/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "m4/mads_anim.h" #include "m4/m4.h" #include "m4/compression.h" namespace M4 { #define TEXTVIEW_LINE_SPACING 2 #define TEXT_ANIMATION_DELAY 100 #define TV_NUM_FADE_STEPS 40 #define TV_FADE_DELAY_MILLI 50 TextviewView::TextviewView(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())), _bgSurface(vm->_screen->width(), MADS_SURFACE_HEIGHT), _textSurface(vm->_screen->width(), MADS_SURFACE_HEIGHT + vm->_font->current()->getHeight() + TEXTVIEW_LINE_SPACING) { _screenType = VIEWID_TEXTVIEW; _screenFlags.layer = LAYER_BACKGROUND; _screenFlags.visible = true; _screenFlags.get = SCREVENT_ALL; _callback = NULL; _script = NULL; _spareScreen = NULL; _bgCurrent = NULL; _bgSpare = NULL; reset(); // Set up system palette colors and the two colors for text display _vm->_palette->setMadsSystemPalette(); RGB8 palData[3]; palData[0].r = palData[0].g = palData[0].b = 0; palData[1].r = 0; palData[1].g = palData[1].b = 252; palData[2].r = 0; palData[2].g = palData[2].b = 180; _vm->_palette->setPalette(&palData[0], 4, 3); _vm->_palette->blockRange(4, 3); _vm->_font->current()->setColors(5, 6, 4); clear(); _bgSurface.clear(); _textSurface.clear(); int y = (height() - MADS_SURFACE_HEIGHT) / 2; setColor(2); hLine(0, width() - 1, y - 2); hLine(0, width() - 1, height() - y + 1); } TextviewView::~TextviewView() { if (_script) _vm->res()->toss(_resourceName); delete _spareScreen; delete _bgCurrent; delete _bgSpare; } void TextviewView::reset() { _bgSurface.clear(); _textSurface.clear(); _animating = false; _panX = 0; _panY = 0; _panSpeed = 0; _soundDriverLoaded = false; Common::fill(&_spareScreens[0], &_spareScreens[10], 0); _scrollCount = 0; _lineY = -1; _scrollTimeout = 0; _panCountdown = 0; _processEvents = true; } void TextviewView::setScript(const char *resourceName, TextviewCallback callback) { _callback = callback; if (_script) _vm->res()->toss(_resourceName); if (_spareScreen) { delete _spareScreen; _spareScreen = NULL; } reset(); strncpy(_resourceName, resourceName, 15); _resourceName[15] = '\0'; if (!strchr(_resourceName, '.')) strcat(_resourceName, ".txr"); _script = _vm->res()->get(_resourceName); processLines(); } bool TextviewView::onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents) { if (!_processEvents) return false; // Wait for the Escape key or a mouse press if (((eventType == KEVENT_KEY) && (param == Common::KEYCODE_ESCAPE)) || (eventType == MEVENT_LEFT_RELEASE) || (eventType == MEVENT_RIGHT_RELEASE)) { scriptDone(); captureEvents = false; return true; } return false; } void TextviewView::updateState() { if (!_animating) return; // Only update state if wait period has expired uint32 currTime = g_system->getMillis(); // If a screen transition is in progress and it's time for another column, handle it if (_spareScreen) { byte *srcP = _spareScreen->getBasePtr(_translationX, 0); byte *destP = _bgSurface.getBasePtr(_translationX, 0); for (int y = 0; y < _bgSurface.height(); ++y, srcP += _spareScreen->width(), destP += _bgSurface.width()) { *destP = *srcP; } if (++_translationX >= _bgSurface.width()) { // Surface transition is complete delete _spareScreen; _spareScreen = NULL; _vm->_palette->deleteRange(_bgCurrent); delete _bgCurrent; _bgCurrent = _bgSpare; _bgSpare = NULL; } } // Make sure it's time for an update if (currTime < _scrollTimeout) return; _scrollTimeout = g_system->getMillis() + TEXT_ANIMATION_DELAY; // If any panning values are set, pan the background surface if ((_panX != 0) || (_panY != 0)) { if (_panCountdown > 0) { --_panCountdown; return; } // Handle horizontal panning if (_panX != 0) { byte *lineTemp = new byte[_panX]; for (int y = 0; y < _bgSurface.height(); ++y) { byte *pixelsP = _bgSurface.getBasePtr(0, y); // Copy the first X pixels into temp buffer, move the rest of the line // to the start of the line, and then move temp buffer pixels to end of line Common::copy(pixelsP, pixelsP + _panX, lineTemp); Common::copy(pixelsP + _panX, pixelsP + _bgSurface.width(), pixelsP); Common::copy(lineTemp, lineTemp + _panX, pixelsP + _bgSurface.width() - _panX); } delete[] lineTemp; } // Handle vertical panning if (_panY != 0) { // Store the bottom Y lines into a temp buffer, move the rest of the lines down, // and then copy the stored lines back to the top of the screen byte *linesTemp = new byte[_panY * _bgSurface.width()]; byte *pixelsP = _bgSurface.getBasePtr(0, _bgSurface.height() - _panY); Common::copy(pixelsP, pixelsP + _bgSurface.width() * _panY, linesTemp); for (int y = _bgSurface.height() - 1; y >= _panY; --y) { byte *destP = _bgSurface.getBasePtr(0, y); byte *srcP = _bgSurface.getBasePtr(0, y - _panY); Common::copy(srcP, srcP + _bgSurface.width(), destP); } Common::copy(linesTemp, linesTemp + _panY * _bgSurface.width(), _bgSurface.getBasePtr(0, 0)); delete[] linesTemp; } } // Scroll the text surface up by one row byte *pixelsP = _textSurface.getBasePtr(0, 0); Common::copy(pixelsP + width(), pixelsP + _textSurface.width() * _textSurface.height(), pixelsP); pixelsP = _textSurface.getBasePtr(0, _textSurface.height() - 1); Common::fill(pixelsP, pixelsP + _textSurface.width(), _vm->_palette->BLACK); if (_scrollCount > 0) { // Handling final scrolling of text off of screen if (--_scrollCount == 0) { scriptDone(); return; } } else { // Handling a text row if (++_lineY == (_vm->_font->current()->getHeight() + TEXTVIEW_LINE_SPACING)) processLines(); } // Refresh the view int yp = (height() - _bgSurface.height()) / 2; _bgSurface.copyTo(this, 0, yp); _textSurface.copyTo(this, Common::Rect(0, 0, _textSurface.width(), _bgSurface.height()), 0, yp, _vm->_palette->BLACK); } void TextviewView::scriptDone() { TextviewCallback fn = _callback; MadsM4Engine *vm = _vm; // Remove this view from manager and destroy it _vm->_viewManager->deleteView(this); if (fn) fn(vm); } void TextviewView::processLines() { strncpy(_currentLine, _script->readLine().c_str(), 79); if (_script->eos() || _script->err()) error("Attempted to read past end of response file"); while (!_script->eos() && !_script->err()) { // Commented out line, so go loop for another if (_currentLine[0] == '#') { strncpy(_currentLine, _script->readLine().c_str(), 79); continue; } // Process the line char *cStart = strchr(_currentLine, '['); if (cStart) { while (cStart) { // Loop for possible multiple commands on one line char *cEnd = strchr(_currentLine, ']'); if (!cEnd) error("Unterminated command '%s' in response file", _currentLine); *cEnd = '\0'; processCommand(); // Copy rest of line (if any) to start of buffer strcpy(_currentLine, cEnd + 1); cStart = strchr(_currentLine, '['); } if (_currentLine[0]) { processText(); break; } } else { processText(); break; } strncpy(_currentLine, _script->readLine().c_str(), 79); } } void TextviewView::processCommand() { char commandStr[80]; char *paramP; strcpy(commandStr, _currentLine + 1); str_upper(commandStr); if (!strncmp(commandStr, "BACKGROUND", 10)) { // Set the background paramP = commandStr + 10; int screenId = getParameter(¶mP); _bgSurface.loadBackground(screenId, &_bgCurrent); _vm->_palette->addRange(_bgCurrent); _bgSurface.translate(_bgCurrent); } else if (!strncmp(commandStr, "GO", 2)) { _animating = true; // Grab what the final palete will be RGB8 