/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_MADS_SCENE_H #define M4_MADS_SCENE_H #include "m4/scene.h" #include "m4/mads_logic.h" #include "m4/mads_views.h" namespace M4 { #define INTERFACE_HEIGHT 106 class MadsInterfaceView; #define DEPTH_BANDS_SIZE 15 #define MAX_ROUTE_NODES 22 enum ScreenCategory {CAT_NONE = 0, CAT_ACTION = 1, CAT_INV_LIST = 2, CAT_INV_VOCAB, CAT_HOTSPOT = 4, CAT_INV_ANIM = 6, CAT_6, CAT_INV_SCROLLER = 7, CAT_12 = 12}; class SceneNode { public: Common::Point pt; int indexes[MAX_ROUTE_NODES]; bool active; SceneNode() { active = false; } void load(Common::SeekableReadStream *stream); }; typedef Common::Array SceneNodeList; class MadsSceneResources: public SceneResources { private: int getRouteFlags(const Common::Point &src, const Common::Point &dest, M4Surface *depthSurface); public: int _sceneId; int _artFileNum; int _depthStyle; int _width; int _height; SceneNodeList _nodes; Common::Array _setNames; int _yBandsStart, _yBandsEnd; int _maxScale, _minScale; int _depthBands[DEPTH_BANDS_SIZE]; MadsSceneResources() {} ~MadsSceneResources() {} void load(int sceneId, const char *resName, int v0, M4Surface *depthSurface, M4Surface *surface); int bandsRange() const { return _yBandsEnd - _yBandsStart; } int scaleRange() const { return _maxScale - _minScale; } void setRouteNode(int nodeIndex, const Common::Point &pt, M4Surface *depthSurface); }; class MadsScene : public Scene, public MadsView { private: MadsEngine *_vm; MadsSceneResources _sceneResources; Animation *_activeAnimation; MadsSceneLogic _sceneLogic; SpriteAsset *_playerSprites; int _mouseMsgIndex; int _highlightedHotspot; void drawElements(); void loadScene2(const char *aaName, int sceneNumber); void loadSceneTemporary(); void loadSceneHotspots(int sceneNumber); void clearAction(); void appendActionVocab(int vocabId, bool capitalise); void setAction(); void checkStartWalk(); void doPreactions(); void doSceneStep(); void doAction(); public: char _aaName[100]; bool _showMousePos; Common::Point _destPos; int _destFacing; Common::Point _customDest; public: MadsScene(MadsEngine *vm); virtual ~MadsScene(); // Methods that differ between engines virtual void loadScene(int sceneNumber); virtual void leaveScene(); virtual void loadSceneCodes(int sceneNumber, int index = 0); virtual void show(); virtual void mouseMove(int x, int y); virtual void leftClick(int x, int y); virtual void rightClick(int x, int y); virtual void setAction(int action, int objectId = -1); virtual void update(); virtual void updateState(); int loadSceneSpriteSet(const char *setName); void showMADSV2TextBox(char *text, int x, int y, char *faceName); void loadAnimation(const Common::String &animName, int abortTimers); Animation *activeAnimation() const { return _activeAnimation; } void freeAnimation(); MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; } MadsSceneResources &getSceneResources() { return _sceneResources; } bool getDepthHighBit(const Common::Point &pt); bool getDepthHighBits(const Common::Point &pt); }; #define CHEAT_SEQUENCE_MAX 8 class IntegerList : public Common::Array { public: int indexOf(int v) { for (uint i = 0; i < size(); ++i) if (operator [](i) == v) return i; return -1; } }; enum InterfaceFontMode {ITEM_NORMAL, ITEM_HIGHLIGHTED, ITEM_SELECTED}; enum InterfaceObjects {ACTIONS_START = 0, SCROLL_UP = 10, SCROLL_SCROLLER = 11, SCROLL_DOWN = 12, INVLIST_START = 13, VOCAB_START = 18}; class MadsInterfaceView : public GameInterfaceView { private: IntegerList _inventoryList; RectList _screenObjects; int _highlightedElement; int _topIndex; uint32 _nextScrollerTicks; int _cheatKeyCtr; // Object display fields int _selectedObject; SpriteAsset *_objectSprites; RGBList *_objectPalData; int _objectFrameNumber; void setFontMode(InterfaceFontMode newMode); bool handleCheatKey(int32 keycode); bool handleKeypress(int32 keycode); void leaveScene(); public: MadsInterfaceView(MadsM4Engine *vm); ~MadsInterfaceView(); virtual void initialise(); virtual void setSelectedObject(int objectNumber); virtual void addObjectToInventory(int objectNumber); int getSelectedObject() { return _selectedObject; } int getInventoryObject(int objectIndex) { return _inventoryList[objectIndex]; } void onRefresh(RectList *rects, M4Surface *destSurface); bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents); }; } // End of namespace M4 #endif