/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef M4_MADS_ANIM_H #define M4_MADS_ANIM_H #include "m4/viewmgr.h" #include "m4/compression.h" #include "m4/animation.h" #include "common/str-array.h" namespace M4 { typedef void (*TextviewCallback)(MadsM4Engine *vm); class TextviewView : public View { private: bool _animating; char _resourceName[80]; Common::SeekableReadStream *_script; uint16 _spareScreens[10]; M4Surface *_spareScreen; RGBList *_bgCurrent, *_bgSpare; int _translationX; int _panX, _panY, _panSpeed; int _panCountdown; char _currentLine[80]; uint32 _scrollTimeout; int _scrollCount; int _lineY; M4Surface _bgSurface; M4Surface _textSurface; TextviewCallback _callback; bool _soundDriverLoaded; bool _processEvents; void reset(); void processLines(); void processCommand(); void processText(); int getParameter(char **paramP); public: TextviewView(MadsM4Engine *vm); ~TextviewView(); void setScript(const char *resourceName, TextviewCallback callback); bool isAnimating() { return _animating; } void scriptDone(); bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents); void updateState(); }; typedef void (*AnimviewCallback)(MadsM4Engine *vm); class AnimviewView : public View, MadsView { private: char _resourceName[80]; Common::SeekableReadStream *_script; bool _scriptDone; uint32 _previousUpdate; char _currentLine[80]; M4Surface _backgroundSurface; M4Surface _codeSurface; AnimviewCallback _callback; bool _soundDriverLoaded; RGBList *_palData; int _transition; MadsAnimation *_activeAnimation; bool _bgLoadFlag; int _startFrame; void reset(); void readNextCommand(); void processCommand(); public: AnimviewView(MadsM4Engine *vm); ~AnimviewView(); void setScript(const char *resourceName, AnimviewCallback callback); void scriptDone(); bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents); void updateState(); }; } #endif