/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "m4/m4.h" #include "m4/dialogs.h" #include "m4/mads_logic.h" #include "m4/scene.h" #define MAX_CALL_PARAMS 10 namespace M4 { void MadsGameLogic::initializeGlobals() { // Clear the entire globals list Common::set_to(&_madsVm->globals()->_globals[0], &_madsVm->globals()->_globals[TOTAL_NUM_VARIABLES], 0); SET_GLOBAL(4, 8); SET_GLOBAL(33, 1); SET_GLOBAL(10, 0xFFFF); SET_GLOBAL(13, 0xFFFF); SET_GLOBAL(15, 0xFFFF); SET_GLOBAL(19, 0xFFFF); SET_GLOBAL(20, 0xFFFF); SET_GLOBAL(21, 0xFFFF); SET_GLOBAL(95, 0xFFFF); // TODO: unknown sub call // Put the values 0 through 3 in a random ordering in global slots 83 - 86 for (int idx = 0; idx < 4; ) { int randVal = _madsVm->_random->getRandomNumber(4); SET_GLOBAL(83 + idx, randVal); // Check whether the given value has already been used bool flag = false; for (int idx2 = 0; idx2 < idx; ++idx2) { if (randVal == GET_GLOBAL(83 + idx2)) flag = true; } if (!flag) ++idx; } // Put the values 0 through 3 in a random ordering in global slots 87 - 90 for (int idx = 0; idx < 4; ) { int randVal = _madsVm->_random->getRandomNumber(3); SET_GLOBAL(87 + idx, randVal); // Check whether the given value has already been used bool flag = false; for (int idx2 = 0; idx2 < idx; ++idx2) { if (randVal == GET_GLOBAL(87 + idx2)) flag = true; } if (!flag) ++idx; } // Miscellaneous global settings SET_GLOBAL(120, 501); SET_GLOBAL(121, 0xFFFF); SET_GLOBAL(110, 0xFFFF); SET_GLOBAL(119, 1); SET_GLOBAL(134, 4); SET_GLOBAL(190, 201); SET_GLOBAL(191, 301); SET_GLOBAL(192, 413); SET_GLOBAL(193, 706); SET_GLOBAL(194, 801); SET_GLOBAL(195, 551); SET_GLOBAL(196, 752); // Fill out the globals 200 - 209 with unique random number values less than 10000 for (int idx = 0; idx < 10; ) { int randVal = _madsVm->_random->getRandomNumber(9999); SET_GLOBAL(200 + idx, randVal); // Check whether the given value has already been used bool flag = false; for (int idx2 = 0; idx2 < idx; ++idx2) { if (randVal == GET_GLOBAL(87 + idx2)) flag = true; } if (!flag) ++idx; } switch (_madsVm->globals()->_difficultyLevel) { case 1: // Very hard SET_GLOBAL(35, 0); // TODO: object set room SET_GLOBAL(137, 5); SET_GLOBAL(136, 0); break; case 2: // Hard SET_GLOBAL(35, 0); // TODO: object set room SET_GLOBAL(136, 0xFFFF); SET_GLOBAL(137, 6); break; case 3: // Easy SET_GLOBAL(35, 2); // TODO: object set room break; } _madsVm->_player._direction = 8; _madsVm->_player._newDirection = 8; // TODO: unknown processing routine getting called for 'RXM' and 'ROX' } /*--------------------------------------------------------------------------*/ const char *MadsSceneLogic::subFormatList[] = {"scene%d_enter", "scene%d_step", "scene%d_preaction", "scene%d_actions"}; #define OPSIZE8 0x40 ///< when this bit is set - the operand size is 8 bits #define OPSIZE16 0x80 ///< when this bit is set - the operand size is 16 bits #define OPMASK 0x3F ///< mask to isolate the opcode enum Opcodes { OP_HALT = 0, OP_IMM = 1, OP_ZERO = 2, OP_ONE = 3, OP_MINUSONE = 4, OP_STR = 5, OP_DLOAD = 6, OP_DSTORE = 7, OP_PAL = 8, OP_LOAD = 9, OP_GLOAD = 10, OP_STORE = 11, OP_GSTORE = 12, OP_CALL = 13, OP_LIBCALL = 14, OP_RET = 15, OP_ALLOC = 16, OP_JUMP = 17, OP_JMPFALSE = 18, OP_JMPTRUE = 19, OP_EQUAL = 20, OP_LESS = 21, OP_LEQUAL = 22, OP_NEQUAL = 23, OP_GEQUAL = 24, OP_GREAT = 25, OP_PLUS = 26, OP_MINUS = 27, OP_LOR = 28, OP_MULT = 29, OP_DIV = 30, OP_MOD = 31, OP_AND = 32, OP_OR = 33, OP_EOR = 34, OP_LAND = 35, OP_NOT = 36, OP_COMP = 37, OP_NEG = 38, OP_DUP = 39, TOTAL_OPCODES = 40 }; const char *MadsSceneLogic::_opcodeStrings[] = { "HALT", "IMM", "ZERO", "ONE", "MINUSONE", "STR", "DLOAD", "DSTORE", NULL, "LOAD", "GLOAD", "STORE", "GSTORE", "CALL", "LIBCALL", "RET", "ALLOC", "JUMP", "JMPFALSE", "JMPTRUE", "EQUAL", "LESS", "LEQUAL", "NEQUAL", "GEQUAL", "GREAT", "PLUS", "MINUS", "LOR", "MULT", "DIV", "MOD", "AND", "OR", "EOR", "LAND", "NOT", "COMP", "NEG", "DUP" }; /** * This method sets up the data map with pointers to all the common game objects. This allows the script engine to * convert game specific offsets for various fields in the original game's data segment into a generic data index * that will be common across all the MADS games void MadsSceneLogic::initializeDataMap() { // The unique order of these items must be maintained } */ uint32 MadsSceneLogic::getDataValue(int dataId) { switch (dataId) { case 1: return _madsVm->scene()->_abortTimersMode2; case 2: return _madsVm->scene()->_abortTimers; case 3: return _madsVm->_player._stepEnabled ? 0xffff : 0; case 4: return _madsVm->scene()->_nextScene; case 5: return _madsVm->scene()->_previousScene; case 6: return _madsVm->_player._playerPos.x; case 7: return _madsVm->_player._playerPos.y; case 8: return _madsVm->_player._direction; case 9: return _madsVm->_player._visible ? 0xffff : 0; case 10: return getActiveAnimationBool(); case 11: return getAnimationCurrentFrame(); case 12: return _madsVm->scene()->_action._inProgress; case 13: return _madsVm->globals()->_difficultyLevel; default: // All other data variables get stored in the hash table return _madsVm->globals()->_dataMap[dataId]; break; } } void MadsSceneLogic::setDataValue(int dataId, uint16 dataValue) { switch (dataId) { case 1: _madsVm->scene()->_abortTimersMode2 = (AbortTimerMode)dataValue; break; case 2: _madsVm->scene()->_abortTimers = dataValue; break; case 3: _madsVm->_player._stepEnabled = dataValue != 0; break; case 4: _madsVm->scene()->_nextScene = dataValue; break; case 5: _madsVm->scene()->_previousScene = dataValue; break; case 6: _madsVm->_player._playerPos.x = dataValue; break; case 7: _madsVm->_player._playerPos.y = dataValue; break; case 8: _madsVm->_player._direction = dataValue; break; case 9: _madsVm->_player._visible = dataValue != 0; break; case 10: case 11: error("Tried to set read only data field %d", dataId); break; case 12: _madsVm->scene()->_action._inProgress = dataValue != 0; break; case 13: _madsVm->globals()->_difficultyLevel = dataValue; break; default: // All other data variables get stored in the hash table _madsVm->globals()->_dataMap[dataId] = dataValue; break; } } const char *MadsSceneLogic::formAnimName(char sepChar, int16 suffixNum) { return MADSResourceManager::getResourceName(sepChar, _sceneNumber, EXTTYPE_NONE, NULL, suffixNum); } void MadsSceneLogic::getSceneSpriteSet() { char prefix[100]; // Room change sound _madsVm->_sound->playSound(5); // Set up sprite set prefix to use if ((_sceneNumber <= 103) || (_sceneNumber == 111)) { if (_madsVm->globals()->_globals[0] == SEX_FEMALE) strcpy(prefix, "ROX"); else strcpy(prefix, "RXM"); } else if (_sceneNumber <= 110) { strcpy(prefix, "RXSW"); _madsVm->globals()->_globals[0] = SEX_UNKNOWN; } else if (_sceneNumber == 112) strcpy(prefix, ""); _madsVm->globals()->playerSpriteChanged = true; _madsVm->_player.loadSprites(prefix); // if ((_sceneNumber == 105) ((_sceneNumber == 109) && (word_84800 != 0))) // _madsVm->globals()->playerSpriteChanged = true; _vm->_palette->setEntry(16, 0x38, 0xFF, 0xFF); _vm->_palette->setEntry(17, 0x38, 0xb4, 0xb4); } void MadsSceneLogic::getAnimName() { const char *newName = MADSResourceManager::getAAName( ((_sceneNumber <= 103) || (_sceneNumber > 111)) ? 