NORMAL_HILIGHT = 129, TEXT_COLOR_NORMAL_FOREGROUND = 130, TEXT_COLOR_NORMAL_SHADOW = 236, TEXT_COLOR_MOUSEOVER_HILIGHT = 129, TEXT_COLOR_MOUSEOVER_FOREGROUND = 130, TEXT_COLOR_MOUSEOVER_SHADOW = 236, TEXT_COLOR_PRESSED_HILIGHT = 236, TEXT_COLOR_PRESSED_FOREGROUND = 130, TEXT_COLOR_PRESSED_SHADOW = 129 }; #define MENU_SS_FIELD_NORMAL 5 #define MENU_SS_FIELD_MOUSEOVER 6 #define MENU_SS_H_SLIDER_NORMAL 5 #define MENU_SS_H_SLIDER_MOUSE_OVER 6 #define MENU_SS_H_SLIDER_PRESSED 7 #define MENU_SS_SWITCH_ON_NORMAL 8 #define MENU_SS_SWITCH_ON_MOUSEOVER 9 #define MENU_SS_SWITCH_ON_PRESSED 13 #define MENU_SS_SWITCH_OFF_PRESSED 10 #define MENU_SS_SWITCH_OFF_NORMAL 11 #define MENU_SS_SWITCH_OFF_MOUSEOVER 12 #define MENU_GUI "gui menu" #define MENU_GAME "gamemenu" #define MENU_OPTIONS "opmenu" #define MENU_ERROR "errmenu" #define MENU_SAVELOAD "slmenu" #define MENU_BURGMAIN "903menu" #define MENU_BURGDEMOMAIN "901menu" #define SL_NUM_VISIBLE_SLOTS 8 #define SL_THUMBNAIL_WIDTH 215 #define SL_THUMBNAIL_HEIGHT 162 enum MenuObjectState {OS_GREYED = 0, OS_NORMAL = 1, OS_MOUSEOVER = 2, OS_PRESSED = 3}; class DialogView : public View { public: DialogView(MadsM4Engine *Vm, const Common::Rect &viewBounds, bool transparent = false): View(Vm, viewBounds, transparent) {} DialogView(MadsM4Engine *Vm, int x = 0, int y = 0, bool transparent = false): View(Vm, x, y, transparent) {} MadsM4Engine *vm() { return _vm; } virtual SpriteAsset *sprites() = 0; virtual MenuType getMenuType() = 0; virtual MenuObject *getItem(int objectId) { return NULL; } virtual void refresh(const Common::Rect &areaRect) {} virtual void close(); int _topSaveSlotIndex, _selectedSlot; int _highlightedSlot; bool _deleteSaveDesc; M4Surface *_savegameThumbnail; }; class GUIObject { protected: View *_parent; Common::Rect _bounds; M4Surface *_background; public: GUIObject(View *owner, const Common::Rect &bounds); virtual ~GUIObject() {} bool isInside(int x, int y) { return _bounds.contains(x, y); } Common::Rect getBounds() const { return _bounds; } virtual void onRefresh() {} }; class MenuObject : public GUIObject { public: typedef void (*Callback)(DialogView *view, MenuObject *item); protected: MenuObject::Callback _callback; ObjectType _objectType; MenuObjectState _objectState; bool _transparent; int _objectId; public: MenuObject(DialogView *owner, int objectId, int xs, int ys, int width, int height, bool greyed = false, bool transparent = false); ~MenuObject(); DialogView *parent() { return (DialogView *)_parent; } MenuObjectState getState() { return _objectState; } virtual void setState(MenuObjectState state) { _objectState = state; onRefresh(); } int getObjectId() { return _objectId; } void onExecute(); virtual bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem) { return false; } }; class MenuButton : public MenuObject { public: MenuButton(DialogView *owner, int buttonId, int xs, int ys, int width, int height, Callback callbackFn = NULL, bool greyed = false, bool transparent = false, ObjectType buttonType = OBJTYPE_BUTTON); void onRefresh(); bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem); bool getToggled() { return _objectType == OBJTYPE_OM_SWITCH_ON; } }; enum MenuHorizSliderState {HSLIDER_THUMB_NORMAL = 0, HSLIDER_THUMB_MOUSEOVER = 1, HSLIDER_THUMB_PRESSED = 2}; #define SLIDER_BAR_COLOR 129 class MenuHorizSlider : public MenuObject { protected: MenuHorizSliderState _sliderState; Common::Point _thumbSize; int _maxThumbX; int _percent; int _thumbX; public: MenuHorizSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height, int initialPercentage, Callback callbackFn = NULL, bool transparent = false); void onRefresh(); bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem); int percent() { return _percent; } }; enum MenuVertSliderState { VSLIDER_NONE = 0x0000, VSLIDER_UP = 0x0010, VSLIDER_PAGE_UP = 0x0020, VSLIDER_THUMBNAIL = 0x0030, VSLIDER_PAGE_DOWN = 0x0040, VSLIDER_DOWN = 0x0050 }; class MenuVertSlider : public MenuObject { protected: MenuVertSliderState _sliderState; Common::Point _thumbSize; int _percent; int _thumbY; int _minThumbY; int _maxThumbY; MenuVertSliderState getSliderArea(int y); void updateThumbnails() {} public: MenuVertSlider(DialogView *owner, int sliderId, int xs, int ys, int width, int height, int initialPercentage, Callback callbackFn = NULL, bool transparent = false); void onRefresh(); bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem); MenuVertSliderState sliderState() { return _sliderState; } int percent() { return _percent; } void setPercentage(int value); }; class MenuMessage : public MenuObject { public: MenuMessage(DialogView *owner, int objectId, int x, int y, int w, int h, bool transparent = false); void onRefresh(); }; class MenuImage : public MenuObject { private: M4Surface *_sprite; public: MenuImage(DialogView *owner, int objectId, int xs, int ys, int width, int height, M4Surface *image, bool transparent = false); void onRefresh(); const M4Surface *sprite() { return _sprite; } void setSprite(M4Surface *v) { _sprite = v; onRefresh(); } }; class MenuSaveLoadText : public MenuButton { private: bool _loadFlag; const char *_displayText; int _displayValue; int _index; bool _visible; public: MenuSaveLoadText(DialogView *owner, int textId, int xs, int ys, int width, int height, Callback callbackFn = NULL, bool greyed = false, bool transparent = false, bool loadFlag = false, const char *displayText = NULL, int displayValue = 0); void onRefresh(); bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem); void setDisplay(int value, const char *text) { _displayValue = value; _displayText = text; } int getIndex() { return _index; } const char *getText() { return _displayText; } bool getVisible() const { return _visible; } void setVisible(bool value); }; class MenuTextField : public MenuObject { private: int _displayValue; char _displayText[MAX_SAVEGAME_NAME]; int _pixelWidth; char *_promptEnd; char *_cursor; public: MenuTextField(DialogView *owner, int fieldId, int xs, int ys, int width, int height, bool greyed, Callback callbackFn = NULL, const char *displayText = NULL, int displayValue = 0, bool transparent = true); void onRefresh(); bool onEvent(M4EventType event, int32 param, int x, int y, MenuObject *¤tItem); const char *getText() { return _displayText; } int getDisplayValue() { return _displayValue; } }; class GUIRect : public GUIObject { private: int _tag; public: GUIRect(View *owner, const Common::Rect &bounds, int tag): GUIObject(owner, bounds) { _tag = tag; } virtual bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *¤tItem) { return false; } int getTag() const { return _tag; } }; enum GUIButtonState {BUTTON_NORMAL, BUTTON_MOUSEOVER, BUTTON_PRESSED}; class GUIButton : public GUIRect { protected: M4Surface *_normalSprite, *_mouseOverSprite, *_pressedSprite; GUIButtonState _buttonState; bool _visible; bool _tracking; public: GUIButton(View *owner, const Common::Rect &bounds, int tag, M4Surface *normalSprite, M4Surface *mouseOverSprite, M4Surface *pressedSprite); void onRefresh(); bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *¤tItem); GUIButtonState getState() const { return _buttonState; } }; class GUITextField : public GUIRect { private: Common::String _text; public: GUITextField(View *owner, const Common::Rect &bounds); void setText(const char *value) { _text = value; onRefresh(); } void onRefresh(); }; class Dialogs { public: void keyMouseCollision() {} }; class GameInterfaceView : public View { public: GameInterfaceView(MadsM4Engine *vm, const Common::Rect &rect): View(vm, rect) {} ~GameInterfaceView() {} virtual void initialize() {} virtual void setSelectedObject(int objectNumber) {} virtual void addObjectToInventory(int objectNumber) {} }; } #endif