/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_MADS_MENUS_H #define M4_MADS_MENUS_H #include "common/str-array.h" #include "m4/viewmgr.h" #include "m4/mads_views.h" #include "m4/font.h" namespace M4 { #define MADS_MENU_ANIM_DELAY 70 enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT}; enum MadsLayers {LAYER_GUI = 19}; class RexMainMenuView : public View { private: M4Surface *_bgSurface; RGBList *_bgPalData; int _menuItemIndex; int _frameIndex; bool _skipFlag; SpriteAsset *_menuItem; Common::Array _itemPalData; uint32 _delayTimeout; int _highlightedIndex; int getHighlightedItem(int x, int y); void handleAction(MadsGameAction action); public: RexMainMenuView(MadsM4Engine *vm); ~RexMainMenuView(); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); void updateState(); }; class DragonMainMenuView : public View { private: //M4Surface *_bgSurface; RGBList *_bgPalData; int _menuItemIndex; int _frameIndex; bool _skipFlag; SpriteAsset *_menuItem; Common::Array _itemPalData; uint32 _delayTimeout; int _highlightedIndex; int getHighlightedItem(int x, int y); void handleAction(MadsGameAction action); public: DragonMainMenuView(MadsM4Engine *vm); ~DragonMainMenuView(); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); void updateState(); }; class MadsMainMenuView : public View { public: MadsMainMenuView(MadsM4Engine *vm); bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents); void updateState(); }; enum DialogTextState {STATE_DESELECTED = 0, STATE_HIGHLIGHTED = 1, STATE_SELECTED = 2}; class DialogTextEntry { public: bool in_use; int state; Common::Point pos; char text[80]; Font *font; int widthAdjust; int textDisplay_index; DialogTextEntry() { in_use = false; }; }; #define DIALOG_LINES_SIZE 20 enum MadsTextAlignment { ALIGN_CENTER = -1, ALIGN_CHAR_CENTER = -2, RIGHT_ALIGN = -3 }; class RexDialogView: public MadsView { private: int _priorSceneId; void initialiseLines(); void initialiseGraphics(); void loadBackground(); void loadMenuSprites(); protected: M4Surface *_backgroundSurface; RGBList *_bgPalData; SpriteAsset *_menuSprites; Common::Array _dialogText; Common::StringArray _textLines; int _totalTextEntries; int _dialogSelectedLine; Common::StringArray _saveList; int _word_8502C; int _selectedLine; int _lineIndex; bool _enterFlag; void setFrame(int frameNumber, int depth); void initVars(); void addLine(const char *msg_p, Font *font, MadsTextAlignment alignment, int left, int top); void addQuote(Font *font, MadsTextAlignment alignment, int left, int top, int id1, int id2 = 0); void setClickableLines(); void refreshText(); public: RexDialogView(); ~RexDialogView(); virtual void updateState(); virtual void onRefresh(RectList *rects, M4Surface *destSurface); }; class RexGameMenuDialog: public RexDialogView { private: void addLines(); public: RexGameMenuDialog(); virtual void onRefresh(RectList *rects, M4Surface *destSurface); virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents); }; } #endif