/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_RAILS_H #define M4_RAILS_H #include "m4/graphics.h" #include "common/list.h" #include "common/array.h" #include "common/rect.h" // TODO: This needs cleaning up namespace M4 { #define MAXRAILNODES 32 #define PATH_END 0xffff struct RailNode { uint8 nodeID; int32 x, y; RailNode *shortPath; int32 pathWeight; }; struct NoWalkRect { int32 x1, y1, x2, y2; int32 alternateWalkToNode; int32 walkAroundNode1; int32 walkAroundNode2; int32 walkAroundNode3; int32 walkAroundNode4; }; struct PathNode { PathNode *next; int8 nodeID; }; struct IsWalkableData { M4Surface *codes; bool result; }; class Rails { public: Rails(); ~Rails(); void setCodeSurface(M4Surface *surface) { _walkCodes = surface; } void clearRails(); int32 addRailNode(int32 x, int32 y, bool restoreEdges); uint8 getDepth(const Common::Point &pt); private: Common::Array _nodes; Common::Array _edges; Common::List _noWalkRects; M4Surface *_walkCodes; bool lineCrossesRect(int32 x1, int32 y1, int32 x2, int32 y2, Common::Rect rect); bool linePassesThroughRect(int32 x1, int32 y1, int32 x2, int32 y2); void createEdge(int32 node1, int32 node2); bool removeRailNode(int32 nodeID, bool restoreEdges); int16 getEdgeLength(int32 node1, int32 node2); void restoreNodeEdges(int32 nodeID); void restoreEdgeList(); void disposePath(RailNode *pathStart); bool getShortestPath(int32 origID, int32 destID, RailNode **shortPath); bool isLineWalkable(int x0, int y0, int x1, int y1); }; long SqrtF16(long n); } // End of namespace M4 #endif