/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_MADS_MENUS_H #define M4_MADS_MENUS_H #include "m4/viewmgr.h" namespace M4 { #define MADS_MENU_ANIM_DELAY 70 enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT}; class RexMainMenuView: public View { private: M4Surface *_bgSurface; RGBList *_bgPalData; int _menuItemIndex; int _frameIndex; bool _skipFlag; SpriteAsset *_menuItem; Common::Array<RGBList *> _itemPalData; uint32 _delayTimeout; int _highlightedIndex; int getHighlightedItem(int x, int y); void handleAction(MadsGameAction action); public: RexMainMenuView(M4Engine *vm); ~RexMainMenuView(); bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents); void updateState(); }; class DragonMainMenuView: public View { private: //M4Surface *_bgSurface; RGBList *_bgPalData; int _menuItemIndex; int _frameIndex; bool _skipFlag; SpriteAsset *_menuItem; Common::Array<RGBList *> _itemPalData; uint32 _delayTimeout; int _highlightedIndex; int getHighlightedItem(int x, int y); void handleAction(MadsGameAction action); public: DragonMainMenuView(M4Engine *vm); ~DragonMainMenuView(); bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents); void updateState(); }; class MadsMainMenuView: public View { public: MadsMainMenuView(M4Engine *vm); bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents); void updateState(); }; } #endif