0 : 1); strcpy(_madsVm->scene()->_aaName, newName); } /*--------------------------------------------------------------------------*/ uint16 MadsSceneLogic::loadSpriteSet(uint16 suffixNum, uint16 sepChar) { assert(sepChar < 256); const char *resName = formAnimName((char)sepChar, (int16)suffixNum); return _madsVm->scene()->loadSceneSpriteSet(resName); } uint16 MadsSceneLogic::startReversibleSpriteSequence(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) { M4Sprite *spriteFrame = _madsVm->scene()->_spriteSlots.getSprite(srcSpriteIdx).getFrame(0); uint8 depth = _madsVm->_rails->getDepth(Common::Point(spriteFrame->x + (spriteFrame->width() / 2), spriteFrame->y + (spriteFrame->height() / 2))); return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0, true, 100, depth - 1, 1, ANIMTYPE_REVERSIBLE, 0, 0); } uint16 MadsSceneLogic::startCycledSpriteSequence(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) { M4Sprite *spriteFrame = _madsVm->scene()->_spriteSlots.getSprite(srcSpriteIdx).getFrame(0); uint8 depth = _madsVm->_rails->getDepth(Common::Point(spriteFrame->x + (spriteFrame->width() / 2), spriteFrame->y + (spriteFrame->height() / 2))); return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0, true, 100, depth - 1, 1, ANIMTYPE_CYCLED, 0, 0); } uint16 MadsSceneLogic::startSpriteSequence3(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) { M4Sprite *spriteFrame = _madsVm->scene()->_spriteSlots.getSprite(srcSpriteIdx).getFrame(0); uint8 depth = _madsVm->_rails->getDepth(Common::Point(spriteFrame->x + (spriteFrame->width() / 2), spriteFrame->y + (spriteFrame->height() / 2))); return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0, true, 100, depth - 1, -1, ANIMTYPE_CYCLED, 0, 0); } void MadsSceneLogic::activateHotspot(int idx, bool active) { // TODO: } void MadsSceneLogic::getPlayerSpritesPrefix() { _madsVm->_sound->playSound(5); char oldName[80]; strcpy(oldName, _madsVm->_player._spritesPrefix); if ((_madsVm->globals()->_nextSceneId <= 103) || (_madsVm->globals()->_nextSceneId == 111)) strcpy(_madsVm->_player._spritesPrefix, (_madsVm->globals()->_globals[0] == SEX_FEMALE) ? "ROX" : "RXM"); else if (_madsVm->globals()->_nextSceneId <= 110) strcpy(_madsVm->_player._spritesPrefix, "RXSM"); else if (_madsVm->globals()->_nextSceneId == 112) strcpy(_madsVm->_player._spritesPrefix, ""); if (strcmp(oldName, _madsVm->_player._spritesPrefix) != 0) _madsVm->_player._spritesChanged = true; if ((_madsVm->globals()->_nextSceneId == 105) || ((_madsVm->globals()->_nextSceneId == 109) && (_madsVm->globals()->_globals[15] != 0))) { // TODO: unknown flag setting _madsVm->_player._spritesChanged = true; } _madsVm->_palette->setEntry(16, 40, 255, 255); _madsVm->_palette->setEntry(17, 40, 180, 180); } void MadsSceneLogic::getPlayerSpritesPrefix2() { _madsVm->_sound->playSound(5); char oldName[80]; strcpy(oldName, _madsVm->_player._spritesPrefix); if ((_madsVm->globals()->_nextSceneId == 213) || (_madsVm->globals()->_nextSceneId == 216)) strcpy(_madsVm->_player._spritesPrefix, ""); else if (_madsVm->globals()->_globals[0] == SEX_MALE) strcpy(_madsVm->_player._spritesPrefix, "RXM"); else strcpy(_madsVm->_player._spritesPrefix, "ROX"); // TODO: unknown flag setting for next scene Id > 212 if (strcmp(oldName, _madsVm->_player._spritesPrefix) != 0) _madsVm->_player._spritesChanged = true; /* if ((_madsVm->globals()->_nextSceneId == 203) && (_madsVm->globals()->_nextSceneId == 204) && (_madsVm->globals()->_globals[0x22] == 0)) // TODO: unknown flag set */ _madsVm->_palette->setEntry(16, 40, 255, 255); _madsVm->_palette->setEntry(17, 40, 180, 180); } /*--------------------------------------------------------------------------*/ /** * Loads the MADS.DAT file and loads the script data for the correct game/language */ void MadsSceneLogic::initializeScripts() { Common::File f; if (!f.open("mads.dat")) { warning("Could not locate mads.dat file"); return; } // Validate that the file being read is a valid mads.dat file char header[4]; f.read(&header[0], 4); if (strncmp(header, "MADS", 4) != 0) { warning("Invalid mads.dat file"); return; } // Get a list of the offsets of game blocks uint32 v; Common::Array offsets; while ((v = f.readUint32LE()) != 0) offsets.push_back(v); // Check the header of each block in turn _scriptsData = NULL; _scriptsSize = 0; for (uint i = 0; i < offsets.size(); ++i) { // Get the block header f.seek(offsets[i]); byte gameId = f.readByte(); byte language = f.readByte(); f.readByte(); // Language currently unused // If this block isn't for the current game, skip it if (_madsVm->getGameType() != (gameId + 2)) continue; if ((language != 1) || (_madsVm->getLanguage() != Common::EN_ANY)) continue; // Found script block for the given game and language. _scriptsSize = (i < (offsets.size() - 1)) ? offsets[i + 1] - offsets[i] : f.size() - offsets[i]; break; } if (!_scriptsSize) { warning("Could not find appropriate scripts block for game in mads.dat file"); f.close(); return; } // Load up the list of subroutines into a hash map uint32 blockOffset = f.pos() - 3; uint32 subsStart = 0; for (;;) { // Get next entry Common::String subName; char c; while ((c = (char)f.readByte()) != '\0') subName += c; if (subName.empty()) // Reached end of subroutine list break; // Read in the offset of the routine uint32 offset = f.readUint32LE(); if (_subroutines.empty()) { // The first subroutine offset is used to reduce the amount of data to later load in. In essence, // the subroutine index will not be separately loaded, since it's contents will be in the hash map subsStart = offset; _scriptsSize -= offset; } _subroutines[subName] = offset - subsStart; _subroutineOffsets.push_back(offset - subsStart); } // Read in the remaining data f.seek(blockOffset + subsStart, SEEK_SET); _scriptsData = (byte *)malloc(_scriptsSize); f.read(_scriptsData, _scriptsSize); f.close(); } void MadsSceneLogic::selectScene(int sceneNum) { assert(sceneNum == 101); _sceneNumber = sceneNum; Common::set_to(&_spriteIndexes[0], &_spriteIndexes[50], 0); // If debugging is turned on, show a debug warning if any of the scene methods aren't present if (gDebugLevel > 0) { for (int i = 0; i < 4; ++i) { char buffer[20]; sprintf(buffer, subFormatList[i], sceneNum); Common::HashMap::iterator