/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef M4_M4_MENUS_H #define M4_M4_MENUS_H #include "common/list.h" #include "common/ptr.h" #include "m4/viewmgr.h" #include "m4/m4.h" #include "m4/gui.h" #include "m4/saveload.h" namespace M4 { #define M4_DIALOG_FADE_STEPS 5 #define M4_DIALOG_FADE_DELAY 30 typedef Common::List MenuObjectList; class OrionMenuView : public DialogView { typedef MenuObjectList::iterator MenuObjectsIterator; private: MenuType _menuType; SpriteAsset *_sprites; MenuObjectList _menuObjects; MenuObject *_currentItem; typedef void (*Callback)(OrionMenuView *view); OrionMenuView::Callback _escapeHandler, _returnHandler; bool _closeFlag; bool _calledFromMainMenu; bool _interfaceWasVisible; int _firstSlotIndex; bool loadSprites(const char *seriesName); M4Surface *createThumbnail(); void destroyView(); public: OrionMenuView(MadsM4Engine *vm, int x, int y, MenuType menuType, bool calledFromMainMenu, bool loadSaveFromHotkey); ~OrionMenuView(); MenuType getMenuType() { return _menuType; } SpriteAsset *sprites() { return _sprites; } MenuObjectList &items() { return _menuObjects; } MenuObject *getItem(int objectId); void setTopSaveSlot(int slotNumber); void refresh(const Common::Rect &areaRect); void close() { _closeFlag = true; } bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); int _originalMidiVolume; SaveGameList *_saveNames; bool _loadSaveFromHotkey; }; class OrionCallbacks { public: static void closeMenuFn(DialogView *view, MenuObject *item); static void closeMenuFn(OrionMenuView *view); static void gameOptionsMenuFn(DialogView *view, MenuObject *item); static void gameSaveGameFn(DialogView *view, MenuObject *item); static void gameLoadGameFn(DialogView *view, MenuObject *item); static void gameExitFn(DialogView *view, MenuObject *item); static void optionsDigiSliderFn(DialogView *view, MenuObject *item); static void optionsMidiSliderFn(DialogView *view, MenuObject *item); static void optionsScrollingFn(DialogView *view, MenuObject *item); static void optionsCancelFn(DialogView *view, MenuObject *item); static void optionsDoneFn(DialogView *view, MenuObject *item); static void optionsReturnFn(OrionMenuView *view); static void optionsEscapeFn(OrionMenuView *view); static void saveLoadSaveFn(DialogView *view, MenuObject *item); static void saveLoadLoadFn(DialogView *view, MenuObject *item); static void saveLoadSlotFn(DialogView *view, MenuObject *item); static void saveLoadCancelFn(DialogView *view, MenuObject *item); static void saveLoadSliderFn(DialogView *view, MenuObject *item); static void saveLoadEscapeFn(OrionMenuView *view); static void saveLoadReturnFn(OrionMenuView *view); }; } #endif