/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_H #define M4_H #include "common/scummsys.h" #include "common/util.h" #include "engines/engine.h" #include "m4/globals.h" #include "m4/graphics.h" #include "m4/resource.h" #include "m4/saveload.h" #include "m4/viewmgr.h" #include "m4/gui.h" #include "m4/events.h" #include "m4/font.h" #include "m4/scene.h" #include "m4/actor.h" #include "m4/sound.h" #include "m4/rails.h" #include "m4/converse.h" #include "m4/animation.h" //#define DUMP_SCRIPTS namespace M4 { class MidiPlayer; class FileSystem; class ResourceManager; class Mouse; class Events; class Scene; class ViewManager; class View; class Inventory; class GameInterfaceView; class ConversationView; class Actor; class Converse; class ScriptInterpreter; class WoodScript; class Animation; enum M4GameType { GType_Riddle = 1, GType_Burger, GType_RexNebular, GType_DragonSphere, GType_Phantom }; enum Features { kFeaturesNone = 0, kFeaturesCD = 1 << 0, kFeaturesDemo = 1 << 1 }; enum { kFileTypeHash, kFileTypeHAG }; enum { kDebugScript = 1 << 0, kDebugConversations = 2 << 0 }; #define MESSAGE_BASIC 1 #define MESSAGE_INTERMEDIATE 2 #define MESSAGE_DETAILED 3 struct M4GameDescription; #define GAME_FRAME_DELAY 50 #define VALIDATE_MADS assert(!_vm->isM4()) inline void str_lower(char *s) { while (*s) { *s = tolower(*s); s++; } } inline void str_upper(char *s) { while (*s) { *s = toupper(*s); s++; } } inline long FixedMul(long a, long b) { return (long)(((float)a * (float)b) / 65536.0); } inline long FixedDiv(long a, long b) { return (long)(((float)a / (float)b) * 65536.0); } class M4Engine : public Engine { private: Common::Error goMADS(); Common::Error goM4(); protected: // Engine APIs virtual Common::Error run(); void shutdown(); MidiPlayer *_midi; public: M4Engine(OSystem *syst, const M4GameDescription *gameDesc); virtual ~M4Engine(); int getGameType() const; uint32 getFeatures() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; bool isM4() const { return (getGameType() == GType_Riddle) || (getGameType() == GType_Burger); } const char *getGameFile(int fileType); Common::EventManager *eventMan() { return _eventMan; } OSystem *system() { return _system; } const M4GameDescription *_gameDescription; ResourceManager *res() const { return _resourceManager; } MidiPlayer *midi() { return _midi; } Common::SaveFileManager *saveManager() { return _saveFileMan; } void dumpFile(const char* filename, bool uncompress = false); void eventHandler(); bool delay(int duration, bool keyAborts = true, bool clickAborts = true); void loadMenu(MenuType menuType, bool loadSaveFromHotkey = false, bool calledFromMainMenu = false); // TODO: eventually these have to be removed int32 seed; void imath_seed(int32 seednum) { seed = seednum; } uint32 imath_random() { return(seed = (25173*seed + 13849) & 0xffff); } int32 imath_ranged_rand(int32 a, int32 b) { return (a + (((1 + ABS(b-a))*imath_random())>>16)); } long imath_ranged_rand16(long a, long b) { return ((a + FixedMul(1+ABS(b-a),imath_random()))); } // ResourceManager *_resourceManager; SaveLoad *_saveLoad; ViewManager *_viewManager; Palette *_palette; Kernel *_kernel; Globals *_globals; Player *_player; Mouse *_mouse; Events *_events; Font *_font; Actor *_actor; Scene *_scene; Dialogs *_dialogs; M4Surface *_screen; Inventory *_inventory; GameInterfaceView *_interfaceView; ConversationView *_conversationView; Sound *_sound; Rails *_rails; Converse *_converse; ScriptInterpreter *_script; WoodScript *_ws; Animation *_animation; Common::RandomSource *_random; }; // FIXME: remove global extern M4Engine *_vm; } // End of namespace M4 #endif