/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_SAVELOAD_H #define M4_SAVELOAD_H #include "m4/graphics.h" #include "common/ptr.h" #define MAX_SAVEGAME_NAME 80 namespace M4 { typedef Common::List SaveGameList; typedef SaveGameList::iterator SaveGameIterator; class SaveLoad { private: MadsM4Engine *_vm; bool _emulateOriginal; const char *generateSaveName(int slotNumber); public: SaveLoad(MadsM4Engine *vm); bool hasSaves(); SaveGameList *getSaves(); M4Surface *getThumbnail(int slotNumber); bool load(int slotNumber); bool save(int slotNumber, Common::String saveName); }; } #endif