/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef M4_SCENE_H #define M4_SCENE_H class View; #include "m4/assets.h" #include "m4/hotspot.h" #include "m4/graphics.h" #include "m4/viewmgr.h" namespace M4 { #define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene #define MAINMENU_SCENE_BURGER 903 #define FIRST_SCENE 101 #define MAX_CHK_FILENAME_SIZE 144 #define INTERFACE_HEIGHT 106 #define MADS_SURFACE_HEIGHT 156 enum MADSVerbs { kVerbLook = 2, kVerbTake = 3, kVerbPush = 4, kVerbOpen = 5, kVerbPut = 6, kVerbTalkTo = 7, kVerbGive = 8, kVerbPull = 9, kVerbClose = 10, kVerbThrow = 11, kVerbWalkTo = 12 }; struct SceneResources { char artBase[MAX_CHK_FILENAME_SIZE]; char pictureBase[MAX_CHK_FILENAME_SIZE]; int32 hotspotCount; HotSpotList *hotspots; int32 parallaxCount; HotSpotList *parallax; int32 propsCount; HotSpotList *props; int32 frontY, backY; int32 frontScale, backScale; int16 depthTable[16]; int32 railNodeCount; // # of rails }; class Scene: public View { public: Scene(M4Engine *vm); ~Scene(); // TODO: perhaps move playIntro() someplace else? void playIntro(); void loadScene(int sceneNumber); void loadSceneResources(int sceneNumber); void loadSceneHotSpotsMads(int sceneNumber); void loadSceneCodes(int sceneNumber, int index = 0); void loadSceneInverseColorTable(int sceneNumber); void loadSceneSprites(int sceneNumber); void loadSceneSpriteCodes(int sceneNumber); void showSprites(); void checkHotspotAtMousePos(int x, int y); void checkHotspotAtMousePosMads(int x, int y); void showHotSpots(); void showCodes(); int getCurrentScene() { return _currentScene; } SceneResources getSceneResources() { return _sceneResources; } M4Surface *getBackgroundSurface() const { return _backgroundSurface; } byte *getInverseColorTable() const { return _inverseColorTable; } void update(); void setMADSStatusText(const char *text) { strcpy(_statusText, text); } void showMADSV2TextBox(char *text, int x, int y, char *faceName); void onRefresh(RectList *rects, M4Surface *destSurface); bool onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents); private: int _currentScene; M4Surface *_backgroundSurface; M4Surface *_codeSurface; M4Surface *_madsInterfaceSurface; byte *_inverseColorTable; RGBList *_palData; RGBList *_interfacePal; SceneResources _sceneResources; HotSpotList _sceneHotspots; SpriteAsset *_sceneSprites; SpriteAsset *_walkerSprite; char _statusText[100]; void nextCommonCursor(); }; } // End of namespace M4 #endif