/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "m4/woodscript.h" namespace M4 { long sinCosTable[320] = { 0, 1608, 3215, 4821, 6423, 8022, 9616, 11204, 12785, 14359, 15923, 17479, 19024, 20557, 22078, 23586, 25079, 26557, 28020, 29465, 30893, 32302, 33692, 35061, 36409, 37736, 39039, 40319, 41575, 42806, 44011, 45189, 46340, 47464, 48558, 49624, 50660, 51665, 52639, 53581, 54491, 55368, 56212, 57022, 57797, 58538, 59243, 59913, 60547, 61144, 61705, 62228, 62714, 63162, 63571, 63943, 64276, 64571, 64826, 65043, 65220, 65358, 65457, 65516, 65536, 65516, 65457, 65358, 65220, 65043, 64826, 64571, 64276, 63943, 63571, 63162, 62714, 62228, 61705, 61144, 60547, 59913, 59243, 58538, 57797, 57022, 56212, 55368, 54491, 53581, 52639, 51665, 50660, 49624, 48558, 47464, 46340, 45189, 44011, 42806, 41575, 40319, 39039, 37736, 36409, 35061, 33692, 32302, 30893, 29465, 28020, 26557, 25079, 23586, 22078, 20557, 19024, 17479, 15923, 14359, 12785, 11204, 9616, 8022, 6423, 4821, 3215, 1608, 0, -1608, -3215, -4821, -6423, -8022, -9616, -11204, -12785, -14359, -15923, -17479, -19024, -20557, -22078, -23586, -25079, -26557, -28020, -29465, -30893, -32302, -33692, -35061, -36409, -37736, -39039, -40319, -41575, -42806, -44011, -45189, -46340, -47464, -48558, -49624, -50660, -51665, -52639, -53581, -54491, -55368, -56212, -57022, -57797, -58538, -59243, -59913, -60547, -61144, -61705, -62228, -62714, -63162, -63571, -63943, -64276, -64571, -64826, -65043, -65220, -65358, -65457, -65516, -65536, -65516, -65457, -65358, -65220, -65043, -64826, -64571, -64276, -63943, -63571, -63162, -62714, -62228, -61705, -61144, -60547, -59913, -59243, -58538, -57797, -57022, -56212, -55368, -54491, -53581, -52639, -51665, -50660, -49624, -48558, -47464, -46340, -45189, -44011, -42806, -41575, -40319, -39039, -37736, -36409, -35061, -33692, -32302, -30893, -29465, -28020, -26557, -25079, -23586, -22078, -20557, -19024, -17479, -15923, -14359, -12785, -11204, -9616, -8022, -6423, -4821, -3215, -1608, 0, 1608, 3215, 4821, 6423, 8022, 9616, 11204, 12785, 14359, 15923, 17479, 19024, 20557, 22078, 23586, 25079, 26557, 28020, 29465, 30893, 32302, 33692, 35061, 36409, 37736, 39039, 40319, 41575, 42806, 44011, 45189, 46340, 47464, 48558, 49624, 50660, 51665, 52639, 53581, 54491, 55368, 56212, 57022, 57797, 58538, 59243, 59913, 60547, 61144, 61705, 62228, 62714, 63162, 63571, 63943, 64276, 64571, 64826, 65043, 65220, 65358, 65457, 65516 }; long *sinTable = &(sinCosTable[0]); long *cosTable = &(sinCosTable[64]); // FIXME: Tables const int sequenceVariableCount = 33; enum SequenceVariables { kSeqVarTimer = 0, kSeqVarTag = 1, kSeqVarLayer = 2, kSeqVarWidth = 3, kSeqVarHeight = 4, kSeqVarX = 5, kSeqVarY = 6, kSeqVarScale = 7, kSeqVarR = 8, kSeqVarSpriteHash = 9, kSeqVarSpriteFrameNumber = 10, kSeqVarSpriteFrameCount = 11, kSeqVarSpriteFrameRate = 12, kSeqVarSpriteFramePixelSpeed = 13, kSeqVarTargetS = 14, kSeqVarTargetR = 15, kSeqVarTargetX = 16, kSeqVarTargetY = 17, kSeqVarDeltaS = 18, kSeqVarDeltaR = 19, kSeqVarDeltaX = 20, kSeqVarDeltaY = 21, kSeqVarVelocity = 22, kSeqVarTheta = 23, kSeqVarTemp1 = 24, kSeqVarTemp2 = 25, kSeqVarTemp3 = 26, kSeqVarTemp4 = 27, kSeqVarTemp5 = 28, kSeqVarTemp6 = 29, kSeqVarTemp7 = 30, kSeqVarTemp8 = 31, kSeqVarMachineID = 32 }; bool (Sequence::*sequenceCommandsTable[])(Instruction &instruction) = { &Sequence::s1_end, &Sequence::s1_clearVars, &Sequence::s1_set, &Sequence::s1_compare, &Sequence::s1_add, &Sequence::s1_sub, &Sequence::s1_mul, &Sequence::s1_div, &Sequence::s1_and, &Sequence::s1_or, &Sequence::s1_not, &Sequence::s1_sin, &Sequence::s1_cos, &Sequence::s1_abs, &Sequence::s1_min, &Sequence::s1_max, &Sequence::s1_mod, &Sequence::s1_floor, &Sequence::s1_round, &Sequence::s1_ceil, &Sequence::s1_point, &Sequence::s1_dist2d, &Sequence::s1_crunch, &Sequence::s1_branch, &Sequence::s1_setFrame, &Sequence::s1_sendMessage, &Sequence::s1_push, &Sequence::s1_pop, &Sequence::s1_jumpSub, &Sequence::s1_return, &Sequence::s1_getFrameCount, &Sequence::s1_getFrameRate, &Sequence::s1_getCelsPixSpeed, &Sequence::s1_setIndex, &Sequence::s1_setLayer, &Sequence::s1_setDepth, &Sequence::s1_setData, &Sequence::s1_openStream, &Sequence::s1_streamNextFrame, &Sequence::s1_closeStream }; Sequence::Sequence(WoodScript *ws, Machine *machine, int32 sequenceHash) { _ws = ws; SequenceAsset *sequenceAsset = _ws->assets()->getSequence(sequenceHash); // initialize the sequence's bytecode byte *code; uint32 codeSize; sequenceAsset->getCode(code, codeSize); _code = new Bytecode(_ws, code, codeSize, this); _active = true; _sequenceHash = sequenceHash; _machine = machine; _parentSequence = _machine->parentSequence(); _dataRow = _machine->dataRow(); _startTime = 0; _switchTime = 0; //TODO _flags = 0; _localVarCount = sequenceAsset->localVarCount(); _vars = new long[sequenceVariableCount + _localVarCount]; _returnStackIndex = 0; _layer = 0; _terminated = false; clearVars(); _vars[kSeqVarMachineID] = _machine->getId(); } Sequence::~Sequence() { delete _code; } void Sequence::pause() { _active = false; } void Sequence::resume() { _active = true; } void Sequence::issueEndOfSequenceRequest(int32 codeOffset, int32 count) { //printf("Sequence::issueEndOfSequenceRequest(%04X, %04X)\n", codeOffset, count); fflush(stdout); //g_system->delayMillis(5000); _endOfSequenceRequest.codeOffset = codeOffset; _endOfSequenceRequest.count = count; } void Sequence::cancelEndOfSequenceRequest() { _endOfSequenceRequest.codeOffset = -1; } bool Sequence::runProgram() { bool done = true; //printf("_ws->getGlobal(kGlobTime) = %ld, _switchTime = %d\n", _ws->getGlobal(kGlobTime), _switchTime); if (_switchTime >= 0 && _ws->getGlobal(kGlobTime) >= _switchTime) done = false; _vars[kSeqVarTimer] -= _ws->getGlobal(kGlobTimeDelta) << 16; while (!done) { Instruction instruction; _code->loadInstruction(instruction); if (sequenceCommandsTable[instruction.instr] != NULL) done = !(this->*sequenceCommandsTable[instruction.instr])(instruction); else { fflush(stdout); /*g_system->delayMillis(1000);*/ } } return _terminated; } void Sequence::clearVars() { for (int i = 0; i < sequenceVariableCount + _localVarCount; i++) _vars[i] = 0; // set default scaling to 100% _vars[kSeqVarScale] = 0x10000; } bool Sequence::changeProgram(int32 sequenceHash) { SequenceAsset *sequenceAsset = _ws->assets()->getSequence(sequenceHash); if (sequenceAsset->localVarCount() > _localVarCount) { //printf("Sequence::changeProgram(%d) sequenceAsset->localVarCount() > _localVarCount\n", sequenceHash); return false; } // Initialize the sequence's bytecode byte *code; uint32 codeSize; sequenceAsset->getCode(code, codeSize); _code->setCode(code, codeSize); // Reset status variables _switchTime = 0; _active = true; _terminated = false; _endOfSequenceRequest.codeOffset = -1; _sequenceHash = sequenceHash; _returnStackIndex = 0; return true; } long *Sequence::getVarPtr(int index) { return &_vars[index]; } long *Sequence::getParentVarPtr(int index) { return _parentSequence->getVarPtr(index); } long *Sequence::getDataPtr(int index) { return &_dataRow[index]; } void Sequence::draw(M4Surface *surface, const Common::Rect &clipRect, Common::Rect &updateRect) { SpriteInfo info; info.sprite = _curFrame; info.hotX = _curFrame->xOffset; info.hotY = _curFrame->yOffset; info.encoding = _curFrame->encoding; info.inverseColorTable = _vm->_scene->getInverseColorTable(); info.palette = _ws->getMainPalette(); info.width = _curFrame->w; info.height = _curFrame->h; int32 scaler = FixedMul(_vars[kSeqVarScale], 100 << 16) >> 16; info.scaleX = _vars[kSeqVarWidth] < 0 ? -scaler : scaler; info.scaleY = scaler; surface->drawSprite(_vars[kSeqVarX] >> 16, _vars[kSeqVarY] >> 16, info, clipRect); } bool Sequence::s1_end(Instruction &instruction) { //printf("Sequence::s1_end()\n"); _terminated = true; return false; } bool Sequence::s1_clearVars(Instruction &instruction) { //printf("Sequence::s1_clearVars()\n"); clearVars(); _vars[kSeqVarMachineID] = _machine->getId(); return true; } bool Sequence::s1_set(Instruction &instruction) { //printf("Sequence::s1_set()\n"); *instruction.argp[0] = instruction.getValue(); return true; } bool Sequence::s1_compare(Instruction &instruction) { //printf("Sequence::s1_compare()\n"); long value = instruction.getValue(); if (instruction.argv[0] < value) _cmpFlags = -1; else if (instruction.argv[0] > value) _cmpFlags = 1; else _cmpFlags = 0; return true; } bool Sequence::s1_add(Instruction &instruction) { //printf("Sequence::s1_add()\n"); *instruction.argp[0] += instruction.getValue(); return true; } bool Sequence::s1_sub(Instruction &instruction) { //printf("Sequence::s1_sub()\n"); *instruction.argp[0] -= instruction.getValue(); return true; } bool Sequence::s1_mul(Instruction &instruction) { //printf("Sequence::s1_mul()\n"); *instruction.argp[0] = FixedMul(instruction.argv[0], instruction.getValue()); return true; } bool Sequence::s1_div(Instruction &instruction) { //printf("Sequence::s1_div()\n"); // TODO: Catch divisor = 0 in FixedDiv *instruction.argp[0] = FixedDiv(instruction.argv[0], instruction.getValue()); return true; } bool Sequence::s1_and(Instruction &instruction) { //printf("Sequence::s1_and()\n"); *instruction.argp[0] = instruction.argv[0] & instruction.getValue(); if (*instruction.argp[0]) _cmpFlags = 0; else _cmpFlags = 1; return true; } bool Sequence::s1_or(Instruction &instruction) { //printf("Sequence::s1_or()\n"); *instruction.argp[0] = instruction.argv[0] | instruction.getValue(); if (*instruction.argp[0]) _cmpFlags = 0; else _cmpFlags = 1; return true; } bool Sequence::s1_not(Instruction &instruction) { //printf("Sequence::s1_not()\n"); if (instruction.argv[0] == 0) { *instruction.argp[0] = 0x10000; _cmpFlags = 1; } else { *instruction.argp[0] = 0; _cmpFlags = 0; } return true; } bool Sequence::s1_sin(Instruction &instruction) { //printf("Sequence::s1_sin()\n"); int32 tempAngle = *instruction.argp[1] >> 16; if (tempAngle < 0) tempAngle = 0x0100 - ((-tempAngle) & 0xff); else tempAngle &= 0xff; *instruction.argp[0] = -cosTable[tempAngle]; return true; } bool Sequence::s1_cos(Instruction &instruction) { //printf("Sequence::s1_cos()\n"); int32 tempAngle = *instruction.argp[1] >> 16; if (tempAngle < 0) tempAngle = 0x0100 - ((-tempAngle) & 0xff); else tempAngle &= 0xff; *instruction.argp[0] = sinTable[tempAngle]; return true; } bool Sequence::s1_abs(Instruction &instruction) { //printf("Sequence::s1_abs()\n"); *instruction.argp[0] = ABS(instruction.argv[1]); return true; } bool Sequence::s1_min(Instruction &instruction) { //printf("Sequence::s1_min()\n"); *instruction.argp[0] = MIN(instruction.argv[1], instruction.argv[2]); return true; } bool Sequence::s1_max(Instruction &instruction) { //printf("Sequence::s1_max()\n"); *instruction.argp[0] = MAX(instruction.argv[1], instruction.argv[2]); return true; } bool Sequence::s1_mod(Instruction &instruction) { //printf("Sequence::s1_mod()\n"); *instruction.argp[0] = instruction.argv[0] % instruction.getValue(); return