/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Sound class #ifndef M4_SOUND_H #define M4_SOUND_H #include "common/file.h" #include "common/array.h" #include "sound/mixer.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/flac.h" namespace M4 { #define SOUND_HANDLES 10 enum SOUND_FLAGS { SOUND_LOOP = 1 }; enum sndHandleType { kFreeHandle, kEffectHandle, kVoiceHandle }; struct SndHandle { Audio::SoundHandle handle; sndHandleType type; }; struct DSREntry { int16 frequency; int channels; int32 compSize; int32 uncompSize; int32 offset; }; struct DSRFile { char fileName[20]; int entryCount; Common::Array dsrEntries; }; class M4Engine; class Sound { public: Sound(M4Engine *vm, Audio::Mixer *mixer, int volume); ~Sound(); void playSound(const char *soundName, int volume, bool loop, int channel = -1); void pauseSound(); void resumeSound(); void stopSound(int channel = -1); void playVoice(const char *soundName, int volume); void pauseVoice(); void resumeVoice(); void stopVoice(); void stopAll(); void setVolume(int volume); bool isHandleActive(SndHandle *handle); SndHandle *getHandle(); void loadDSRFile(const char *fileName); void unloadDSRFile(); void playDSRSound(int soundIndex, int volume, bool loop); private: M4Engine *_vm; Audio::Mixer *_mixer; SndHandle _handles[SOUND_HANDLES]; DSRFile _dsrFile; bool _dsrFileLoaded; }; } // End of namespace M4 #endif