/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/rect.h" #include "m4/globals.h" #include "m4/graphics.h" #include "m4/m4.h" #include "m4/resource.h" #include "m4/sprite.h" namespace M4 { enum { kEndOfLine = 0, kEndOfSprite = 1, kMarker = 2 }; M4Sprite::M4Sprite(Common::SeekableReadStream* source, int xOfs, int yOfs, int widthVal, int heightVal, bool decodeRle, uint8 encodingVal) : M4Surface(widthVal, heightVal), encoding(encodingVal) { if (_vm->isM4()) { if (decodeRle) { loadRle(source); } else { // Raw sprite data, load directly byte *dst = getData(); source->read(dst, widthVal * heightVal); } } else { loadMadsSprite(source); } xOffset = xOfs; yOffset = yOfs; } void M4Sprite::loadRle(Common::SeekableReadStream* rleData) { byte *dst = getData(); while (1) { byte len = rleData->readByte(); if (len == 0) { len = rleData->readByte(); if (len <= kMarker) { if (len == kEndOfSprite) break; } else { while (len--) { *dst++ = rleData->readByte(); } } } else { byte value = rleData->readByte(); while (len--) *dst++ = value; } } } void M4Sprite::loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY) { int lineNum = 0; byte *dst = getBasePtr(destX, destY); while (1) { byte len = rleData->readByte(); if (len == 0) { len = rleData->readByte(); if (len <= kMarker) { if (len == kEndOfLine) { dst = getBasePtr(destX, destY + lineNum); lineNum++; } else if (len == kEndOfSprite) break; } else { while (len--) { byte pixel = rleData->readByte(); if (pixel == 0) dst++; else *dst++ = pixel; /* NOTE: The change below behaved differently than the old code, so I put the old code back in again above. If the pixel value is 0, nothing should be written to the output buffer, since 0 means transparent. */ //*dst++ = (pixel == 0xFD) ? 0 : pixel; } } } else { byte value = rleData->readByte(); if (value == 0) dst += len; else while (len--) *dst++ = value; } } } // TODO: The sprite outlines (pixel value 0xFD) are not shown void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) { byte *outp, *lineStart; bool newLine = false; outp = getData(); lineStart = getData(); while (1) { byte cmd1, cmd2, count, pixel; if (newLine) { outp = lineStart + w; lineStart = outp; newLine = false; } cmd1 = source->readByte(); if (cmd1 == 0xFC) break; else if (cmd1 == 0xFF) newLine = true; else if (cmd1 == 0xFD) { while (!newLine) { count = source->readByte(); if (count == 0xFF) { newLine = true; } else { pixel = source->readByte(); while (count--) *outp++ = (pixel == 0xFD) ? 0 : pixel; } } } else { while (!newLine) { cmd2 = source->readByte(); if (cmd2 == 0xFF) { newLine = true; } else if (cmd2 == 0xFE) { count = source->readByte(); pixel = source->readByte(); while (count--) *outp++ = (pixel == 0xFD) ? 0 : pixel; } else { *outp++ = (cmd2 == 0xFD) ? 0 : cmd2; } } } } } } // End of namespace M4