destPalette[256]; _vm->_palette->grabPalette(destPalette, 0, 256); // Copy the loaded background, if any, to the view surface int yp = (height() - _bgSurface.height()) / 2; _bgSurface.copyTo(this, 0, yp); // Handle fade-in _processEvents = false; // stop processing events during fade-in _vm->_palette->fadeIn(TV_NUM_FADE_STEPS, TV_FADE_DELAY_MILLI, destPalette, 256); _processEvents = true; } else if (!strncmp(commandStr, "PAN", 3)) { // Set panning values paramP = commandStr + 3; int panX = getParameter(¶mP); int panY = getParameter(¶mP); int panSpeed = getParameter(¶mP); if ((panX != 0) || (panY != 0)) { _panX = panX; _panY = panY; _panSpeed = panSpeed; } } else if (!strncmp(commandStr, "DRIVER", 6)) { // Set the driver to use // TODO: Handling of the sound drivers } else if (!strncmp(commandStr, "SOUND", 5)) { // Set sound number paramP = commandStr + 5; //int soundId = getParameter(¶mP); //TODO: Proper handling of the sound drivers/sounds //if (!_soundDriverLoaded) // error("Attempted to set sound without loading any driver"); } else if (!strncmp(commandStr, "COLOR", 5) && ((commandStr[5] == '0') || (commandStr[5] == '1'))) { // Set the text colors int index = commandStr[5] - '0'; paramP = commandStr + 6; RGB8 palEntry; palEntry.r = getParameter(¶mP) << 2; palEntry.g = getParameter(¶mP) << 2; palEntry.b = getParameter(¶mP) << 2; _vm->_palette->setPalette(&palEntry, 5 + index, 1); } else if (!strncmp(commandStr, "SPARE", 5)) { // Sets a secondary background number that can be later switched in with a PAGE command paramP = commandStr + 6; int spareIndex = commandStr[5] - '0'; if ((spareIndex >= 0) && (spareIndex <= 9)) { int screenId = getParameter(¶mP); _spareScreens[spareIndex] = screenId; } } else if (!strncmp(commandStr, "PAGE", 4)) { // Signals to change to a previous specified secondary background paramP = commandStr + 4; int spareIndex = getParameter(¶mP); // Only allow background switches if one isn't currently in progress if (!_spareScreen && (_spareScreens[spareIndex] != 0)) { _spareScreen = new M4Surface(width(), MADS_SURFACE_HEIGHT); _spareScreen->loadBackground(_spareScreens[spareIndex], &_bgSpare); _vm->_palette->addRange(_bgSpare); _spareScreen->translate(_bgSpare); _translationX = 0; } } else { error("Unknown response command: '%s'", commandStr); } } int TextviewView::getParameter(char **paramP) { if ((**paramP != '=') && (**paramP != ',')) return 0; int result = 0; ++*paramP; while ((**paramP >= '0') && (**paramP <= '9')) { result = result * 10 + (**paramP - '0'); ++*paramP; } return result; } void TextviewView::processText() { int lineWidth, xStart; if (!strcmp(_currentLine, "***")) { // Special signifier for end of script _scrollCount = _vm->_font->current()->getHeight() * 13; _lineY = -1; return; } _lineY = 0; // Lines are always centered, except if line contains a '@', in which case the // '@' marks the position that must be horizontally centered char *centerP = strchr(_currentLine, '@'); if (centerP) { *centerP = '\0'; xStart = (width() / 2) - _vm->_font->current()->getWidth(_currentLine); // Delete the @ character and shift back the remainder of the string char *p = centerP + 1; if (*p == ' ') ++p; strcpy(centerP, p); } else { lineWidth = _vm->_font->current()->getWidth(_currentLine); xStart = (width() - lineWidth) / 2; } // Copy the text line onto the bottom of the textSurface surface, which will allow it // to gradually scroll onto the screen int yp = _textSurface.height() - _vm->_font->current()->getHeight() - TEXTVIEW_LINE_SPACING; _textSurface.fillRect(Common::Rect(0, yp, _textSurface.width(), _textSurface.height()), _vm->_palette->BLACK); _vm->_font->current()->writeString(&_textSurface, _currentLine, xStart, yp); } //-------------------------------------------------------------------------- AnimviewView::AnimviewView(MadsM4Engine *vm): View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())), MadsView(this), _backgroundSurface(MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT), _codeSurface(MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT) { MadsView::_bgSurface = &_backgroundSurface; MadsView::_depthSurface = &_codeSurface; MadsView::setViewport(Common::Rect(0, MADS_Y_OFFSET, MADS_SURFACE_WIDTH, MADS_Y_OFFSET + MADS_SURFACE_HEIGHT)); _screenType = VIEWID_ANIMVIEW; _screenFlags.layer = LAYER_BACKGROUND; _screenFlags.visible = true; _screenFlags.get = SCREVENT_ALL; _callback = NULL; _script = NULL; _palData = NULL; _previousUpdate = 0; _transition = kTransitionNone; _activeAnimation = NULL; _bgLoadFlag = true; _startFrame = -1; _scriptDone = false; reset(); // Set up system palette colors _vm->_palette->setMadsSystemPalette(); // Block reserved palette ranges _vm->_palette->blockRange(16, 2); _vm->_palette->blockRange(250, 4); clear(); _backgroundSurface.clear(); setColor(2); hLine(0, width() - 1, MADS_Y_OFFSET - 2); hLine(0, width() - 1, MADS_Y_OFFSET + MADS_SURFACE_HEIGHT + 2); } AnimviewView::~AnimviewView() { if (_script) _vm->res()->toss(_resourceName); delete _activeAnimation; } void AnimviewView::reset() { _backgroundSurface.clear(); _soundDriverLoaded = false; } void AnimviewView::setScript(const char *resourceName, AnimviewCallback callback) { _callback = callback; if (_script) _vm->res()->toss(_resourceName); reset(); strncpy(_resourceName, resourceName, 15); _resourceName[15] = '\0'; if (!strchr(_resourceName, '.')) strcat(_resourceName, ".res"); _script = _vm->res()->get(_resourceName); } bool AnimviewView::onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents) { // Wait for the Escape key or a mouse press if (((eventType == KEVENT_KEY) && (param == Common::KEYCODE_ESCAPE)) || (eventType == MEVENT_LEFT_RELEASE) || (eventType == MEVENT_RIGHT_RELEASE)) { scriptDone(); captureEvents = false; return true; } return false; } void AnimviewView::updateState() { MadsView::update(); if (!_script || _scriptDone) return; if (!_activeAnimation) { readNextCommand(); assert(_activeAnimation); } // Update the current animation _activeAnimation->update(); if (_activeAnimation->freeFlag()) { delete _activeAnimation; _activeAnimation = NULL; // Clear up current background and sprites _backgroundSurface.reset(); clearLists(); // Reset flags _startFrame = -1; readNextCommand(); // Check if script is finished if (_scriptDone) { scriptDone(); return; } } refresh(); } void AnimviewView::readNextCommand() { static bool tempFlag = true;//****DEBUG - Temporarily allow me to skip several intro scenes **** while (!_script->eos() && !_script->err()) { if (!tempFlag) { tempFlag = true; strncpy(_currentLine, _script->readLine().c_str(), 79); strncpy(_currentLine, _script->readLine().c_str(), 79); } strncpy(_currentLine, _script->readLine().c_str(), 79); // Process any switches on the line char *cStart = strchr(_currentLine, '-'); while (cStart) { // Loop for possible multiple commands on one line char *cEnd = strchr(_currentLine, ' '); if (!cEnd) error("Unterminated command '%s' in response file", _currentLine); *cEnd = '\0'; processCommand(); // Copy rest of line (if any) to start of buffer // Don't use strcpy() here, because if the // rest of the line is the longer of the two // strings, the memory areas will overlap. memmove(_currentLine, cEnd + 1, strlen(cEnd + 1) + 1); cStart = strchr(_currentLine, '-'); } // If there's something left, presume it's a resource name to process if (_currentLine[0]) break; } if (!