/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_MADS_PLAYER_H #define M4_MADS_PLAYER_H #include "common/scummsys.h" namespace M4 { #define PLAYER_SEQ_INDEX -2 class MadsPlayer { private: int getScale(int yp); int getSpriteSlot(); void setTicksAmount(); void resetActionList(); int queueAction(int v0, int v1); void idle(); void move(); void dirChanged(); public: char _spritesPrefix[16]; int _spriteSetCount; bool _spriteSetsPresent[8]; Common::Point _playerPos; Common::Point _destPos; uint32 _priorTimer; uint _ticksAmount; int16 _direction, _newDirection; bool _stepEnabled; bool _visible, _priorVisible; bool _visible3; bool _forceRefresh; int16 _currentScale; int16 _yScale; int16 _currentDepth; int16 _spriteListStart, _spriteListIdx; bool _spritesChanged; uint16 _frameOffset, _frameNum; bool _moving; int _unk1; int _frameCount; int _frameListIndex; int _actionIndex; int _actionList[12]; int _actionList2[12]; int _unk2; int _unk3; static const int _directionListIndexes[32]; public: MadsPlayer(); bool loadSprites(const char *prefix); void update(); void updateFrame(); void setupFrame(); void step(); void nextFrame(); }; } // End of namespace M4 #endif