true; } bool Sequence::s1_floor(Instruction &instruction) { //printf("Sequence::s1_floor()\n"); *instruction.argp[0] = instruction.getValue() & 0xffff0000; return true; } bool Sequence::s1_round(Instruction &instruction) { //printf("Sequence::s1_round()\n"); if ((*instruction.argp[1] & 0xffff) >= 0x8000) *instruction.argp[0] = (*instruction.argp[1] + 0x10000) & 0xffff0000; else *instruction.argp[0] = *instruction.argp[1] & 0xffff0000; return true; } bool Sequence::s1_ceil(Instruction &instruction) { //printf("Sequence::s1_ceil()\n"); if ((*instruction.argp[1] & 0xffff) >= 0) *instruction.argp[0] = (*instruction.argp[1] + 0x10000) & 0xffff0000; else *instruction.argp[0] = *instruction.argp[1] & 0xffff0000; return true; } bool Sequence::s1_point(Instruction &instruction) { printf("Sequence::s1_point()\n"); // TODO return true; } bool Sequence::s1_dist2d(Instruction &instruction) { printf("Sequence::s1_dist2d()\n"); // TODO return true; } bool Sequence::s1_crunch(Instruction &instruction) { //printf("Sequence::s1_crunch()\n"); long deltaTime; if (instruction.argc == 2) { deltaTime = _vm->imath_ranged_rand16(instruction.argv[0], instruction.argv[1]); } else if (instruction.argc == 1) { deltaTime = instruction.argv[0]; } else { deltaTime = 0; } _startTime = _ws->getGlobal(kGlobTime); //printf("deltaTime = %ld\n", deltaTime >> 16); fflush(stdout); //g_system->delayMillis(5000); if (deltaTime >= 0) { _switchTime = _ws->getGlobal(kGlobTime) + (deltaTime >> 16); //printf("_ws->getGlobal(kGlobTime) = %ld\n", _ws->getGlobal(kGlobTime)); fflush(stdout); //g_system->delayMillis(5000); } else { _switchTime = -1; } // TODO: Update if walking etc. return false; } bool Sequence::s1_branch(Instruction &instruction) { //printf("Sequence::s1_branch()\n"); uint32 ofs = instruction.argv[1] >> 16; switch (instruction.argv[0] >> 16) { case 0: // jmp _code->jumpRelative(ofs); break; case 1: // < if (_cmpFlags < 0) _code->jumpRelative(ofs); break; case 2: // <= if (_cmpFlags <= 0) _code->jumpRelative(ofs); break; case 3: // == if (_cmpFlags == 0) _code->jumpRelative(ofs); break; case 4: // != if (_cmpFlags != 0) _code->jumpRelative(ofs); break; case 5: // >= if (_cmpFlags >= 0) _code->jumpRelative(ofs); break; case 6: // > if (_cmpFlags > 0) _code->jumpRelative(ofs); break; } return true; } bool Sequence::s1_setFrame(Instruction &instruction) { //printf("Sequence::s1_setFrame()\n"); int32 frameIndex; if (instruction.argc == 3) { frameIndex = _vm->imath_ranged_rand(instruction.argv[1] >> 16, instruction.argv[2] >> 16); } else if (instruction.argc == 2) { frameIndex = instruction.argv[1] >> 16; } else { frameIndex = (instruction.argv[0] & 0xFF0000) >> 16; } //printf("Sequence::s1_setFrame() spriteHash = %d\n", (uint32)instruction.argv[0] >> 24); //printf("Sequence::s1_setFrame() frameIndex = %d\n", frameIndex); SpriteAsset *spriteAsset = _ws->assets()->getSprite((uint32)instruction.argv[0] >> 24); _curFrame = spriteAsset->getFrame(frameIndex); return true; } bool Sequence::s1_sendMessage(Instruction &instruction) { printf("Sequence::s1_sendMessage()\n"); // TODO return true; } bool Sequence::s1_push(Instruction &instruction) { printf("Sequence::s1_push()\n"); // TODO return true; } bool Sequence::s1_pop(Instruction &instruction) { printf("Sequence::s1_pop()\n"); // TODO return true; } bool Sequence::s1_jumpSub(Instruction &instruction) { //printf("Sequence::s1_jumpSub()\n"); _returnHashes[_returnStackIndex] = _sequenceHash; _returnOffsets[_returnStackIndex] = _code->pos(); _returnStackIndex++; _sequenceHash = instruction.argv[0] >> 16; SequenceAsset *sequenceAsset = _ws->assets()->getSequence(_sequenceHash); // initialize the sequence's bytecode byte *code; uint32 codeSize; sequenceAsset->getCode(code, codeSize); _code->setCode(code, codeSize); return true; } bool Sequence::s1_return(Instruction &instruction) { //printf("Sequence::s1_return()\n"); if (_returnStackIndex <= 0) return s1_end(instruction); _returnStackIndex--; _sequenceHash = _returnHashes[_returnStackIndex]; uint32 ofs = _returnOffsets[_returnStackIndex]; SequenceAsset *sequenceAsset = _ws->assets()->getSequence(_sequenceHash); // initialize the sequence's bytecode byte *code; uint32 codeSize; sequenceAsset->getCode(code, codeSize); _code->setCode(code, codeSize); _code->jumpAbsolute(ofs); return true; } bool Sequence::s1_getFrameCount(Instruction &instruction) { //printf("Sequence::s1_getFrameCount()\n"); SpriteAsset *spriteAsset = _ws->assets()->getSprite(instruction.argv[1] >> 24); *instruction.argp[0] = spriteAsset->getCount() << 16; return true; } bool Sequence::s1_getFrameRate(Instruction &instruction) { //printf("Sequence::s1_getFrameRate()\n"); SpriteAsset *spriteAsset = _ws->assets()->getSprite(instruction.argv[1] >> 24); *instruction.argp[0] = spriteAsset->getFrameRate(); return true; } bool Sequence::s1_getCelsPixSpeed(Instruction &instruction) { printf("Sequence::s1_getCelsPixSpeed()\n"); // TODO return true; } bool Sequence::s1_setIndex(Instruction &instruction) { printf("Sequence::s1_setIndex()\n"); // TODO return true; } bool Sequence::s1_setLayer(Instruction &instruction) { printf("Sequence::s1_setLayer()\n"); //TODO return true; } bool Sequence::s1_setDepth(Instruction &instruction) { printf("Sequence::s1_setDepth()\n"); //TODO return true; } bool Sequence::s1_setData(Instruction &instruction) { printf("Sequence::s1_setData()\n"); //TODO return true; } bool Sequence::s1_openStream(Instruction &instruction) { //printf("Sequence::s1_openStream()\n"); _stream = _vm->res()->openFile(_machine->name().c_str()); streamOpen(); return true; } bool Sequence::s1_streamNextFrame(Instruction &instruction) { //printf("Sequence::s1_streamNextFrame()\n"); streamNextFrame(); return true; } bool Sequence::s1_closeStream(Instruction &instruction) { printf("Sequence::s1_closeStream()\n"); //TODO return true; } bool Sequence::streamOpen() { _streamSpriteAsset = new SpriteAsset(_vm, _stream, _stream->size(), "stream", true); _vars[kSeqVarSpriteFrameNumber] = -0x10000; _vars[kSeqVarSpriteFrameCount] = _streamSpriteAsset->getCount() << 16; _vars[kSeqVarSpriteFrameRate] = _streamSpriteAsset->getFrameRate() << 16; //printf("Sequence::streamOpen() frames = %d; max = %d x %d\n", _streamSpriteAsset->getCount(), _streamSpriteAsset->getMaxFrameWidth(), _streamSpriteAsset->getMaxFrameHeight()); //fflush(stdout); _curFrame = new M4Sprite(_vm, _streamSpriteAsset->getMaxFrameWidth(), _streamSpriteAsset->getMaxFrameHeight()); streamNextFrame(); // TODO: Just a hack to see the series with the correct palette. _vm->_palette->setPalette(_streamSpriteAsset->getPalette(), 0, 256); return true; } bool Sequence::streamNextFrame() { _vars[kSeqVarSpriteFrameNumber] += 0x10000; int32 frameNum = _vars[kSeqVarSpriteFrameNumber] >> 16; if (frameNum >= _streamSpriteAsset->getCount()) { // End reached return false; } _streamSpriteAsset->loadStreamingFrame(_curFrame, frameNum, _vars[kSeqVarX], _vars[kSeqVarY]); _vars[kSeqVarWidth] = _curFrame->w << 16; _vars[kSeqVarHeight] = _curFrame->h << 16; return true; } void Sequence::streamClose() { _stream = NULL; _vm->res()->toss(_machine->name().c_str()); //_vm->res()->purge(); delete _streamSpriteAsset; delete _curFrame; _stream = NULL; _streamSpriteAsset = NULL; _curFrame = NULL; } }