_currentLine[0]) { // A blank line at this point means that the end of the animation has been reached _scriptDone = true; return; } if (strchr(_currentLine, '.') == NULL) strcat(_currentLine, ".aa"); uint16 flags = 0; if (_bgLoadFlag) flags |= 0x100; _activeAnimation = new MadsAnimation(_vm, this); _activeAnimation->initialize(_currentLine, flags, &_backgroundSurface, &_codeSurface); if (_startFrame != -1) _activeAnimation->setCurrentFrame(_startFrame); _spriteSlots.fullRefresh(); /* // Handle scene transition switch (_transition) { case kTransitionNone: // nothing to do break; case kTransitionFadeIn: case kTransitionFadeIn2: _vm->_palette->fadeIn(TV_NUM_FADE_STEPS, TV_FADE_DELAY_MILLI, destPalette, 256); break; case kTransitionBoxInBottomLeft: case kTransitionBoxInBottomRight: case kTransitionBoxInTopLeft: case kTransitionBoxInTopRight: // unused warning("Unsupported box in scene effect"); break; case kTransitionPanLeftToRight: // TODO break; case kTransitionPanRightToLeft: // TODO break; case kTransitionCircleIn: // TODO break; default: // nothing to do break; } */ _vm->_resourceManager->toss(_currentLine); } void AnimviewView::scriptDone() { return; AnimviewCallback fn = _callback; MadsM4Engine *vm = _vm; // Remove this view from manager and destroy it _vm->_viewManager->deleteView(this); if (fn) fn(vm); } /* Switches are: (taken from the help of the original executable) -b Toggle background load status off/on. -c:char Specify sound card id letter. -f:num Specify a specific starting frame number -g Stay in graphics mode on exit. -h[:ex] Disable EMS/XMS high memory support. -i Switch sound interrupts mode off/on. -j Wait for music to finish at end. -k Keystroke jumps to end instead of abort. -m Operate in non-MADS mode. -o:xxx Specify opening special effect. -p Switch MADS path mode to CONCAT. -r[:abn] Resynch timer (always, beginning, never). -s:file Specify sound file. -u[:...] Use DMA speech [optional: addr,type,irq,drq]. -w Toggle white bars off/on. -x Exit immediately after last frame. -y Do not clear screen initially -z Display statistics after run. Opening special effects are: 0: no effect 1: fade in 2: fade in (looks to be the same as 1) 3: box in from bottom left (unused) 4: box in from bottom right (unused) 5: box in from top left (unused) 6: box in from top right (unused) 7: pan in from left to right 8: pan in from right to left 9: circle in (new scene appears in a circle that expands) Animview is ran like this from the original games: animview.exe @resfilename -c:P,220,20 -u:220,20,07,01 -p -a:mainmenu -p Note that the first -p is necessary to watch the animation, otherwise the program just exits To watch an animation within the *.res file, just run animview like this: animview.exe -x -r:b -o:2 animfilename -p */ void AnimviewView::processCommand() { char commandStr[80]; strcpy(commandStr, _currentLine + 1); str_upper(commandStr); char *param = commandStr; switch (commandStr[0]) { case 'B': // Toggle background load flag _bgLoadFlag = !_bgLoadFlag; break; case 'F': // Start animation at a specific frame ++param; assert(*param == ':'); _startFrame = atoi(++param); break; case 'O': param = param + 2; //warning(kDebugGraphics, "O:%i ", atoi(param)); _transition = atoi(param); break; case 'R': param = param + 2; //warning(kDebugGraphics, "R:%s ", param); break; case 'W': //warning(kDebugGraphics, "W "); break; case 'X': //warning(kDebugGraphics, "X "); break; default: error("Unknown response command: '%s'", commandStr); } } }