/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_M4_VIEWS_H #define M4_M4_VIEWS_H #include "m4/gui.h" #include "m4/viewmgr.h" #include "common/rect.h" #include "common/list.h" #include "common/ptr.h" namespace M4 { class GUIInventoryItem { public: const char *name; const char *verb; M4Surface *icon; int iconIndex; GUIInventoryItem(const char *_name, const char *_verb, M4Surface *_icon, int _iconIndex) { name = _name; _verb = verb; icon = _icon; iconIndex = _iconIndex; } }; class GUIInventory : public GUIRect { typedef Common::List > InventoryList; typedef InventoryList::iterator ItemsIterator; private: InventoryList _inventoryItems; Common::Point _cellSize; Common::Point _cellCount; bool _visible; bool _scrollable; int _scrollPosition; int _highlightedIndex; int _selectedIndex; MadsM4Engine *_vm; public: GUIInventory(View *owner, MadsM4Engine *vm, const Common::Rect &bounds, int horizCells, int vertCells, int cellWidth, int cellHeight, int tag); void onRefresh(); bool onEvent(M4EventType eventType, int32 param, int x, int y, GUIObject *¤tItem); void add(const char *name, const char *verb, M4Surface *icon, int iconIndex); bool remove(const char *name); int getInsideIndex(int x, int y); int getSelectedIndex() { return _selectedIndex; } const char *getSelectedObjectName(); void clearSelected() { _selectedIndex = -1; setHighlight(-1); } const Common::Point &getCellPosition(int index); void setHighlight(int index); bool needLeftButton() { return _scrollPosition != 0; } bool needRightButton() { return (uint)(_inventoryItems.size() - _scrollPosition) > (uint)(_cellCount.x * _cellCount.y); } void setScrollPosition(int value); void scrollLeft() { setScrollPosition(_scrollPosition - 1); } void scrollRight() { setScrollPosition(_scrollPosition + 1); } void setVisible(bool value) { _visible = value; } }; class M4InterfaceView : public GameInterfaceView { typedef Common::List > ButtonList; typedef ButtonList::iterator ButtonsIterator; public: SpriteAsset *_sprites; ButtonList _buttons; GUITextField _statusText; GUIInventory _inventory; int _highlightedIndex; bool _selected; private: void setHighlightedButton(int index); public: M4InterfaceView(MadsM4Engine *vm); ~M4InterfaceView(); void onRefresh(RectList *rects, M4Surface *destSurface); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); void setStatusText(const char *text) { _statusText.setText(text); } void cancelSentence() { setStatusText(NULL); } void inventoryAdd(const char *name, const char *verb, int iconIndex) { _inventory.add(name, verb, _sprites->getFrame(iconIndex), iconIndex); } bool inventoryRemove(const char *name) { return _inventory.remove(name); } }; } #endif