it = _subroutines.find(Common::String(buffer)); if (it == _subroutines.end()) debugC(1, kDebugScript, "Scene method %s not found", buffer); } } } void MadsSceneLogic::setupScene() { // FIXME: This is the hardcoded logic for Rex scene 101 only const char *animName = formAnimName('A', -1); warning("anim - %s", animName); // sub_1e754(animName, 3); if ((_sceneNumber >= 101) && (_sceneNumber <= 112)) getPlayerSpritesPrefix(); else getPlayerSpritesPrefix2(); getAnimName(); } /** * Handles the logic when a scene is entered */ void MadsSceneLogic::doEnterScene() { char buffer[20]; sprintf(buffer, subFormatList[SUBFORMAT_ENTER], _sceneNumber); execute(Common::String(buffer)); } /** * Handles the script execution which is called regularly every frame */ void MadsSceneLogic::doSceneStep() { char buffer[20]; sprintf(buffer, subFormatList[SUBFORMAT_STEP], _sceneNumber); execute(Common::String(buffer)); } /** * Handles and preactions before an action is started */ void MadsSceneLogic::doPreactions() { char buffer[20]; sprintf(buffer, subFormatList[SUBFORMAT_PREACTIONS], _sceneNumber); execute(Common::String(buffer)); } /** * Handles any action that has been selected */ void MadsSceneLogic::doAction() { char buffer[20]; sprintf(buffer, subFormatList[SUBFORMAT_ACTIONS], _sceneNumber); execute(Common::String(buffer)); } /** * Executes the script with the specified name */ void MadsSceneLogic::execute(const Common::String &scriptName) { Common::HashMap::iterator it = _subroutines.find(scriptName); if (it != _subroutines.end()) execute(it->_value); } #define UNUSED_VAL 0xEAEAEAEA /** * Executes the script at the specified offset */ void MadsSceneLogic::execute(uint32 subOffset) { Common::Array locals; Common::Stack stack; char opcodeBuffer[100]; uint32 scriptOffset = subOffset; uint32 param; debugC(1, kDebugScript, "executing script at %xh", subOffset); bool done = false; while (!done) { param = UNUSED_VAL; byte opcode = _scriptsData[scriptOffset++]; sprintf(opcodeBuffer, "%.4x[%.2d] - %s", scriptOffset - 1, stack.size(), _opcodeStrings[opcode & OPMASK]); switch (opcode & OPMASK) { case OP_HALT: // end of program case OP_RET: done = true; break; case OP_IMM: // Loads immediate value onto stack param = getParam(scriptOffset, opcode); stack.push(ScriptVar(param)); break; case OP_ZERO: // loads zero onto stack stack.push(ScriptVar((uint32)0)); break; case OP_ONE: // loads one onto stack stack.push(ScriptVar(1)); break; case OP_MINUSONE: // loads minus one (0xffff) onto stack stack.push(ScriptVar(0xffff)); break; case OP_DLOAD: { // Gets data variable param = getParam(scriptOffset, opcode); uint16 v = getDataValue(param); stack.push(ScriptVar(v)); break; } case OP_DSTORE: { // Stores data variable param = getParam(scriptOffset, opcode); ScriptVar v = stack.pop(); setDataValue(param, v.isInt() ? v.get() : 0); break; } case OP_LOAD: // loads local variable onto stack param = getParam(scriptOffset, opcode); stack.push(locals[param]); break; case OP_STORE: // Pops a value and stores it in a local // Get the local index and expand the locals store if necessary param = getParam(scriptOffset, opcode); while (param >= locals.size()) locals.push_back(ScriptVar()); locals[param] = stack.pop(); break; case OP_GLOAD: // loads global variable onto stack param = getParam(scriptOffset, opcode); assert(param < TOTAL_NUM_VARIABLES); stack.push(_madsVm->globals()->_globals[param]); break; case OP_GSTORE: // pops stack and stores in global variable param = getParam(scriptOffset, opcode); assert(param < TOTAL_NUM_VARIABLES); _madsVm->globals()->_globals[param] = stack.pop().get(); break; case OP_CALL: // procedure call param = getParam(scriptOffset, opcode); assert(param < _subroutineOffsets.size()); execute(_subroutineOffsets[param]); break; case OP_LIBCALL: // library procedure or function call param = getParam(scriptOffset, opcode); callSubroutine(param, stack); break; case OP_JUMP: // unconditional jump param = subOffset + getParam(scriptOffset, opcode); scriptOffset = param; break; case OP_JMPFALSE: // conditional jump param = subOffset + getParam(scriptOffset, opcode); if (stack.pop().get() == 0) // Condition satisfied - do the jump scriptOffset = param; break; case OP_JMPTRUE: // conditional jump param = subOffset + getParam(scriptOffset, opcode); if (stack.pop().get() != 0) // Condition satisfied - do the jump scriptOffset = param; break; case OP_EQUAL: // tests top two items on stack for equality case OP_LESS: // tests top two items on stack case OP_LEQUAL: // tests top two items on stack case OP_NEQUAL: // tests top two items on stack case OP_GEQUAL: // tests top two items on stack case OP_GREAT: // tests top two items on stack case OP_LOR: // logical or of top two items on stack and replaces with result case OP_LAND: // logical ands top two items on stack and replaces with result { uint32 param2 = stack.pop().get(); uint32 param1 = stack.pop().get(); // Do the comparison uint32 tmp = 0; switch (opcode) { case OP_EQUAL: tmp = (param1 == param2); break; case OP_LESS: tmp = (param1 < param2); break; case OP_LEQUAL: tmp = (param1 <= param2); break; case OP_NEQUAL: tmp = (param1 != param2); break; case OP_GEQUAL: tmp = (param1 >= param2); break; case OP_GREAT: tmp = (param1 > param2); break; case OP_LOR: tmp = (param1 || param2); break; case OP_LAND: tmp = (param1 && param2); break; } stack.push(ScriptVar(tmp)); } break; case OP_PLUS: // adds top two items on stack and replaces with result case OP_MINUS: // subs top two items on stack and replaces with result case OP_MULT: // multiplies top two items on stack and replaces with result case OP_DIV: // divides top two items on stack and replaces with result case OP_MOD: // divides top two items on stack and replaces with modulus case OP_AND: // bitwise ands top two items on stack and replaces with result case OP_OR: // bitwise ors top two items on stack and replaces with result case OP_EOR: // bitwise exclusive ors top two items on stack and replaces with result { uint32 param2 = stack.pop().get(); uint32 param1 = stack.pop().get(); // replace other operand with result of operation switch (opcode) { case OP_PLUS: param1 += param2; break; case OP_MINUS: param1 -= param2; break; case OP_MULT: param1 *= param2; break; case OP_DIV: param1 /= param2; break; case OP_MOD: param1 %= param2; break; case OP_AND: param1 &= param2; break; case OP_OR: param1 |= param2; break; case OP_EOR: param1 ^= param2; break; } stack.push(ScriptVar(param1)); } break; case OP_NOT: // logical nots top item on stack param = stack.pop().get(); stack.push(ScriptVar((uint32)(!param) & 0xffff)); break; case OP_COMP: // complements top item on stack param = stack.pop().get(); stack.push(ScriptVar((~param) & 0xffff)); break; case OP_NEG: // negates top item on stack param = stack.pop().get(); stack.push(ScriptVar(((uint32)-(int32)param) & 0xffff)); break; case OP_DUP: // duplicates top item on stack stack.push(stack.top()); break; default: error("execute() - Unknown opcode"); } // check for stack size assert(stack.size() < 100); if (gDebugLevel > 0) { if (param != UNUSED_VAL) sprintf(opcodeBuffer + strlen(opcodeBuffer), "\t%d", param); debugC(2, kDebugScript, "%s", opcodeBuffer); } } debugC(1, kDebugScript, "finished executing script"); // make sure stack is unwound assert(stack.size() == 0); } uint32 MadsSceneLogic::getParam(uint32 &scriptOffset, int opcode) { switch (opcode & (~OPMASK)) { case OPSIZE8: return _scriptsData[scriptOffset++]; case OPSIZE16: { uint16 v = READ_LE_UINT16(&_scriptsData[scriptOffset]); scriptOffset += sizeof(uint16); return v; } default: { uint32 v = READ_LE_UINT32(&_scriptsData[scriptOffset]); scriptOffset += sizeof(uint32); return v; } } } /** * Support method for extracting the required number of parameters needed for a library routine call */ void MadsSceneLogic::getCallParameters(int numParams, Common::Stack &stack, ScriptVar *callParams) { assert(numParams <= MAX_CALL_PARAMS); for (int i = 0; i < numParams; ++i, ++callParams) *callParams = stack.pop(); } #define EXTRACT_PARAMS(n) getCallParameters(n, stack, p) void MadsSceneLogic::callSubroutine(int subIndex, Common::Stack &stack) { ScriptVar p[MAX_CALL_PARAMS]; switch (subIndex) { case 1: { // dialog_show EXTRACT_PARAMS(1); Dialog *dlg = new Dialog(_vm, p[0].getStr(), "TODO: Proper Title"); _vm->_viewManager->addView(dlg); _vm->_viewManager->moveToFront(dlg); break; } case 2: // SequenceList_remove EXTRACT_PARAMS(1); _madsVm->scene()->_sequenceList.remove(p[0]); break; case 3: case 6: case 20: { // 3: start_reversible_sprite_sequence // 6: start_cycled_sprite_sequence // 20: start_sprite_sequence3 EXTRACT_PARAMS(6); int idx; if (subIndex == 3) idx = startReversibleSpriteSequence(p[0], p[1] != 0, p[2], p[3], p[4], p[5]); else if (subIndex == 6) idx = startCycledSpriteSequence(p[0], p[1], p[2], p[3], p[4], p[5]); else idx = startSpriteSequence3(p[0], p[1] != 0, p[2], p[3], p[4], p[5]); stack.push(ScriptVar(idx)); break; } case 4: // SequenceList_setAnimRange EXTRACT_PARAMS(3); _madsVm->scene()->_sequenceList.setAnimRange(p[0], p[1], p[2]); break; case 5: // SequenceList_addSubEntry EXTRACT_PARAMS(4); stack.push(ScriptVar(_madsVm->scene()->_sequenceList.addSubEntry(p[0], (SequenceSubEntryMode)p[1].get(), p[2], p[3]))); break; case 7: { // quotes_get_pointer EXTRACT_PARAMS(1); const char *quoteStr = _madsVm->globals()->getQuote(p[0]); stack.push(ScriptVar(quoteStr)); break; } case 8: { // KernelMessageList_add EXTRACT_PARAMS(8); int msgIndex = _madsVm->scene()->_kernelMessages.add(Common::Point(p[0], p[1]), p[2], p[3], p[4], p[5] | (p[6] << 16), p[7].getStr()); stack.push(ScriptVar(msgIndex)); break; } case 9: // SequenceList_unk3 EXTRACT_PARAMS(1); // TODO: Implement unk3 method // stack.push(ScriptVar(_madsVm->scene()->_sequenceList.unk3(p[0]))); break; case 10: // start_sound EXTRACT_PARAMS(1); _madsVm->_sound->playSound(p[0]); break; case 11: // SceneLogic_formAnimName EXTRACT_PARAMS(2); stack.push(ScriptVar(formAnimName((char)p[0], p[1]))); break; case 12: // SpriteList_addSprites EXTRACT_PARAMS(2); stack.push(ScriptVar(_madsVm->scene()->_spriteSlots.addSprites(p[0].getStr(), false, p[1]))); break; case 13: // hotspot_activate EXTRACT_PARAMS(2); // TODO: Implement setActive version that takes in a hotspot Id // _madsVm->scene()->getSceneResources().hotspots->setActive(p[0], p[1] != 0); break; case 14: { // DynamicHotspots_add EXTRACT_PARAMS(7); int idx = _madsVm->scene()->_dynamicHotspots.add(p[0], p[1], p[2], Common::Rect(p[6], p[5], p[6] + p[4], p[5] + p[3])); stack.push(ScriptVar(idx)); break; } case 15: // SequenceList_setDepth EXTRACT_PARAMS(2); _madsVm->scene()->_sequenceList.setDepth(p[0], p[1]); break; case 16: { // quotes_load // Quotes loading can take an arbitrary number of quote Ids, terminated by a 0 int firstId = -1; int quoteId; while ((quoteId = stack.pop()) != 0) { if (firstId == -1) firstId = quoteId; _madsVm->globals()->loadQuote(quoteId); } if (firstId != -1) stack.push(ScriptVar(_madsVm->globals()->getQuote(firstId))); break; } case 17: { // form_resource_name EXTRACT_PARAMS(4); const char *suffix = NULL; if (p[4].isInt()) { // If integer provided for suffix, it must be a value of 0 (NULL) uint32 vTemp = p[4] | stack.pop(); assert(!vTemp); } else suffix = p[4].getStr(); stack.push(ScriptVar(MADSResourceManager::getResourceName((char)p[1], p[0], (ExtensionType)p[3].get(), suffix, (int16)p[2]))); break; } case 18: // MadsScene_loadAnimation EXTRACT_PARAMS(3); _madsVm->scene()->loadAnimation(p[1].getStr(), p[0]); break; case 19: { // Action_isAction int verbId = stack.pop(); int objectNameId = (verbId == 0) ? 0 : stack.pop().get(); int indirectObjectId = (objectNameId == 0) ? 0 : stack.pop().get(); stack.push(ScriptVar(_madsVm->scene()->_action.isAction(verbId, objectNameId, indirectObjectId))); break; } case 21: // DynamicHotspots_remove EXTRACT_PARAMS(1); _madsVm->scene()->_dynamicHotspots.remove(p[0]); break; case 22: { // object_is_present EXTRACT_PARAMS(1); const MadsObject *obj = _madsVm->globals()->getObject(p[0]); stack.push(ScriptVar((obj->_roomNumber == _madsVm->scene()->_currentScene))); break; } case 23: // inventory_add EXTRACT_PARAMS(1); _madsVm->scene()->getInterface()->addObjectToInventory(p[0]); break; case 24: { // dialog_picture_show EXTRACT_PARAMS(3); int messageId = p[0] | (p[1] << 16); int objectNum = p[2]; warning("TODO: Implement dialog with picture. MessageId=%d, objectNum=%d", messageId, objectNum); break; } case 25: { // object_is_in_inventory EXTRACT_PARAMS(1); const MadsObject *obj = _madsVm->globals()->getObject(p[0]); stack.push(ScriptVar(obj->isInInventory())); break; } case 26: { // object_set_room EXTRACT_PARAMS(2); MadsObject *obj = _madsVm->globals()->getObject(p[0]); obj->setRoom(p[1]); break; } case 27: { // object_get_id_from_desc EXTRACT_PARAMS(1); stack.push(_madsVm->globals()->getObjectIndex(p[0])); break; } case 28: { // object_get_folder EXTRACT_PARAMS(1); stack.push(_madsVm->globals()->getObjectFolder(p[0])); break; } case 29: // inventory_remove EXTRACT_PARAMS(1); _madsVm->scene()->getInterface()->addObjectToInventory(p[0]); break; case 30: // image_inter_list_call EXTRACT_PARAMS(1); warning("TODO: image_inter_list_call"); break; case 31: // dialog_flags_show warning("todo: dialog_flags_show"); break; default: error("Unknown subroutine %d called", subIndex); break; } } #undef EXTRACT_PARAMS }